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xxiixx

Last status update:
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Gender: male
Date Signed Up:8/15/2010
Location:Georgia USA
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latest user's comments

#32294 - I've gotten to the part where you save the zora's on like 4 di…  [+] (1 new reply) 03/31/2016 on Anime Social Mk. IV +1
User avatar
#32296 - andyyy (03/31/2016) [-]
Fucking water shit in Zelda
#32233 - TRUMP 2016 03/30/2016 on Anime Social Mk. IV +1
#32164 - or you could turn your textures up personal preference I g…  [+] (1 new reply) 03/29/2016 on Anime Social Mk. IV 0
User avatar
#32186 - igenatius (03/29/2016) [-]
Textures up? What?
I mean uncapped provides an edge over capped in competitive games, if one prefers to be at a disadvantage then uhh.. ok.

And if the frame that displays your commands is late, your reaction to them will also be late.

For me in non-competitive games it doesn't matter as much, but I still prefer the more responsive controls. But unless uncapped breaks the game (for example Fallout 4 goes haywire with higher framerates) or if my framerate isn't too much above 60 (say 65-80) I'd use vsync instead of normal framerate capping because tearing.
#32163 - aftertaste ruins it 03/29/2016 on Anime Social Mk. IV +1
#32139 - I never argued in favor of v-sync, it's something else entirel…  [+] (4 new replies) 03/28/2016 on Anime Social Mk. IV 0
User avatar
#32140 - igenatius (03/28/2016) [-]
My point still stands, you get all the cons of vsync when it comes to input lag but with added screen tearing.
User avatar
#32143 - igenatius (03/28/2016) [-]
Actually VSync adds more input lag, my bad. BUT uncapped still provides less input lag and it is noticeable if not by eye then by the actual feel of the game.
User avatar
#32164 - xxiixx (03/29/2016) [-]
or you could turn your textures up
personal preference I guess
You can have everything look nicer and have a perceived lag of anywhere from 0-14ms, which it's really only a perceived lag, your inputs are sent to the server at the same speed regardless, just the frame that displays might be slightly behind the actual game or you can lower your textures and unlock your framerate and lets say a high fps is 250 and have a perceived lag of 0-4ms.
User avatar
#32186 - igenatius (03/29/2016) [-]
Textures up? What?
I mean uncapped provides an edge over capped in competitive games, if one prefers to be at a disadvantage then uhh.. ok.

And if the frame that displays your commands is late, your reaction to them will also be late.

For me in non-competitive games it doesn't matter as much, but I still prefer the more responsive controls. But unless uncapped breaks the game (for example Fallout 4 goes haywire with higher framerates) or if my framerate isn't too much above 60 (say 65-80) I'd use vsync instead of normal framerate capping because tearing.
#32135 - Only alcoholic root beer I've had is Not Your Father's Root Be…  [+] (2 new replies) 03/28/2016 on Anime Social Mk. IV +1
User avatar
#32146 - andyyy (03/28/2016) [-]
Well my taste in alcohol is weird tho
I dont really like beer
And that's the root beer I had yesterday along with another brand that I don't remember
Something like "best damn root beer" or something like that
I think it's pretty delicious
User avatar
#32163 - xxiixx (03/29/2016) [-]
aftertaste ruins it
#32133 - Visually everything I said was right but I guess if playing on…  [+] (7 new replies) 03/28/2016 on Anime Social Mk. IV 0
User avatar
#32138 - igenatius (03/28/2016) [-]
To correct myself, it's not the same even visually.

Vsync reduces screen tearing but adds noticeable input lag if your computer can do more than 60 fps.
User avatar
#32137 - igenatius (03/28/2016) [-]
I don't think you realize how big of a deal the responsiveness between 60fps and for example 200fps is. Visually it is the same, yes, but if you're playing the game you will feel the difference.

Automobilista  vsync OFF vs ON  Input lag test Even when you put this video on 2x speed you can SEE the difference in the first clip.

