Rank #754 on ContentLevel 312 Comments: Wizard
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|Date Signed Up:||2/17/2011|
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latest user's comments
|#21 - Well that's all well and good m8, but you ****** up in one lit… [+] (1 new reply)||7 hours ago on ron||0|
|#19 - Clearly you're one of the guys >> #6 was talking about,… [+] (3 new replies)||7 hours ago on ron||0|
|#27 - "criticism of the lack of realism in a comedy skit" … [+] (1 new reply)||7 hours ago on ey doc||+16|
|#17 - >thought-out [+] (5 new replies)||7 hours ago on ron||0|
|#14 - >+35 thumbs [+] (7 new replies)||7 hours ago on ron||+3|
|#11 - I hope you really don't think anyone gives a **** about k/d. P… [+] (13 new replies)||07/24/2016 on Overwatch Title||-2|
#27 - traitorking (23 hours ago) [-]
The point is that you should not hold the idea "I killed more enemies so I helped us win" up as something you should be super proud of. Like, yeah, if you killed a lot of enemies, then that's good. But if that's all you do, while you do nothing to focus the objective, then it won't help. A tracer/genji going behind the lines to kill enemies won't mean anything if someone is still pushing the payload.
#28 - frenzyhero (22 hours ago) [-]
If you're killing a massive amount of people and your team cant push back, then it's your team's fault. The harasser's job is to kill multiple people, so the team can be at an advantage when pushing the enemy team off the objective. These heroes help by weakening the enemy team before a push, which either delays it, stops it entirely, or gives your team a big advantage in the fight.
If your harassers keep killing, then your team should be at the advantage. If they cant win a 4v5 or a 5v6, then your team is shit. There's nothing you can do if your team cant win a fight when you give them a numbers advantage. The only reasonable way to win with a disadvantage in numbers is with an ult advantage, and that just comes down to your team being shit if they cant prepare for ults.
If your flanker/sniper is killing 2 people before every push, then they're doing their job excellently. It's the rest of the team's fault. These heroes cannot stand on the objective, especially not for a long time. They will die and feed ult charge to the enemy, it's in everybody's best interests if they stay away and keep killing. Every death is an advantage to your team.
A Tracer/Genji going behind the lines means everything, since it means for every person they kill, there's 1 less person that could be attacking their team, which lets them push more easily or defend more easily.
Hell Ive had games where Ive just sat at the enemy spawn and picked off their supports and stragglers all game. A support's life is worth more than any other life in the game, except Symmetra. We win since the enemy has no heals, and I'm sitting pretty with 40 odd elims just from bursting down whatever squishy walks out of spawn alone. And at the same time, the enemy team is having to turn around every 20 seconds because some asshole is shooting at them, which lets my team get an advantage.
Killing is literally everything in this game.
In KOTH, you don't go to the point, you get the team kill first. Especially taking the high ground. Almost all the time you never want to actuallybe on point, Lijiang is one of the few exceptions since you have nowhere else to be. Most KOTH maps have high ground around the point that you fight over at first, then you cap the point, then you retreat to that high ground to fire onto the enemy team that wants to take the point.
In payload, you push forward, get the team kill, then push the payload.
In control, you flank and get the high ground, fire onto the point, get the team kill, then cap.
If everybody is dead, nobody can contest. Flankers/Harassers should manage to kill 2 people before each push to be contributing, especially supports. 1 kill to even out how poor your sustain on the point is, and another to give the numbers advantage.
And just a note - Genji can stay on the objective. Not alone, nobody can stand alone, and not for long since he's too reliant on his cooldowns, but he's plenty of survivable and you should try to keep deflect in front of the team whenever possible to stop ults and extra fire. But if he's managing his slaying, then he's better there instead.
#36 - frenzyhero (19 hours ago) [-]
season high 59.
this is all common sense though.
though genji and tracer arent popular anymore due to OHL (for Tracer) and Genji's inconsistency, though that could just be due to the lack of strong Genjis, pretty much only belonging to C9 and LG in the pro scene, and flankers' general weakness in NA/EU organized play; KOTH excluded. And Pharah from before Ana update excluded, though I dont think most consider her a flanker like Tracer/Genji.
NA/EU meta is heavily focused on team fights. Most of time you roll in behind reinhardt while damaging each other as you come close, then hell breaks lose. Mobility and skirmishing is a larger focus in the Asia meta, and from what I've seen Genji and Tracer are more prominent on their servers, but I dont have anywhere near as much Asia server time as I do on NA, and I havent bothered to look at as much pro gameplay from Asians as I have from NA/EU players. They tend to group up less from what I have seen though.
as for snipers, before widow nerfs the game was about countering widow. go back and look at some of the gameplay, look at how widow tends to be pressured. Now look at widow's current pick rates, sitting 20% or less most tourneys.
look at the pros. They run forward, kill, then push objective. If you sit on the objective, you're at a disadvantage because the objective is on the low ground. Push the defenders off the high ground and onto the point, that way you can put people on the point and on the high ground firing down onto the point. Hollywood is a perfect example, there's no way to push the streets phase against a decent team if you dont take high ground.
