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Rank #7006 on CommentsLevel 220 Comments: Mind Blower
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latest user's comments
|#102 - for what I have seen this game depends a lot on some strict ru…||10 minutes ago on (untitled)||0|
|#56 - just wondering, what would happen if he gets an 8? or any numb… [+] (4 new replies)||4 hours ago on (untitled)||0|
#94 - jjamesgordon (1 hour ago) [-]
Alright, buckle your seatbelts, cuz we're in for a short but somewhat confusing ride.
Critical failures, or Natural 1's, are of course automatic failures with extreme consequences, ie dropping your sword when you try to attack, stuttering like an idiot and making everyone laugh whilst trying to intimidate, etc.
Critical successes, or natural 20s, DO NOT RESULT IN STUPID SHIT LIKE JUMPING SO HIGH YOU FLY INTO THE STRATOSPHERE. I rage every time I see that stupid post with the player stories of how their DM turned a Nat 20 into something bad. That is NOT what a Nat 20 is. A Nat 20 is a success beyond success. If you're rolling to seduce one woman, you seduce the whole bar. If you're rolling to intimidate, they shit themselves in fear, and worship you as a wrathful god. If you're rolling to attack, you multiply the damage by a critical modifier, as well as automatically hit (in most cases; undead, aberrations, and constructs are different stories).
As for the rolls of 2-19, depending on various things like items that you may be rolling with (scimitars in DnD 3.5 have a critical threat range of 18-20 so rolling an 18 on an attack is a critical, but not necessarily a critical success, it still has to bypass their AC), usually the rolls of 2-19 are just that: rolls. If you roll a 5 for persuade check when you have a modifier of 15, you're going to do better than someone that rolls a 12 with no modifier.
Basically anything in between 1 and 20 falls into just opposing stats/rolls. If you have high modifiers, it becomes less stressful to worry about what you're rolling, because your ranks in the skills can often make your rolls significantly higher even if you roll a 2.
I have a bard who through numerous stupid events now has a Charisma of 40, so she has a +10 modifier to things like singing, intimidating, and diplomacy, not to mention she's level 18 so she has ranks in certain skills that surpass 20, so basically I can roll a 2 and still persuade the average person to do whatever I want.
Hope this clears things up a bit.
#99 - mordavia (34 minutes ago) [-]
I am speaking from a D&D 3.5 perspective:
Natural 1 and Natural 20 are not used for skill checks, only attack rolls (crits and auto-miss, or botch table, depending on your DM) and, I think, saves.
You can pass a skill with a natural 1, given you have enough skill points/items to make up for it, like your bard - you can seduce someone by rolling 1 with your points and skills.
For instance, if you are to jump across a 5 foot gap (jump DC 5 or 10 or something?) and a wizard casts "jump" on you for +10/+20/+30 to that skill, you are not going to fail by rolling a 1. You will get at least 11 on the check.
On the other hand, rolling a natural 20 on a skill can result in a fail, in the event the check DC is ungodly high. You want to swim up a waterfall? DC 70 if I recall, but you do NOT have a 5% chance of having it happen at lv 1. You will need at least +50 to swim.(Unlike the jumping to the moon thing, which, as you mention, is just ridiculous, swimming up a waterfall is actually something you can do, along with running on water (balance, DC 40 with monk running speed), and going through a Prismatic Wall (Escape artist, DC 110 or something)) You can also take 20 on some skills.
Or, if you like sources, Dungeons and Dragons 3.5 players' handbook, page 63:
"To make a skill check, roll 1d20 and add your character’s skill
modifier for that skill. The skill modifier incorporates the character’s
ranks in that skill and the ability modifier for that skill’s key ability,
plus any other miscellaneous modifiers that may apply, including
racial bonuses and armor check penalties. The higher the result, the
better. Unlike with attack rolls and saving throws, a natural roll of
20 on the d20 is not an automatic success, and a natural roll of 1 is
not an automatic failure. "
Cheers, fellow D&D'er.
#81 - ludislavonac (2 hours ago) [-]
it's a various degree of success/fail, at 8 I'd say something along the lines of "you run into a little kid and ask him how to get out of the woods, he points north-east sending you on a path which after a while gets pretty steep downhill... and slippery, you start tubmling down, roll for consequences"
It really depends on what the dm will come up with
|#18 - inb4 making caw noises to call upon mcburd. caw mofo CAW||17 hours ago on Mincing Mockingbird||-2|
|#20 - well, yeah, there are like many things that really should be l… [+] (4 new replies)||18 hours ago on better git gud||0|
#21 - undeadmaus (18 hours ago) [-]
It's nice to see players theorizing and extrapolating to unravel the story. It's actually amazing to see how much information has been uncovered like that. But some things just need more explanation. Also it's a japanese game, we could do with some more cutscenes. I mean you spend so many hours on it for a 30 second cutscene at the end.
#32 - niralius (15 hours ago) [-]
I usually love cutscenes in games, but you know what? Dark Souls I never even thought of cutscenes it had the boss cutscenes every couple of fights and I think thats a perfect amount, had it not been for the lost izalith near the end which seemed rush it would have been an easy 10/10 game.
|#17 - wtf and he is all like "gotta do this **** …||18 hours ago on 180 no scoop||+11|
|#14 - I've seen this a few times. what does he really say? … [+] (1 new reply)||18 hours ago on (1)||0|
|#7 - oh yes, **** my **** up so I can rea…||18 hours ago on Automatic System||-1|
|#13 - k||21 hours ago on Random Anime Facts Part 9||-8|
|#5 - b-but... Kenny always lives anyway... [+] (3 new replies)||03/04/2015 on #standyourground||+1|
#7 - anonexplains (03/04/2015) [-]
I vaguely remember his mom saying something like "I knew we should have never gone to those cult meetings."
This was the one were Cartman made friends with Cthulu, right?
#8 - azurepen (03/04/2015) [-]
There was an entire episode or two featuring Kenny as Mysterion, the hero who couldn't die.
The basic plot was that Kenny's parents attended a cult club meeting, worshiping Cthulu. She was cursed or someshit, and so Kenny's cursed to be reborn, and take the place of his former self every time he dies.
One of my personal favorite eps.
|#7 - ah. yet once again, mcburd found drunk her ass off on the … [+] (40 new replies)||03/04/2015 on Wha- oh, shit!||+121|
#55 - anonexplains (03/04/2015) [-]
I hope your family dies in a violent car crash on your birthday.