>So yeah any fps over 60 (or 75) won't do anything for you
Yeah no.
User avatar
#32139 - xxiixx (03/28/2016) [-]
I never argued in favor of v-sync, it's something else entirely.
Capping your fps != vsync
User avatar
#32140 - igenatius (03/28/2016) [-]
My point still stands, you get all the cons of vsync when it comes to input lag but with added screen tearing.
User avatar
#32143 - igenatius (03/28/2016) [-]
Actually VSync adds more input lag, my bad. BUT uncapped still provides less input lag and it is noticeable if not by eye then by the actual feel of the game.
User avatar
#32164 - xxiixx (03/29/2016) [-]
or you could turn your textures up
personal preference I guess
You can have everything look nicer and have a perceived lag of anywhere from 0-14ms, which it's really only a perceived lag, your inputs are sent to the server at the same speed regardless, just the frame that displays might be slightly behind the actual game or you can lower your textures and unlock your framerate and lets say a high fps is 250 and have a perceived lag of 0-4ms.
User avatar
#32186 - igenatius (03/29/2016) [-]
Textures up? What?
I mean uncapped provides an edge over capped in competitive games, if one prefers to be at a disadvantage then uhh.. ok.

And if the frame that displays your commands is late, your reaction to them will also be late.

For me in non-competitive games it doesn't matter as much, but I still prefer the more responsive controls. But unless uncapped breaks the game (for example Fallout 4 goes haywire with higher framerates) or if my framerate isn't too much above 60 (say 65-80) I'd use vsync instead of normal framerate capping because tearing.
#32118 - This is also why you can cap your fps at 60 in the options, so… 03/28/2016 on Anime Social Mk. IV 0
#32117 - It's either 60hz or 75hz refresh rate, which means the monitor…  [+] (11 new replies) 03/28/2016 on Anime Social Mk. IV 0
User avatar
#32128 - igenatius (03/28/2016) [-]
Let me show you why that's a load of bullshit.
How many frames a second do you need
User avatar
#32133 - xxiixx (03/28/2016) [-]
Visually everything I said was right but I guess if playing on possibly an apparent 34 ping instead of 33 ping is a big deal to you, you could turn your settings down.
User avatar
#32138 - igenatius (03/28/2016) [-]
To correct myself, it's not the same even visually.

Vsync reduces screen tearing but adds noticeable input lag if your computer can do more than 60 fps.
User avatar
#32137 - igenatius (03/28/2016) [-]
I don't think you realize how big of a deal the responsiveness between 60fps and for example 200fps is. Visually it is the same, yes, but if you're playing the game you will feel the difference.

Automobilista  vsync OFF vs ON  Input lag test Even when you put this video on 2x speed you can SEE the difference in the first clip.

>So yeah any fps over 60 (or 75) won't do anything for you
Yeah no.
User avatar
#32139 - xxiixx (03/28/2016) [-]
I never argued in favor of v-sync, it's something else entirely.
Capping your fps != vsync
User avatar
#32140 - igenatius (03/28/2016) [-]
My point still stands, you get all the cons of vsync when it comes to input lag but with added screen tearing.
User avatar
#32143 - igenatius (03/28/2016) [-]
Actually VSync adds more input lag, my bad. BUT uncapped still provides less input lag and it is noticeable if not by eye then by the actual feel of the game.
User avatar
#32164 - xxiixx (03/29/2016) [-]
or you could turn your textures up
personal preference I guess
You can have everything look nicer and have a perceived lag of anywhere from 0-14ms, which it's really only a perceived lag, your inputs are sent to the server at the same speed regardless, just the frame that displays might be slightly behind the actual game or you can lower your textures and unlock your framerate and lets say a high fps is 250 and have a perceived lag of 0-4ms.
User avatar
#32186 - igenatius (03/29/2016) [-]
Textures up? What?
I mean uncapped provides an edge over capped in competitive games, if one prefers to be at a disadvantage then uhh.. ok.

And if the frame that displays your commands is late, your reaction to them will also be late.

