D&D Typical First Session Stereotypestigtone dungeons-n-dragsBlocksBlocks prevnext Prev Next If you've watched promotional sessions hosted the Wizards of the Coast or maybe seen online stories or heard of friends talk about Tabletops, more than likely you're going to end up doing a session. Doing it with a bunch of friends can be more forgiving, but sadly, your first session is going to be both amazing and utter *********, here is a list of the types of stereotypes that you may or may not encounter during your adventure.The Dungeon Master A being of omnipotent power, he has control over your characters, your world and the rules, he creates all of the settings, the monsters and being your first session. He does your stats, so you have absolutely no idea how strong what is what. You also probably judged his ability to DM on the intensity of his neckbeard. Tyrant Stereotype This DM will probably give you a decent session experience, provided you follow the path he makes, listen to the NPCs he makes and also don't question him on mistakes or anything that is questionable. If you even attempt to try and do something out of the linear storyline, he will come up with something to **** you over. Train Operator Stereotype This DM makes a simple and not really interesting storyline only to forcible push the party along it wanting them to play it out how he wants it played. Any attempts to try and spice up the storyline by killing an NPC or by trying to get commoners involved won't work on this DM, he'll come up with anything to make sure stiffneck mcgee the NPC doesn't die unless you get the super secrit ring of killing and take it across the plains of linear dungeon crawling and drop It into the fiery pits of his asshole. Good Guy Stereotype This DM will do whatever he can to make sure the party doesn't perish, he'll asspull random saving rolls, potions, resurrection scrolls just to make sure the party doesn't meet a grim demise. Eventually you'll reach epic level and there just won't be any end to it, he'll give you bountiful loot, all the victory a PC could want and more but without death there comes no fear and without challenge there comes decadence. This DM while not a bad person will no doubt give you some qualms and the best you could do is explain to him that the party wants a deathly challenge, a Co-GM can most likely stop this stereotype. The Neckbeard Stereotype The neckbeard DM is stereotyped as the most anti-social, but this is rather false as he toils hard and plans everynight and day to create an intricate session that everyone will enjoy. Because of this he doesn't spend too much time outside and develops a glorious neckbeard from which he draws his power from. Without a doubt a session with this questionable DM will conclude with epic proportions of fun for /almost/ everyone in the party.The Players The Players are the bone and flesh of the session, without them there would be no-one to adventure, however not all players are the same, in-fact despite having the same interests each player has a different style of play and level of enjoyment. Yes, I am going to cover the types of females, so lets buckle in and get ready. The Munchkin You know this guy plays too much MMORPGs when the only thing he cares about is cold hard loot, Munchkins will exploit game mechanics in order to crunch the numbers in their favour. They do not care for the other party members or any level of immersion, they care only for their ability to obtain loot and experience. Veteran players usually take on a munchkin agenda when dealing with a distasteful DM and should be feared for this, especially if they pick Wizard. The Loner This player is quiet, does nothing unless told to and will usually follow the other players with no sense of self confidence. While able to show up to the session, this players presence occasionally goes unnoticed until he complains about how boring the session is. The Role-Player This Player loves to be immersed in the environment of the session, often interacting with the characters by speaking his characters voice to the DM. This player will not care too much for combat and will even yell battle cries across the table in order to attempt to intimidate the monsters and wake up the DMs parents. This player usually takes the role of the Paladin, the role-player is both a fun and interesting player to have in a session and can bridge the awkward social gap between other players. The Casual This Player has little time in their life to attend a session and therefore only shows up at certain sessions and can be unpredictable, Casuals usually screw up the DMs session plans with more important things in their lives. Because of the Casuals abrupt attendance nature they can be hated among the more veteran of the playerbase. The Veteran This Player has walked deserts, climbed mountains! Even explored all the planes of the world! Slain Liches, Dragons, Demigods and Immortal Kings and Queens, he is ready for anything and everything the DM has to throw at him. He will make his own character, roll his own stats and will guide the party to endless victory, the Veteran is not afraid to take on the agendas of other Player Stereotypes to help push the party further or make things interesting in fun. The Cutiepie This Player is a female who takes on a very outgoing personality and usually greeted with the erections of the other party members. Not really a bad Player Stereotype she tends to control the party involuntarily, causing trouble for the DM when he is trying to guide them or hint towards a certain quest or objective. She probably will make a elf cleric. The Politically Correct This stereotype is paired with a female almost always as the experiences of those who have one in their party are not fun. She will attempt to shun anyone for sexist or racist remarks, try to spark political debate and refuses to listen to other arguments, if you have this player and the perverted stereotype, prepare for a **** storm of unimaginable levels. The Perverted This Player; most likely a horny teenage male, will attempt to rape or sex all and any of the female PCs. Even going so far as to attempt to sex one of the other player characters, this can be solved in many ways, DMs occasionally setup a tranny rape or a chastity seal to power-game this stereotype into not being a *******. The Rambo This Player will usually play a barbarian or fighter and charge into the midst of battle not giving a single **** about how much his life is in danger. This can be quite troublesome for the DM since Fighters and Barbarians incur feats which allow them to deflect arrows, bear more AC and even grapple with their fingers and toes. He will test the DMs encounters beyond their limits.Not originally what it was meant to be but I still got around to it, thanks to DnDxplain for suggesting some to me. If you have met any stereotypes yourself not on this list, feel free to mention them. On another note I've run out of requests, although I did get a 40k one, but I can't find the PDFs for the core rulebook and the mob manual. prevnextTags: dungeons and dra | stereotypes | session | first | typical +140 -Favorite +Favorite Unblock User's Content Block User's Content Sub/Block Channels dungeons-n-drags:UploadUnblockBlockSubUnsubsubs: 3344