The issue is people think send 3 or 4 to kill while some stay back to push payload, then you're sending people into a 4v6 while you leave 2 people exposed in a bad position. The defenders will have an easier time killing those 4 that attack while the 2 are pushing payload or are on low ground, and can then clean up the 2. Though this depends on the meta more. In Hollywood (speaking pre-Widow nerf) going for 2 Winston might work but you'd generally have a Reinhardt, Mercy and a McCree protecting enemy Widow. Jumping into that would be death.
At that point it's strategy, but the strategy still revolves around killing. You cant play the objective without killing the enemy to force them off of it, and it's easier to do that by not being on the objective since being on the objective puts you in a bad position. Every OW map is designed so that the objective is on the low ground, has visual obstruction, or lacks medkits compared to the surrounding area that an attacking team could use.
#31 - traitorking (22 hours ago) [-]
Well the original point was that an individual's K/D was more important than the objective. So it seems silly that you think that killing is to be held above the objective. You even said the entire game is about killing, but none of the game modes, at least from my experience, read "team deathmatch." So yeah, killing is an integral part of the game, duh. It's an FPS. But the objective will hold more regard.
#33 - frenzyhero (22 hours ago) [-]
The easiest way to take the objective is to kill the entire team. If you're better at killing, you win.
And as I said in my original post, KD is only important as Lucio. You're doing your job as long as you're alive. You cant afford to die.
As for KD over OBJ, you need to recognize when the OBJ is lost, or isnt important at the time. Am I going to jump on the objective for 1st checkpoint Gibraltar, or if the payload passes the bridge in R66? Fuck no, I'm not going to give them the momentum, free ult charge, and move my spawn back. 1st checkpoint Gibraltar is a noob trap, you cant afford to die there, since if you do, the enemy team snowballs you. You want to hold at the hangar gates. You sit up top just to get free damage above the arch, but you cant die there, you need to fall back. KD is important because if you spend more time dead than killing, then the enemy team is rolling the rest of your team more easily since your team is spending a longer time with a numbers disadvantage.
You need to learn when to run. Do not let the enemy team kill you as the rest of your team is running back from spawn, since when your team comes back to point, they will be in a 5v6, and will probably lose, and you'll come back in, and die since you're alone. Don't stagger deaths. This is a massive waste of time, and time is important in OW.
Characters that can hold the objective should be on the objective. Characters that are just going to die if they stand on it shouldnt stand on it. Death is the worst thing in OW, since it snowballs into a capped objective, into defeat. The only time you should run into death is when the game is literally win/lose at the time, or if your team is following very closely and you only need a few seconds to stall for them to come onto the point.
Killing is more important than the objective since it makes protecting the objective easier.
#41 - traitorking (10 hours ago) [-]
Alright well now you've become difficult to read, literally. And you keep saying and/or ignoring the original point, is that your K/D is more important than the Objective. If that's the way you feel, we should all adopt that thinking, and then go play COD, because that's where it matters/counts.
#42 - anon (10 hours ago) [-]
If you kill everybody, nobody can contest the objective.
And I'm going to fix the coloured text, this wasnt the colour I wanted, it was brighter when I selected it.
Is KD more important than the objective?
Yes and no. It's situational. Are you about to lose, or could you win the game if you sacrificed yourself? Then KD isnt more important.
Is jumping on the objective worth it if you will most likely die and it's not in OT, or you're about to lose? No, it's not. You'll just feed ult charge.
You need to kill more and die less. If you die, then you're giving the enemy ult charge (unless you kill yourself, which is a strategy so you dont let the enemy team get ult charge and stagger your spawns when they wipe the rest of your team; good teams will kill most of you, then try to leave 1 or 2 alive, then kill them just as the rest of their team respawns). If you kill, then that's a person that isn't on the objective.
As I said, if you read the above post; my original response- Lucio is the only hero that KD is always important as. It doesnt matter what you're doing with Lucio, as long as you're alive and with your team, you're contributing. Your main goal with Lucio is to live. A dead Lucio is a useless Lucio. Even a dead Mercy has value, she can go for a suicidal rez.
And dont block me you fucking cunt, you want an answer, I gave you the answer. It's not my fault you think blindly running onto the payload to die over and over is a good idea. Death is bad, death means you're giving the enemy ult charge.
|#67 - Wasn't Bruce supposed to be basically her father? Wa… [+] (5 new replies)||07/23/2016 on they shouldnt have done this||+2|
#98 - trollofhalo (07/23/2016) [-]
It's fucked up that they gave Batman this unnecessary personal relationship with Barbara which he knows can be, and had been exploited to an extent in the movie. Killing Joke Batman is my least favourite Batman but it's my favourite Joker which is the only reason I watched it.
#145 - anon (07/23/2016) [-]
and his adopted son's ex/girlfriend
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