For me in non-competitive games it doesn't matter as much, but I still prefer the more responsive controls. But unless uncapped breaks the game (for example Fallout 4 goes haywire with higher framerates) or if my framerate isn't too much above 60 (say 65-80) I'd use vsync instead of normal framerate capping because tearing.
User avatar
#32119 - saltyfries (03/28/2016) [-]
still, i was just so awestruck I couldn't believe it...
User avatar
#32118 - xxiixx (03/28/2016) [-]
This is also why you can cap your fps at 60 in the options, sometimes having more fps than your monitors refresh rate can make things display weird and it might use more power.
#32115 - Your monitor more than likely can't even display more than 60fps.  [+] (13 new replies) 03/28/2016 on Anime Social Mk. IV 0
#32116 - saltyfries (03/28/2016) [-]
idk, but there was no stuttering, no drops below 160, no lag, nothing. My monitor now that have a good look of it, is this, a Samsung 17in. SyncMaster 743bx
User avatar
#32117 - xxiixx (03/28/2016) [-]
It's either 60hz or 75hz refresh rate, which means the monitor only refreshes 60 or 75 times a second so it can only display a maximum of 60 or 75 frames per second.
So yeah any fps over 60 (or 75) won't do anything for you, so if you want you could turn your shadows up or something.
User avatar
#32128 - igenatius (03/28/2016) [-]
Let me show you why that's a load of bullshit.
How many frames a second do you need
User avatar
#32133 - xxiixx (03/28/2016) [-]
Visually everything I said was right but I guess if playing on possibly an apparent 34 ping instead of 33 ping is a big deal to you, you could turn your settings down.
User avatar
#32138 - igenatius (03/28/2016) [-]
To correct myself, it's not the same even visually.

Vsync reduces screen tearing but adds noticeable input lag if your computer can do more than 60 fps.
User avatar
#32137 - igenatius (03/28/2016) [-]
I don't think you realize how big of a deal the responsiveness between 60fps and for example 200fps is. Visually it is the same, yes, but if you're playing the game you will feel the difference.

Automobilista  vsync OFF vs ON  Input lag test Even when you put this video on 2x speed you can SEE the difference in the first clip.

>So yeah any fps over 60 (or 75) won't do anything for you
Yeah no.
User avatar
#32139 - xxiixx (03/28/2016) [-]
I never argued in favor of v-sync, it's something else entirely.
Capping your fps != vsync
User avatar
#32140 - igenatius (03/28/2016) [-]
My point still stands, you get all the cons of vsync when it comes to input lag but with added screen tearing.
User avatar
#32143 - igenatius (03/28/2016) [-]
Actually VSync adds more input lag, my bad. BUT uncapped still provides less input lag and it is noticeable if not by eye then by the actual feel of the game.
User avatar
#32164 - xxiixx (03/29/2016) [-]
or you could turn your textures up
personal preference I guess
You can have everything look nicer and have a perceived lag of anywhere from 0-14ms, which it's really only a perceived lag, your inputs are sent to the server at the same speed regardless, just the frame that displays might be slightly behind the actual game or you can lower your textures and unlock your framerate and lets say a high fps is 250 and have a perceived lag of 0-4ms.
User avatar
#32186 - igenatius (03/29/2016) [-]
Textures up? What?
I mean uncapped provides an edge over capped in competitive games, if one prefers to be at a disadvantage then uhh.. ok.

And if the frame that displays your commands is late, your reaction to them will also be late.

For me in non-competitive games it doesn't matter as much, but I still prefer the more responsive controls. But unless uncapped breaks the game (for example Fallout 4 goes haywire with higher framerates) or if my framerate isn't too much above 60 (say 65-80) I'd use vsync instead of normal framerate capping because tearing.
User avatar
#32119 - saltyfries (03/28/2016) [-]
still, i was just so awestruck I couldn't believe it...
User avatar
#32118 - xxiixx (03/28/2016) [-]
This is also why you can cap your fps at 60 in the options, sometimes having more fps than your monitors refresh rate can make things display weird and it might use more power.