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Date Signed Up:10/19/2011
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First2[ 9 ]

latest user's comments

#6 - Comment deleted  [+] (1 reply) 10/25/2016 on Why Iphones are bad 0
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#13 - faithrider (10/25/2016) [-]
blue is imessage. green is sms. imessages dont have character limits so the message wouldnt need to be broken up the way it was. however it is also confirmed fake for other reasons.
#458679 - Medium 10/17/2016 on Big Guy Club 0
#35 - basically he doesnt like that you stopped solely posting tito …  [+] (1 reply) 10/17/2016 on Blood +1
#36 - totallytito (10/17/2016) [-]
That's because I'm having a hard time shopping MAGA hats onto all of them
#71 - i have a feeling its going to fight them and spare their lives…  [+] (3 replies) 10/16/2016 on Scrap & Topheavy #43 +7
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#80 - mrpotatofudge (10/16/2016) [-]
the monster gets fucking murdered 60 times a day he doesnt give a shit about anyone who calls themselves a hero
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#106 - thesovereigngrave (10/17/2016) [-]
...Maybe he has a soft spot for his younger relative?

I assume he's younger since he's so much tinier.
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#120 - spothot (10/17/2016) [-]
And lower level.
#62 - is this one of those new copy/paste comments that will be spre…  [+] (3 replies) 10/16/2016 on Skyrim +1
#92 - thegrayfox (10/16/2016) [-]
As a gameplay programmer, who works for a studio of 120+ people, I agree with pretty much everything the dude said.

You have no idea how hard it is to make a game, how much it costs, all the things that go into it, how much actual trial-and-error goes into making a single scene, even for veteran developers. Imagine this...

1. Game designer envisions something, a cinematic, gameplay, story etc...
2. You have a team meeting where you have the producer, senior producer and possibly the executive producer or even the CCO (chief creative officer).
3. They ALL approve of what is being discussed. Keep in mind, these are all 10+ years veteran developers, who have finished countless projects.
4. You spend a combined 300+ work hours into creating the said vision. (concept art, placeholder/semi-final art, programming, animation, modelling etc...)
5. You realize that once it's all implemented, and shown to QA testers, it just doesn't "wow" anyone, and in the worst case scenario, you have to scrap most of it.

So you end up with wasting 300 man hours, and that costs you not only a ton of money, but more importantly time... Because deadlines have to be met.

Now... If you're just the developer, and not the publisher, you have even more pressure on you, plus TONS of restrictions, because publishers always interfere with you and how you go about creating the game, especially in this day-and-age where people are super politically correct, so publishers don't want to offend anyone, and want the largest possible audience available.

Sorry if the post was a bit long.
#140 - anon (10/17/2016) [-]
I find long posts that are well written like yours is worth reading. Not like the usual novices of english that one finds here.
My opinions in the original comment there are entirely uneducated but what I drew from contemplation. I've only had some experience in basic Java programming and attempted to make a simple game of BlackJack but, even with only text, I found it was very demanding in terms of problem solving capabilities and organization of systems you must craft yourself.
It saddens me that there are those who see all video games as a waste of time when there are people so devoted to creating such works of art.
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#68 - ohmeghon (10/16/2016) [-]
it's pretty legit though.
Far from a what the fuck did you just say to me rant :/