T T. ANL. ANDS
In this world, the world of Darkheart, there are many paths to take, many
great things to witness for someone such as you, ignorant of the world
the village; a world of majesty, great elder titans, terror, people of many
cultures and tribes, it is your time now, a person of your background
can not stay here all of their life. With your remaining family gone, there
is nothing to stop you from the thrill of living the adventure, you have
nothing but the common clothes you so adore, the we gold of you have
inherited, and the skills your life has shown to you so far, now go..
I .1 new
race, the humans are the
shortest med of the sentient populace
i l They often seek ambitious ends to
enjoyed lives, regardless of content.
And favourably Vibes fortressing.)
PER. STE END (HA INT WIS AGI
Stout and stubborns are the words used
to describe the dwar-‘ zen people. Whils
I standing at a short height, their head
straightness makes them excellent
g Timm and better entrepreneurs.
A successful population that recieves
its share of negative discrimination.
PER. SEE 'RI RI
Less a single race and more an ancient
om Elves, Dryads and Satyrico met
into a coalition now many centuries
old. Their roots still grow strong.
PER. STE END (‘HA INT WIS ACA
Hy ferocious as far as races go. They
are tribal in and lacking in
intelligence, but outstanding brutes.
PM STE END (MA INT WIS AGI
There are tribes of the world comprise ,
f , those with the top of
e and the legs of another. = are
he Centaurs, the lama and Arachne.
No mount. but do gain mount stats.)
PER. STE END GM INT WIS ACE
Renowned for t :53 vibrant
appearances and wise notions, the ,
merfolk are dwell in the __
my but may live among the land.
They are often peaceful and kind.
EA INT WIS A I
e most noble A the worldly races,
are an intelligent and
esculated people with immense pride
e smaller and weaker races, they'
me artisans survival, doing what
eerste to sustain them and theirs.
Physically one o? § r: nore forename of
the native races as, Giants
are and grow between t to
8 metres in height, with relative
strength. Often slow though
More ' Rael beastmen,
arcs are often quick to temper and
Standing just a foot or two
taller than the average man, ores are
formidable friends and foes.
Banished from r '" feell caste, not
unlike the Wood Elves, Draw are quite
a shady and ambiguous people, some
seeming apathetic, others ruthlessly
emotional; but definitively mystical.
PER STE END CHA INT WIS
but tall, that rely on nothing more
hm the remarkable brains they poses
outwit and outspread their
poblems; with = a little luck.
PER STE END INT WIS ACE
There are a remarkable variety of
tubes of people that walk on two legs
and bare the features of animals, they
are = remarkable, even here.
I PER STE END EA INT WIS BI
PER: Perception, the ability to detect or adhere to danger or the unnoticeable. 3 is the rough adverage human level of
perception, whilst upto around becomes near oracle levels of reaction.
STE: Strength, is exactly that, the strength an person has, at 3 we have average human strength, whilst up at STE in an
individual begins to obtain hercules level empower, able to wrangle dragons, and a even hope to fight a Titan.
END: Endurance, is the level at which one can endure physical punishment and stamina threshold, at 3 any normal thing
might kill you, bui. at an to an individual could even possibly wade through lava as well as a good Golem stomping.