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What do you think? Give us your opinion. Anonymous comments allowed.
User avatar #63193 - natanhiel (07/01/2012) [-]
I suddenly have an urge to play Fallout 3

I played FNV, then bought Fallout 3 for £3 when I had too much to do, so it never got completed. Fuck, I didn't even get to the first town. With the bomb.

I'll need you guys to explain things to me. What's better about it then FNV? (At least try and be helpful. Don't just say everything.) What's worse about it?

Which is better, unarmed, melee, guns? (I used both in FNV, but I also enjoyed both.)
#63215 to #63193 - anon (07/01/2012) [-]
Speaking from personal experience, Melee and Unarmed are not that useful in 3... I honestly can't think of a situation that Melee or Unarmed would suit better than just the Combat Shotgun.
As adzo said, Small Guns and Energy Weapons are the best to use in that game. Small Guns for early to mid game and Energy for late. Big Guns aren't really that useful. You don't run across them that often, they're fairly expensive and (Excluding the Fat Man and M.I.R.V.) aren't all THAT better than Small Guns.
If you want to have a lot of money, than get Barter and Repair up to 100 quick. Just hoard, repair and sell everything you don't really want. Caps are somewhat harder to come by in 3 than in NV.
Also the atmosphere is a lot more dark and depressing in 3 than in NV, and that's a plus in my book...
User avatar #63206 to #63193 - Noah (07/01/2012) [-]
Fallout 3 has a much more apocalyptic feel to it. Not much is different from FNV besides the location. If you wanna make a good all around character, I'd choose Small Guns, Repair, and Medicine. That way you can have good health, gear, and damage. At least thats how I'd always play.
User avatar #63211 to #63206 - natanhiel (07/01/2012) [-]
What do Repair/Health actually do? I've never deemed them useful because I never knew what they fully do. I always think repair is just for slamming 2 of the same weapon together to repair and health is strong stimpaks.
User avatar #63212 to #63211 - Noah (07/01/2012) [-]
Repair lets you put two weapons together to make them last longer and do more damage. It gets helpful later on mostly. Medicine gives you more overall health and makes stimpacks and drugs do more and last longer.
User avatar #63217 to #63212 - natanhiel (07/01/2012) [-]
They seem good. The anon above you gave some amazing info, too. You guys have made sure I'll do good in this game.
User avatar #63218 to #63217 - Noah (07/01/2012) [-]
Oh cool! And don't start out with energy weapons, its hard to find ammo and you won't do much damage at first.
User avatar #63220 to #63218 - natanhiel (07/01/2012) [-]
>Leave vault
>Find the best normal gun I can

>Late game
>Energy weapons

Good enough?
User avatar #63226 to #63220 - Noah (07/01/2012) [-]
Eh, I just used guns the whole time.
#63195 to #63193 - adzo **User deleted account** has deleted their comment [-]
User avatar #63197 to #63195 - natanhiel (07/01/2012) [-]
I'm not good with sneak at all. I usually end up getting impatient and pushing the analog all the way forward, making it a kind of runsneak. Detected every fucking time.
#63200 to #63197 - adzo **User deleted account** has deleted their comment [-]
User avatar #63203 to #63200 - natanhiel (07/01/2012) [-]
Why energy? They need non-melee stats, right?
#63205 to #63203 - adzo **User deleted account** has deleted their comment [-]
User avatar #63207 to #63205 - natanhiel (07/01/2012) [-]
Huh, I might if I have stats near the end. I usually go with good in one or the other, not a mix of both. Or it usually comes back to bite me in the ass.
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