Designed with the primary intention of being a definitive interpretation of the Smashketball concept. These stages were made addressing multiple frequently occurring issues that appear during play on many different Smashketball stages.
A number of unique features include:
- A rising ceiling: KO'd players will automatically re-spawn inside the arena itself, and have no opportunity to exclude themselves from the game and camp on the roof while waiting for everyone else to wear each other down.
- Updrafts in the pits: Makes recoveries a non-issue. Increasing the importance of the "Baskets" in serving as the primary means of KO'ing others.
- Lava in the pits: Should players somehow accidentaly enter Fast-Special-Fall, they can save themselves by directing themselves into the lava, on the sides of the main platform.
- Multiple versions: with different platform layouts, primarily based on the layout of pre-existing Smash stages. These different versions are also somewhat colour coded.
Trivia: The visual style of these stages are primarily based on classic School Gymnasiums.
Smashketball. FD (Final Destination layout)
ID: 4Q G3 VN RV
Smashketball. BF (Battlefield layout)
ID: 73 4R V4 RV
Smashketball. KJ (Kongo Jungle layout)
ID: 5H R0 7J MV
Smashketball. PS (Default Pokémon Stadium layout)
ID: 3X WR K5 9L
Smashketball. WW (WarioWare, Inc. layout)
ID: 00 Q9 YY SJ
Smashketball. LC (Lylat Cruise layout)
ID: LV BS NG 7L
Smashketball. SV (Smashville layout)
ID: 5H QC GD X4
You can also find all these stages in a neat little bundle by just Keyword-Searching in Shared-Content: