This will be a "too long; didn't read" for some of you, but I want to talk about the real truth about why this game is wonderful.
I am hated for singing this game's praises, but so be it.
I will be addressing the creator of the game, as well as why you should play this game using two very good examples of past material you may be familiar with.
I really hope some of you can be convinced by this.
Earlier today, I asked people what they knew about this game. Only one person was kind enough to answer their best. No others even answered my post.
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I was going to use any comments who answered as proof for my last review. Specifically, I planned to address the mount of bad press. While I am thankful for donclawleone's answer, it is only one. Even so, his was par for what I expected. He provided two links. The first was just a compilation of all the complaints some people had during a letsplay. The second was from a guy who, somehow managed to be very deep with his shallowness; of course the wit of that analysis of him would surely go over his head.
For indie games, it only takes a small amount of bad press to destroy it. I have never seen a single product get more negative attention without good reason. It is an echochamber of bullcrap.
So, why fight for this game? Why even care? Well, because I am an oldschool gamer, and right now, the creator of this game is being lied about. Why attack him?
Well, the reason they blame him is that he is right and wrong at the same time. Andrew Allanson, the creator of YIIK, has successfully diagnosed a major problem among gaming right now but has failed to actually locate the source of the disease, so to say. The guy is so darn autistic, but he is right. It is not a source that is easy to explain without providing examples, because their are actually many separate sources.
Growing up, I loved video games. I loved FF7, but the morons nowadays think that Cloud is emo for various foolish reasons. This applies to many games. We have hardcore fans of certain games and franchises who never even played the game or games, but are social fans, such as the cancer that is the Sonic and Undertale fan groups. This is exactly why they thought Cloud was some edgelord, because they never played the game. Now, this same problem is happening to YIIK.
I found audio of YIIK's creator online. He is also a book nerd, which I am not. I do not like reading, but he says something fascinating and profound after a few dozen seconds of autism talk.
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"When you make an unlikable character, people expect Sherlock Holmes or Doctor House. They want 'flawed heroes', but only to the extent that they are beautiful and intelligent and slightly aspergery. But they manage to be dicks to everyone and get away with it because they bring some savantism that saves the world. So, if you make a character that is just like some hipster obsessed with the paranormal, who has not grown up yet, and treats his friends like ****, people immediately fell.... they don't know how to process this. But, if you put it in a novel, people get it in a novel."
He even goes on to humbly say "This is not to say my game is not above any criticism. My game has problems; it's not perfect.".
The dude is not wrong. He is nice.
However, he makes one big mistake. He addressed the source of the problem as "gamers". It is not gamers, just some shallow ones as well as social gamers who do not like games.
Yet even so, there is a reason some pretty smart people hate YIIK. I have noticed a trend, a legit trend that seems to coincide with all the hate, which explains a bunch of the above claims. There is a divide in gamers right now between, for the lack of better words, thematic gamers and narrative gamers. Thematic gamers prefer every possible meaning be hidden, and to let the audience figure it out through abstraction; it is all about sharing a feeling, and not about sharing a story. Narrative gamers prefer that the story is open for all, even if it is only revealed at an appropriate moment; these gamers prefer waiting for long stories and getting to valuable narrative appropriate payoff. For the record, I am a narrative type, and I love YIIK.