Just a little opening I’ve got for a campaign I’ve got planned, is a way for all characters to meet if they haven’t already and to get them to work together
We open on a crowded bar room, after a full days travel you’ve all bought rooms for the night, dumped your equipment in them and are now trying to have a drink of your choice before retiring for the night.
You’ve managed to grab tables for yourselves but the bar is so crowded people keep bumping and jostling into you as they’ve try to make room to move. You have to speak in louder voices than usual just to hear those across from you.
*Groups talk to each other for several minutes real time*
As you’ve been talking amongst yourselves, the crowd has been getting louder as well, the room becoming hotter as the heat of the cooking fire and all the bodies make the room uncomfortable, people drinking more and more in quick succession to try and cool themselves or at least tolerate it. The crowd is moving and bumping into you more and more before inevitably someone shout and a body is thrown and crashes into your table.
Quicker than you realise what just happened, people around you start fighting, Roll for initiative.
*OC have no weapons, unless monk unarmed combat is 1Damage per strike, unless stated otherwise still have Armour on. Have 4-5 rounds before city guard comes and arrests everyone*
Suddenly two long lines of city guard bursts into the inn from the front and back, spreading out and becoming a wave of glinting armour and helmets as the begin to subdue to the crowd. Before you know what’s happening you’re subdued by several guards each and taken away, outside the inn you see at least a half dozen cage wagons with people being pushed in and locked up, once full they’re and you are taken away to the city jails and you’re locked into the same cell for the night. The guard telling you
"Ge' comfi, Chief don' loik been wokun up for no drunken brawl. You’re in fo' the noit" (accent is DM's choice)
PC's get chance to talk, get stories straight, can ask DM questions etc. They weren’t processed so any items they had are still on them
Several hours go by before two guards come by, by now the drunken shouting and sounds have died down from the other cells, the guards ask your names and write them down with a small description of who/what you are. After that no guards come till morning.
Campaign consists of them taking down a group of sneaky bandits who might have ties with a corrupt city official.
Find evidence and entrap official
Comes to light he’s part of cult
Track cult down
Town down church who is front for cult
Find powerful object of cult
Can either keep item away from cult, or use it to track them down