I enjoyed making the last comp, and there's a ton left to explore in the Bloodborne universe, so I figured let's go again. This time, I'm picking a less accessible topic but one I find way, way more interesting: locations. Some of these will be comps of minor areas; others, like Old Yharnam, which is rich in lore, will have their own info dumps. So, here goes.
"The red moon hangs low, and the beasts rule the streets, Are we left no other choice, than burn it all to cinders?"
Old Yharnam is my favorite area, so strap in. I'll try and not make this a huge wall of text by breaking it up with some pretty pictures.
We'll start with an overview. Old Yharnam was where everything started for your average citizen. Things weren't great, but they were ok. Then came the Healing Church, promising miracle cures through the "magic" of blood ministration. Everything from the common cold to cancer started to regress, but strange beasts started appearing around town. The Church created the Workshop, essentially a group of warrior-engineers who existed to kill the beasts without people noticing; Gehrman, your friendly old man, was the first of these.
Then came the Ashen Blood Sickness, an epidemic that started killing Yharnamites left and right. The antidote item reads, "Small medicinal tablets that counteract poison. Used to treat ashen blood, the baffling sickness that ravaged Old Yharnam long ago. These tablets only provide short-term relief. The ashen blood ailment eventually triggered the spread of the beastly scourge."
But this begs the question: was the Ashen Blood Sickness a disease, or a poison? The Church became insanely powerful once people begin to see what it could do, and who can say they didn't poison others to consolidate that power? Three things worth noting that support the argument: firstly, the antidote itself. If an antidote meant to treat poisons dampened the Ashen Blood Sickness, then it either was or acted like poison. And second, the White Church Set, which reads: "These doctors are superiors to the black preventative hunters, and specialists in experimentally-backed blood ministration and the scourge of the beast. They believe that medicine is not a means of treatment but rather a method for research, and that some knowledge can only be obtained by exposing oneself to sickness." This set also boasts the highest poison resistance in the game. It's possible that, as a method of research, the Church sought to inflate the beast population, which had the twofold effect of making Yharnamites further rely on them. Thirdly, the boss of this area, the Blood Starved Beast, poisons the player intermittently throughout the fight.
Anyways, that's all theory. What we know for certain is that as the Ashen Blood Sickness ravaged, the Church stepped up its blood ministration to try and keep people from dying. However, the more people they cured with blood, the more people turned into beasts. The beastly scourge had gotten out of control. And so, the church turned to the Workshop, hoping for a way to get back control. The response that came was a small group that had sprung up - the Powder Kegs, known for their love of fire and all things "boom". Their answer to Yharnam's infection was to burn that ****** down, and burn it they did.
"When he hunt began, the Healing Church left us, blocking the great bridge to Cathedral Ward, as Old Yharnam burned to the ground that moonlit night."
The Yharnamites retreated - well, most of them. Not everyone made it. Those who did went up through the Cathedral Ward, escaping and founding the modern Yharnam.
Protip: if you never noticed, the "hood" the Blood-Starved Beast wears is actually his own skin, peeled off and pulled over his head.
While burning down the city was generally a good idea, not everyone was happy about it. One hunter in particular, Djura, chose to defend it after its destruction. Whether it's because he considers it home, or just thinks of it as a remote place he can defend, nobody knows for sure. In any case, Djura stands watch over Old Yharnam, killing any hunter cruel enough to disturb the peaceful beasts within.
Djura is convinced that hunters are the real monsters, given how they slaughter those who have no control over their actions with glee. He seeks to keep Old Yharnam contained, and to allow the beasts within to live out the rest of their lives without harming or being harmed.
The player can cause Djura to be friendly by getting kidnapped and sent to Yahar'gul, then killing Darkbeast Paarl and approaching his tower from the back side. Since Djura doesn't see you enter and doesn't see you murdering all his friends, he's cool with you, and you can chit chat with him.
That's all for this one. If you've got anything specific you want, go ahead and ask in the comments, and I'll see what I can dig up on the topic.
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