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Level 315 Comments: Wizard
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I agree with this, however with an addition.
I think regardless of whether or not Fallout 4 does improve on Fallout 3 in terms of free-roaming sandbox gameplay, I think they are moving, or at least attempting to move in the right direction, adding in custom settlements, more companions, and so on. There is obviously a long way to go, and I'm not saying it's a big step given how much time there is in between games, but at least it is a step in the right direction.
Betheda has always made open world games, that are very shallow in comparion.
It's always been about the player freedom; and not actual roleplay.
Take skyrim; if you make a Fighter, you can still easily join the Mage College, the Theif's guild, the dark borther hood. Nothing is withheld from the player based on the choice of build. What is a fighter doing being able to join up with those guilds?
Its simply counter to the idea of roleplay. You play a role; and that role in this case is fighter, not assasin/mage/theif/fighter. It's a deeply flawed vision on how to make meaningful roleplay, allowing player full unrestricted freedom.
His point about the The Glow, is quite valid, in a bethesda game that would never happen. The idea of inhibitation is strange to Bethesda.
The humor of fallout 3 is terrible, take the themed superheroes, the Antagonizer and that Robot chummer; it doesnt make any sense. It doesnt even fit the world, other than: ''Hey its funny''
Fallouts themes are about the absudity of the human condition in extreme situations, rebuilding society, and genuine horror and human evil. You simply cant have any meaningful exsperience when the humor is portrayed an non-sensical and out of context with the rest of the world.
Even the main plot of Fallout 3 doesnt make any sense. Why did we need that Water Purifier? People have been living all right for 200 years withou it.
I find it odd that you say it's not roleplaying because you aren't actively controlled by what you can do. Say they blocked off the mages guild in skyrim because you picked 'fighter.' What if the roleplay you wanted to do was a fighter who, after travelling through a land full of magic, wanted to study and pick up some spells and then actually became a magical scholar and full-blown wizard? Tough shit, you picked fighter, no mage guild for you.
Seems the key flaw is actually that without some form of character-hampering direction your imagination isn't good enough to fulfill the 'roleplay' story.
This may just be a difference in belief in the doctrine of roleplay, but i belive that each choice should have a definite weight to it in roleplaying. Personally i dont like the idea that my character is able to become everything in a roleplaying context.
Then again, i think you make a valid point, and im starting to understand that you play games like Skyrim, because of the things that i dont particularily like about it. I think it's silly that you can do such things, but i also appreciate it at the same time.
>Hell, he goes on for a while about how you can build any character you want in 1 and 2 and how the dialogue and character growth options are rather limited in 3, but fails to acknowledge that both games have both of those problems: 1 and 2 has limited dialogue options, and you have a lot of character flexibility in 3.
1 and 2 have way more dialogue options than 3 which is the point he was making. In 3 your dialogue options are either:
1. The selfless good guy
2. The evil dick
3. The greedy neutral guy
and sometimes you get the chance to use a skill to get bonus XP
1 and 2 and subsequently New Vegas go into more depth than that. You're choices are affected by the reputation you have with factions or towns. They're also affected by your skills. There are enough examples from each game where you wouldn't be able to do something in a quest because you didn't have the sufficient skills.
Also the character flexibility in 3 is meaningless because your character can do everything. The game makes it easy to get all your SPECIAL to 8 or higher and incredibly easy to boost your skills to 100. There is no real need to have to plan out your character based on their environment. You only need to get your lockpick, science, speech, and weapon skill of your choice to 100. The rest are just raised to get different perks.
Lastly, about his comments on the humor of the Fallout games, I really suggest you read what he wrote again. 1, 2, and New Vegas have humor that stems from the environment and the themes of the game. 3's humor is whacky and nonsensical.
Don't get butthurt and say something sounds "euphoric" because it criticizes a game you like. His entire post was on point and there was nothing you had to "wade through" to get to. You're the one who really needs to get over them self
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