Full Build Friday - Michael MyersiragulasuperbiaRank: #614 dungeons-n-drags, Pathfinder, Pathfinder2eBlocksBlocks prevnext Prev Next BUILD GOALS o Michael Myers, sometimes known as the Shape, is the primary antagonist of the Halloween movie series, except for Halloween II: Season of the Witch o One of the archetypal slashers, Michael is unspeaking and racked up his first kill at the young age of six when he murdered his sister o He was subsequently institutionalized and kept there for fifteen years before he managed to escape and return to his hometown where he murdered several residents before he was seemingly killed o However, he survived six shots and a fall over a balcony, disappearing in the seconds it took for people to look away and then back o Michael is an eerily calm killer who favors the use of a chef’s knife as his primary weapon, but he has picked up a host of different weapons, some not even meant to be used as such, to carry out his kills o Aside from being a highly proficient killer, Michael is a master at stealth, will lay traps for victims, and will leave corpses to unnerve other targets o In Dead by Daylight, Michael’s perks all cause him to gain an obsession with one survivor o Save the Best for Last gains stacks that reduce cooldown on successful attacks when he hits targets other than his obsession o Play With Your Food gains stacks when he chases his obsession but they escape. These stacks give him Haste o Dying Light gains stacks when he hooks survivors other than his obsession, with each stack making it more difficult for the survivors to perform skill checks o From the same game, his Evil Within power allows him to stalk targets to charge it up. At its base, he moves slow but is undetectable. Once he gets to stage 2, he’s faster. If he stalks up to stage 3, his attacks down targets in a single hit and he is substantially faster If you want to see the level-by-level breakdown, consider checking out my blog post on it where I also dive into what prompted my choices: You need to login to view this link LEVEL ONELEVEL TENLEVEL TWENTYBUILD CONCLUSION This build creates Michael Myers as a sort of prototypical slasher who relies on stealth and terror to strike unsuspecting victims and brutally dispatch them. Rogue reflects this aspect of an ambusher with ruffian in particular playing into his reliance upon the fear and terror of his targets. Michael can keep his taciturn nature with Intimidating Glare removing the verbal component. A hefty investment into Constitution along with the Toughness and Diehard feats serve as his ability to survive grievous wounds such as being shot while Cat Fall helped him survive the subsequent fall. With the rogue class, Michael makes good use of the dagger as his primary weapon but thanks to the Weapon Improviser Dedication, he can pick up mundane items such as light bulbs, workman hammers, and fireman rescue tools to wield as weapons. Since improvised weapons are simple weapons, he can even sneak attack with them since ruffians can sneak attack with any simple weapon they get their hands on. His habit of posing victims or making kills to unnerve adversaries plays well into You’re Next. The ability to inflict frightened is built rather heavily into his kit, which works well for the DbD version of him with his Dying Light perk. The stalking aspect of it, which is pulled from the films, is captured in the Shadow Mark skill feat. I was even able to include a reference to one of his specific kills with the Head Stomp class feat! Please share your thoughts on this build and what other ones you might like to see. Have a fantastic Friday. prevnext +16 -Favorite +Favorite Unblock User's Content Block User's Content Sub/Block Channels dungeons-n-drags:UploadUnblockBlockSubUnsubsubs: 3350 Pathfinder:UploadUnblockBlockSubUnsubsubs: 33 Pathfinder2e:UploadUnblockBlockSubUnsubsubs: 14