Hey FJ D&D fans. I need some help in form of ideas about a setting that I wanna start writing.
The idea is very Dark Souls inspired. I'd write some vague-ish history without a lot of detail, leaving a lot for the players to ponder and speculate.
The players are going to be stuck in an infinite loop hole of being brought back if they die (with drawbacks), one way or another. I was thinking of having it be that the entire game takes place in a phantom world. People who die in a certain way or a cursed are thrown into this world as phantoms. This world basically be the same world where they come from, except to the phantoms only other phantoms are visible, so they can't see or interact with people who are still alive.
Or I might just say that the phantom world is a different realm but I like the first idea more. It's a choice of making it simple or more fun and I'm always leaning for more fun.
The quest of the players (and all NPCs brave enough to try it) will be to either go back to the alive world or set themselves free of the curse and pass on. Certain NPCs will try to achieve this same goal and I will get stronger as they progress or weaker as they fail just like the PCs, and depending on the PCs relations with them, they might try to help or hinder them.
I'd have to develop a new XP system, one where I can give XP and allow the players to level up but I'll also be allowed to take away XP if they **** up. They wouldn't lose levels on XP loss but it will take them some time to gain that XP again. Losing all your XP would mean permadeath for your character (going hollow, me getting full control, or something more creative).
Tell me what you think in the comments and shoot me with your ideas. I'd love to hear some!
Another thing I was considering was whether I should give it a more Bloodborne feel or classic Dark Souls feel (Gothic 1700's or 1800's, or dark ages medieval).
I'll probably end up making the decision myself but I'd like to know what you guys think is better too.
Dark Souls or Bloodborne