YIIK: Part 2, Review Gameplaylegendarylegends Best-and-WorstAdjust content blockingContent Blocking nextrandomComment Prev Next Regret is not a funny thing, it is a cruel and cold thing, it is a personal crisis that never will let you escape. Dealing with yourself will inevitable lead to an existential crisis. It sounds strange to make this absurd way to start this review, but it is true. YIIK: A Postmodern RPG is not a game about having an existential crisis, but rather, it is an attempt to package an existential crisis as a game's story. Like it or not, that is what this game is. However, this creates two huge problems. Problem #1: To explain how this makes this game fantastic is to spoil it. Problem #2: When removed from context, everything from this game sounds just terrible. As such, it is almost impossible to explain the story and what it is about without ruining the game for others. I payed full price while waiting for the Steam Summer Sale, and I would have been willing to pay twice the price for such an experience as this game, perhaps even more. If you want a more normal review, so be it. Here it is: YIIK manages to take gameplay qualities from Earthbound, Persona 3, and the various Mario RPGs. It combines these aspects into its own idea, but its utilization of these things is far better than how they are utilized than any of the above, for the most part. Gameplay wise, this game has issues, such as being able to kill bosses in one hit with LP Toss, which breaks the game. Dealing damage in the high thousands in a game where not even late game bosses have a fifth of that much health is just absurd. Of course, this is likely due to how I leveled or something. Despite such a flaw, every move's unique handling makes this game a refreshing experience, with every move using a unique minigame for input timing. The previously mentioned LP Toss uses a minigame similar to Space Invaders, but I have also seen one that is clearly Pong, one that is inspired by Super Mario Bros 2, and one that is inspired by Legend of Zelda. These minigames are short, simple, and pretty challenging at times, but the variety is vast and wonderful to have. Button timing varies with different attack inputs for different characters. There are seven party members total, each having unique moves and specials with accompanied button prompts and minigames involved. I should mention that this game has many glitches. On a few occasions, the game started chugging and then quickly froze. There is also the problem that holding an input between scenes can cause glitches, such as heading back the way you came into the entrance before the screen finishes loading, which was quite annoying. One time, this made me appear out of bounds with no war to fix it. The worst perhaps is that setting up my 360 controller inputs was not perfect at first, as it would sometimes act like you clicked a different button in menus, but this may be due to the previous input issue, but affecting the menu instead. I also feel the urge to mention how exploration works. The game uses tool function reminiscent of Wild ARMs series. A cat to reach far items and switches, a boombox that works like a bomb, and others. There is even an item that summons monsters to attack you, which looks kinda like the Ocarina of Time, but green. These tools work great, and were entertaining to try out in the dungeons. next +2 -Favorite +Favorite Unsub from legendarylegends Subscribe to legendarylegends Unblock User's Content Block User's Content Sub/Block Channels Best-and-Worst:UploadUnblockBlockSubUnsubsubs: 10 FJ needs your help to survive! Be a hero, support FJ via Patreon: Receive hats, username change ability, no ads, colored text, and more.