Alright guys, info from Japan has hit for World, and, wow lads, got some good stuff here! Again, these will be just copy and pasting notes!
The latest entry in the critically acclaimed 40 million unit selling action RPG series, Monster Hunter: World introduces a living, breathing ecosystem in which players take on the role of a hunter that seeks and slays ferocious beasts in heart-pounding battles. Venture on quests alone or with up to three other hunters in a newly designed online drop-in multiplayer system which allows cross-region cooperative play between Japan and the West, uniting the global player base for the first time ever. Monster Hunter: World will also be the first game in the series with a worldwide simultaneous launch window and is planned for release on PlayStation® 4 computer entertainment system and Xbox One in early 2018. A PC release will follow at a later date.
Monster Hunter: World sees players gear up to venture on quests to battle against fearsome monsters, progressively improving their hunting abilities as they play. Loot collected from fallen foes can be used to create new equipment and armor upgrades as players seamlessly move across map areas that comprise the living ecosystems. The landscape and its diverse inhabitants play a critical role as players strategically use the surrounding environment to their advantage. Hunters must use their cunning and abilities to survive the intense and evolving fights as they battle to become the ultimate hunter!
*Monster Hunter: World has been in development for four years.
*Originally, it was going to be called "Monster Hunter 5", but the development team really liked the name, "World" (Japanese ワールド).
*The Base Camp spawns in random places. Each time a hunt starts, hunters will be at a different Base Camp.
*Hunters can change weapons and armor midhunt by going to the Base Camp.
**This feature was added due to there usually being multiple large monsters in an area and from each having a different strength or weakness.
*Hunters can now hunt freely without being held back by the main objective/quest, even if the quest is complete. Hunters can hunt freely without any limits now.
*Hunters use Scout Flies as guides to help them navigate the area if they can't find the monster and to find certain items, including drool and footprints.
*The monsters can easily change the environment you are fighting in with certain attacks and destroying certain objects.
*Each large monster in a location has a territory in a certain part of the area. In some cases, hunters may need to lure another threat into their territory in order to get their target to reveal itself.
*By hiding from monsters, hunters can avoid fighting them or prepare for a silent escape from the battle.
*Capcom thought about giving the monsters health bars due to a majority of people. Globally, fans requested for a way to see how much damage they were dealing, so Capcom decided to add damage numbers to the this game.
*The Quest Giver was fully voiced in English, and she sent the hunter on a quest to hunt an Anjanath, the T-rex-like monster shown in the reveal.
*Hunters can quickly pick up resources as they run by, meaning you don’t have to stop and wait for foraging animations.
So there are some features being added that I've seen bring up concern. So, the first being able to switch weapons and armor during quest. This is because a quest lasts the same 50 minutes (or whatever time limit given), but you have unlimited time in the area. So if you wanted to spend 10 minutes hunting a glavenus, but wanted to dick around for the next two hours, you can. This also pulls off the P3rd gimmick of a monster randomly showing up in an area, and this is so that you can essentially do a free hunt after you do your quest.
The new hiding mechanic is not going to be a huge meta thing, it's to replace the fact that the game doesn't really follow an area system. If a player needed to desperately heal, they could leave the area (like a scrub) and do so, while in World, the monster can still chase after the player, so they need to go and hide. And hiding is essentially getting the monster to stop following you.
Also, a big note: There will be global servers, but no cross platform play. This means PS4 users can play with Japs, not not with Xbox1 or PC players and vice versa.
If you have any questions or concerns with how the game is gonna play, let me know, I can try my best to alleviate any concerns (I do have some access to a bit of insider info, so I can try my best).