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trolololel

Last status update:
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Gender: male
Date Signed Up:10/31/2010
Last Login:8/26/2016
FunnyJunk Career Stats
Comment Ranking:#21118
Highest Comment Rank:#5225
Comment Thumbs: 856 total,  966 ,  110
Content Level Progress: 6.77% (4/59)
Level 0 Content: Untouched account → Level 1 Content: New Here
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Level 176 Comments: Soldier Of Funnyjunk → Level 177 Comments: Soldier Of Funnyjunk
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Total Comments Made:274
FJ Points:822
Jesus my account name is stupid why the fuck did I pick this?

latest user's comments

#150 - From what I've seen 5 is worse than 4. They actually managed t…  [+] (18 new replies) 11/08/2015 on John 117 0
User avatar
#221 - huntergriff (11/09/2015) [-]
Why would you want them to let you die?
#223 - trolololel (11/09/2015) [-]
I want the game to not hold my hand. I like challenge in my video games. I find overcoming challenges to be rewarding and enjoyable. Taking away instances of failure reduces the challenge of a game. Why play it safe when you know that your AI buddies can just save you if you mess up? I don't want the AI to "let me die" I want the designer of the game to not treat me like a child. Especially when the game is about aliens attempting a holocaust on your species. In older Halo games, if you were playing co-op and died, you had to bank on your partner not dying too. At the very least you had to hope they could back up to a spot where you could respawn, and this is if you aren't playing legendary or with the Iron Skull on. (Either will make any death reset progress to a checkpoint.)

In short I find it removes difficulty and goes against the status quo of the previous entries in the series. The removal of difficulty is to me a removal of the thrill of a close victory.
User avatar
#224 - huntergriff (11/09/2015) [-]
Play it on legendary. Apparently they won't help you.
#227 - trolololel (11/09/2015) [-]
Glad to hear it. But I don't see myself purchasing an xbone in my foreseeable future. So ultimately that is just something that's nice to know.
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#175 - schneidend (11/08/2015) [-]
Well, they can only rez you if your body isn't vaporized, I've heard, and the more powerful enemies' weapons do exactly that.
#178 - trolololel (11/08/2015) [-]
Okay but a particle beam to your face shouldn't not kill you just because you have friends nearby. The fact that you can be revived at all throws most challenge out of the window.
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#180 - schneidend (11/08/2015) [-]
I'm pretty sure it's the particle beams that vaporize you, so...
#181 - trolololel (11/08/2015) [-]
I think you mean the Binary Rifle, which lots of forerunner guns vaporized people in 4 but that was also just the animation they used in multiplayer because that engine did not like rendering ragdolls. The particle beam rifle is the covenant sniper rifle and I'm pretty sure in 4 didn't vaporize things, but this is 5 and nothing I've seen of 5 has made it seem worth playing. I suppose they could have changed it to vaporize people but that would beg the question of "Why?" though at least it brings back some of the more traditional challenge since it circumvents friendly AI revival.
#158 - rollfourexplain (11/08/2015) [-]
That saddens me as well. I love the five Halo games that Bungie made (with the exception of Reach's book retcon and Armor Lock ability) but 343i has been a disaster. The HuntTheTruth audio-drama story gave me some hope but I think the story is doomed. The reasons for even continuing the war are ludicrous.

I think the multiplayer is going to be good at least. The only downside with that I'm not going to pay $400 for the Xbox One, $60 for Xbox Live, and $60 for Halo 5, and if I had that money I would buy a WiiU first.

):
#160 - trolololel (11/08/2015) [-]
It really seems like 343i's writers just don't know what to do. At they least they seemed to have listened to some complaints about gameplay, but they seem so intent of "fixing" what isn't broken that they keep breaking things people actually liked. Why is the shotgun redesigned? Why the rocket launcher? Why so many things?

I'm glad they brought back the booty after they ditched it in 4.
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#222 - huntergriff (11/09/2015) [-]
Those weapons are different Variants. The shotgun we had in the first 3 halo games was an M90 ICWS. The one in halo 4/5 is an M45, I think. Same with the battle rifle, the ones in halo 2-3 is a br55 and a br55hb, 4 and 5 is a br85hb and br85. It's the same with every game.

#225 - trolololel (11/09/2015) [-]
That's a lore explanation, which is always a nice thing to have. I'm talking about the decision within the dev team to change the design. I feel the previous designs had become somewhat iconic. The removal of these designs, these icons, seems to be 343 changing things for no real reason. Especially since the weapons seem to function practically the same across 3, reach, 4, and I assume 5.
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#226 - huntergriff (11/09/2015) [-]
meh. I personally like the redesigns. mostly the br's
#228 - trolololel (11/09/2015) [-]
And I personally liked the older designs. I understand that 343 is trying to make the series their own. I feel they haven't been able to live up to the level of quality Bungie left behind though. When I see them changing things that don't need to be changed, it feels like they're wasting resources not fixing the complaints people had previously. It's silly, since I know art teams are off doing their own thing a lot of the time. When I hear news about a new Halo game I don't want to hear that the rocket launcher has a new design, I want to hear that they fixed weapons disappearing 10 seconds after they hit the ground.
#195 - dudewitharake (11/09/2015) [-]
#210 - trolololel (11/09/2015) [-]
#212 - dudewitharake (11/09/2015) [-]
I have too many of these saved
#213 - trolololel (11/09/2015) [-]
No such thing as too much super ass.
#154 - They made karma useless because they straight up made it obsol… 11/08/2015 on Fallout 3's plot explained 0
#141 - Karma in New Vegas is pointless because it doesn't make sense …  [+] (3 new replies) 11/08/2015 on Fallout 3's plot explained 0
User avatar
#153 - oodlesandoodles (11/08/2015) [-]
And while I'm on the subject, any game where a non supernatural human can take twelve shotgun blasts point blank to the face, and a giant space laser cannon, and twenty plasma bolts, as well as whatever the hell else I had in my arsenal at the time, and not even flinch loses points in my book for immersion. (Looking at you Legate) This is especially true for rpg's where immersion is the whole freaking idea.

I've only ever gone the independent route, so I can only speak for that ending, but I also hate that when Yes Man shows up, you have to duck behind a wheelbarrow with no warning and damn near at the speed of light to keep him (your ally) from disintegrating you. And even if you manage that, you're still going to lose a ton of health regardless
#154 - trolololel (11/08/2015) [-]
They made karma useless because they straight up made it obsolete. At least Legion or NCR hating you and sending assassins makes more sense than bounty hunters that don't care about slavers or people that try to stop do-gooders in a barren wasteland. If you piss them off it's because you are stopping their progress or becoming a prominent ally for their opposition. It makes sense for them to not want you around.

How would the reputation system not be better than Karma? Karma is a system the game uses to try to provide consequences to your actions without making a million little flags and checks to keep track of. The reputation system is not only not a single slider but it keeps track of your asshole points and niceguy coins allowing people to have mixed opinions of you. This alone allows for a more accurate representation of your past exploits but you also get a separate record for each faction in the wasteland. With the karma system "Soft Hearted Devil" isn't an achievable relationship, you're either good, bad, or neutral. You can undo the social presence of your past sins by giving away water to random hobos. That does not make sense. The only reason I can infer for anyone to prefer the broad strokes of the karma system is if they'd rather have a system they can abuse rather than one that retains immersion and adds depth to role playing. This is a role playing game after all.

If you're a homicidal lunatic who just wiped out the other town completely then how would your next target even know? The NCR has radios and Legion claims to have spies. Most other locations are fairly isolated to the point where you would have to be at said location to affect your standing with them. They really have no way of knowing what you did or who's blood you're covered in. