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wakami

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wakami Avatar Level 216 Comments: Comedic Genius
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Age: 28
Date Signed Up:12/28/2010
Last Login:12/22/2014
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Content Ranking:#4397
Comment Ranking:#3774
Highest Content Rank:#4367
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Favorite Tags: Etc (7) | darkstalkers (3) | gargoyles (3) | Pokemon (3) | one piece (2)

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#48 - Also, that was the plot to the movie, The Producers. 12/21/2014 on Sony Producers 0
#373 - I know three of these... 12/18/2014 on I'll make a 'mon out of you 0
#371 - **wakami used "*roll 6, pokemon*"** **wakami rolls Gogoat**…  [+] (1 new reply) 12/18/2014 on I'll make a 'mon out of you 0
User avatar #373 - wakami (12/18/2014) [-]
I know three of these...
#169 - Well a typical roll that'd just be irritating to do with the n… 12/13/2014 on roll types/methods... 0
#55 - Oh, was just looking into the thing.  [+] (1 new reply) 12/13/2014 on Ain't that cute. 0
#56 - sigmarshammer (12/13/2014) [-]
If you really want to do a mixed army, Guard can ally with everyone in some capacity except 'nids of course.
#53 - Okay, I was mostly curious 'cause I was looking at some of the…  [+] (3 new replies) 12/13/2014 on Ain't that cute. 0
#54 - sigmarshammer (12/13/2014) [-]
Sadly Tyranids can only take more Tyranids as allies. Do you already have an army built or are you looking at possible armies right now?
User avatar #55 - wakami (12/13/2014) [-]
Oh, was just looking into the thing.
#56 - sigmarshammer (12/13/2014) [-]
If you really want to do a mixed army, Guard can ally with everyone in some capacity except 'nids of course.
#64 - Because Admin just set it up to where we can have RPG compatib…  [+] (1 new reply) 12/13/2014 on Well played Avatar, well... +2
User avatar #65 - dndxplain (12/13/2014) [-]
**dndxplain used "*roll 6, pokemon*"**
**dndxplain rolls Seadra**
**dndxplain rolls Rattata**
**dndxplain rolls Trubbish**
**dndxplain rolls Uxie**
**dndxplain rolls Dusclops**
**dndxplain rolls Volbeat** you're god damn right
#33 - Darn, oh well.  [+] (14 new replies) 12/13/2014 on Ain't that cute. 0
#34 - ninheldin (12/13/2014) [-]
Yea they basically all hate each other
User avatar #47 - kandazz (12/13/2014) [-]
But what about the Tau and the Imperi

um?
User avatar #50 - trostell (12/13/2014) [-]
Oh no, the Imperium HAAAAAAATES the Tau. Pretty much everyone but Chaos hates the Tau, and the only reason Chaos doesn't hate them is because Chaos doesn't know they exist. Tau are not connected to the Warp in any way, so they went unopposed until they went all space-communist on everyone with their mechs, but are still really shit fighters, especially against the damned Orks who love choppin' more than they love lootin' and killin'. Tau have excellent snipers and...that's about it. Every Tau unit is a sniper. Every. Single. One. No Tau unit is capable of close-quarters combat. And let's face it, it's gonna end up being Orks v. Imperium in the end, because the Orks and the Imperium are both powerful enough to challenge the Dark Gods. Hell, an Ork WAAAAAGH made it all the way to the palace of the Skull Throne.
#57 - sigmarshammer (12/13/2014) [-]
Kroot can melee, admittedly as a tarpit but still counts. And I wouldn't count the Necron out, even after the horrid abortion that was the Matt Ward re-write of their lore they are still an extremely powerful force both on the board and in lore.
User avatar #67 - trostell (12/13/2014) [-]
The Necrons are dying, though, which is the problem. They're powerful and ageless, but they're few in numbers with no way to create new Necrons. The Tau are especially effective against them, with their plasma cannons. Though the Necrons did introduce tesseract labyrinths, which the Imperium "confiscated" and has been experimenting with as a way to permanently defeat the forces of Chaos. As we all know, Warp daemons just respawn when they die, so trap them forever in an inescapable prison, and they will go the way of the C'tan. Also the Kroot are an entirely different race, though part of the Greater Good, they're still pretty shit. They lack the numbers to be effective melee combatants like the Orks.
#137 - sigmarshammer (12/14/2014) [-]
My understanding was (I will admit I might be stuck on old 3rd edition lore) that while the Necron where few in number now, they still had tomb worlds spanning the entirety of the galaxy full of more Necron. In 3rd edition they did have a way to make more Necron, but if I remember right it was like a fluff story in the codex and probably got reconnted in the new lore.

Kroot (on the table top) were never meant to win melee, they were meant to just tarpit the opponents melee units before they could reach your firing line.
User avatar #98 - whosthekitty (12/13/2014) [-]
What about the nids?
User avatar #125 - trostell (12/13/2014) [-]
Tyranids are essentially a non-sentient hivemind, killing anything that isn't from that hive. Basically they're like space ants that spit poison. And between the Orks and the Imperium, they won't last long.
User avatar #129 - whosthekitty (12/13/2014) [-]
Only a few years later, in 997.M41 Hive Fleet Leviathan unexpectedly appeared from "below" the plane of the galaxy (on the Z axis) and attacked from two points, cutting off large portions of the galaxy from reinforcements. Just as it seemed the defenses of the Segmentum Solar and perhaps Terra itself would be tested, the Tyranids were distracted by being deflected into the star system of a powerful Ork empire. While the Orks are managing to stall the main Tyranid Hive Fleet's advance, they are likely to reemerge from these battles, victorious and stronger than ever after having absorbed potent Orkoid genetic material into their own genome pool.
User avatar #130 - whosthekitty (12/13/2014) [-]
Kryptmann's plan seemingly worked, for Leviathan was diverted from its course to Terra, and both Orks and Tyranids were now thoroughly occupied with destroying each other, initiating the conflict known as the Octarius War. However, one thing is certain: each xenos race thrives on war, and there remains the possibility that if the Tyranids emerge victorious, the Imperium shall have to face a threat far greater than before, as in victory, Tyranids effectively lose no military strength or resources, their casualties and still living warrior strains reabsorbed by invading Hive Ships along with the remains of the conquered worlds, thus every victory has no repercussions, only benefits. This also means that the Tyranids will assimilate vast quantities of the strong, aggressive Orkoid DNA that makes the Orks such successful survivors and incorporate it into their own bio-constructs. Indeed, worlds on the edge of the conflict have begun to file with Imperial Segmentum Command pict captures of Tyranid assault organisms that are larger and more formidable than ever before. Even though the Octarius War bought the Imperium invaluable time to muster and bolster its defences, the potential consequences of Kryptman's manipulation of this alien threat are too horrible to contemplate, and ultimately might prove disastrous in the long run.
User avatar #131 - trostell (12/13/2014) [-]
Except the Orks have that reality-bending ability that isn't buried in their DNA, because Warp-powers. So the Orks could just believe Tyranids don't exist and they would cease to be entirely, if enough Orks could be convinced.
User avatar #132 - whosthekitty (12/13/2014) [-]
That could honestly work, but i doubt the orks would want to wish away something they could fight forever.
User avatar #133 - trostell (12/13/2014) [-]
It could end up with constant Ork victories, or the enslavement of Tyranids to kill for sport, whatever, but the Orks can, and have, in the past, defeated Tyranid hives.
User avatar #134 - whosthekitty (12/13/2014) [-]
I'd like to think that when the nids suck a planet of life the orcs just pop up again like always. All things metal still remain since nids don't care about them and the cycle starts over again. It's quite beautiful.
#30 - So, I don't know much about 40k, but maybe someone could answe…  [+] (32 new replies) 12/13/2014 on Ain't that cute. 0
#52 - sigmarshammer (12/13/2014) [-]
As far as the table top you can mix armies to varying degrees. There is a level of lore behind which forces can and cannot ally with each other (Tyranids and the urge to just nom nom everything means no one would ever work with them, on the other hand since Space Marines and Imperial Guard are both Imperial factions it's not a far stretch to see them working together.)

A small excerpt about the different levels of allies:
Battle Brothers - Your two forces benefit from each others universal special rules, psychic powers, and everything. They are essentially the same force.

Allies of Convenience - These two forces are joining to fight a common foe, but are not the best of friends. They do not benefit from each others Universal Special Rules or any psychic powers. You will treat each force as being separate.

Desperate Allies - Only the most dire of circumstances will bring these two forces together on the same side. If any Desperate Allies start their turn within 6" of your normal units.you must roll a d6. If a 1 is rolled then the unit does nothing for the turn as they refuse to act. They are either betraying your or watching you for betrayal.

Not Before the Apocalypse - these armies can never be allies.
#83 - anonymous (12/13/2014) [-]
These rules have now changed Come the Apocalypse now is as desperate allies however you cannot deploy within 12 inches of each other, so now armies like nids and space marines could ally together if they so chose
#138 - sigmarshammer (12/14/2014) [-]
Fair enough, i pulled those out of the 6th edition rulebook anyway since I don't have the 7th edition handy right now.
User avatar #53 - wakami (12/13/2014) [-]
Okay, I was mostly curious 'cause I was looking at some of the 'nids and at the Adepta Sororitas and looking at their on death effects I was curious about making a "Suicide Squad" of sorts for fun out of the two of them. Though to be honest, I'm not that knowledgeable of the game and doubted it was possible.
#54 - sigmarshammer (12/13/2014) [-]
Sadly Tyranids can only take more Tyranids as allies. Do you already have an army built or are you looking at possible armies right now?
User avatar #55 - wakami (12/13/2014) [-]
Oh, was just looking into the thing.
#56 - sigmarshammer (12/13/2014) [-]
If you really want to do a mixed army, Guard can ally with everyone in some capacity except 'nids of course.
User avatar #32 - trostell (12/13/2014) [-]
Tyranids by default hate everything, Orks like killing things, and the Imperium hates everything that isn't human. The Eldar are weird and Chaos is even moreso. TECHNICALLY Chaos is pretty much a mixed army in the first place, if you wanted to do it that way, but no, you really can't run units from different races in the same army, with Chaos techincally being it's own race, and including various traitors from other races.
User avatar #39 - DoktorHax (12/13/2014) [-]
But in gaunts ghosts, they ended up fighting a stack of chaos mobs with a few eldar. Whether that was the remaining effects of the glamour, i dont know, but it happened.
User avatar #40 - trostell (12/13/2014) [-]
Are you certain they weren't the tainted and quite-clearly batshit crazy Dark Eldar? Because that's a pretty big distinction, the Eldar wanting to hide and remain humble because of the whole creation of Slaanesh and the Eye of Terror and what-not being because they did stuff they liked too much, and the Dark Eldar being literally the exact opposite.
User avatar #42 - DoktorHax (12/13/2014) [-]
No, they were ordinary eldar. They were trying to escape to another dimension or planet or some shit. An inquisitor even went with them. Some kind of destiny thing laid out at birth or sommat. A pity, there was a great dynamic between gaunt and her.
User avatar #43 - trostell (12/13/2014) [-]
Yeah that really does sound like regular Eldar, though why they'd be cooperating with Chaos is beyond me. Maybe Tzeentch and his ilk, because he, in particular, HATES Slaanesh?
User avatar #44 - DoktorHax (12/13/2014) [-]
Oh, no, no. The guardsmen were fighting chaos forces alongside the eldar.
User avatar #45 - trostell (12/13/2014) [-]
That makes far more sense, especially with how the Tanith First and Only accepted any guardsmen lacking a homeworld, and the fact that the Eldar hate Chaos legions almost as much as the Imperium does.
User avatar #46 - DoktorHax (12/13/2014) [-]
I think it would be conceivable for imperial forces to have a "the enemy of my enemy is my friend" type alliance with the eldar.
User avatar #48 - trostell (12/13/2014) [-]
Well, not an alliance per-se, as they still do pretty much hate eachother, they just happen to have everyone else more, so if it came down to "Work with the prissy space elves or die", they may work with the prissy space elves. More likely, however, the prissy space elves would use the Webway to secretly aid the Imperium, like the campaign from Dawn of War: Winter Assault. Because let's face it, if there's a Commisar, he's gonna make ya shoot the Eldar.
User avatar #49 - DoktorHax (12/13/2014) [-]
Spose, but it could still happen. What with the uncounted billions of imp guards.
User avatar #33 - wakami (12/13/2014) [-]
Darn, oh well.
#34 - ninheldin (12/13/2014) [-]
Yea they basically all hate each other
User avatar #47 - kandazz (12/13/2014) [-]
But what about the Tau and the Imperi

um?
User avatar #50 - trostell (12/13/2014) [-]
Oh no, the Imperium HAAAAAAATES the Tau. Pretty much everyone but Chaos hates the Tau, and the only reason Chaos doesn't hate them is because Chaos doesn't know they exist. Tau are not connected to the Warp in any way, so they went unopposed until they went all space-communist on everyone with their mechs, but are still really shit fighters, especially against the damned Orks who love choppin' more than they love lootin' and killin'. Tau have excellent snipers and...that's about it. Every Tau unit is a sniper. Every. Single. One. No Tau unit is capable of close-quarters combat. And let's face it, it's gonna end up being Orks v. Imperium in the end, because the Orks and the Imperium are both powerful enough to challenge the Dark Gods. Hell, an Ork WAAAAAGH made it all the way to the palace of the Skull Throne.
#57 - sigmarshammer (12/13/2014) [-]
Kroot can melee, admittedly as a tarpit but still counts. And I wouldn't count the Necron out, even after the horrid abortion that was the Matt Ward re-write of their lore they are still an extremely powerful force both on the board and in lore.
User avatar #67 - trostell (12/13/2014) [-]
The Necrons are dying, though, which is the problem. They're powerful and ageless, but they're few in numbers with no way to create new Necrons. The Tau are especially effective against them, with their plasma cannons. Though the Necrons did introduce tesseract labyrinths, which the Imperium "confiscated" and has been experimenting with as a way to permanently defeat the forces of Chaos. As we all know, Warp daemons just respawn when they die, so trap them forever in an inescapable prison, and they will go the way of the C'tan. Also the Kroot are an entirely different race, though part of the Greater Good, they're still pretty shit. They lack the numbers to be effective melee combatants like the Orks.
#137 - sigmarshammer (12/14/2014) [-]
My understanding was (I will admit I might be stuck on old 3rd edition lore) that while the Necron where few in number now, they still had tomb worlds spanning the entirety of the galaxy full of more Necron. In 3rd edition they did have a way to make more Necron, but if I remember right it was like a fluff story in the codex and probably got reconnted in the new lore.

Kroot (on the table top) were never meant to win melee, they were meant to just tarpit the opponents melee units before they could reach your firing line.
User avatar #98 - whosthekitty (12/13/2014) [-]
What about the nids?
User avatar #125 - trostell (12/13/2014) [-]
Tyranids are essentially a non-sentient hivemind, killing anything that isn't from that hive. Basically they're like space ants that spit poison. And between the Orks and the Imperium, they won't last long.
User avatar #129 - whosthekitty (12/13/2014) [-]
Only a few years later, in 997.M41 Hive Fleet Leviathan unexpectedly appeared from "below" the plane of the galaxy (on the Z axis) and attacked from two points, cutting off large portions of the galaxy from reinforcements. Just as it seemed the defenses of the Segmentum Solar and perhaps Terra itself would be tested, the Tyranids were distracted by being deflected into the star system of a powerful Ork empire. While the Orks are managing to stall the main Tyranid Hive Fleet's advance, they are likely to reemerge from these battles, victorious and stronger than ever after having absorbed potent Orkoid genetic material into their own genome pool.
User avatar #130 - whosthekitty (12/13/2014) [-]
Kryptmann's plan seemingly worked, for Leviathan was diverted from its course to Terra, and both Orks and Tyranids were now thoroughly occupied with destroying each other, initiating the conflict known as the Octarius War. However, one thing is certain: each xenos race thrives on war, and there remains the possibility that if the Tyranids emerge victorious, the Imperium shall have to face a threat far greater than before, as in victory, Tyranids effectively lose no military strength or resources, their casualties and still living warrior strains reabsorbed by invading Hive Ships along with the remains of the conquered worlds, thus every victory has no repercussions, only benefits. This also means that the Tyranids will assimilate vast quantities of the strong, aggressive Orkoid DNA that makes the Orks such successful survivors and incorporate it into their own bio-constructs. Indeed, worlds on the edge of the conflict have begun to file with Imperial Segmentum Command pict captures of Tyranid assault organisms that are larger and more formidable than ever before. Even though the Octarius War bought the Imperium invaluable time to muster and bolster its defences, the potential consequences of Kryptman's manipulation of this alien threat are too horrible to contemplate, and ultimately might prove disastrous in the long run.
User avatar #131 - trostell (12/13/2014) [-]
Except the Orks have that reality-bending ability that isn't buried in their DNA, because Warp-powers. So the Orks could just believe Tyranids don't exist and they would cease to be entirely, if enough Orks could be convinced.
User avatar #132 - whosthekitty (12/13/2014) [-]
That could honestly work, but i doubt the orks would want to wish away something they could fight forever.
User avatar #133 - trostell (12/13/2014) [-]
It could end up with constant Ork victories, or the enslavement of Tyranids to kill for sport, whatever, but the Orks can, and have, in the past, defeated Tyranid hives.
User avatar #134 - whosthekitty (12/13/2014) [-]
I'd like to think that when the nids suck a planet of life the orcs just pop up again like always. All things metal still remain since nids don't care about them and the cycle starts over again. It's quite beautiful.
#6 - Picture  [+] (2 new replies) 12/12/2014 on The pirate bay +40
#14 - anonymous (12/12/2014) [-]
LE DRINNK WATER XDDDD
User avatar #18 - ryuggu (12/13/2014) [-]
le shut the fuck up
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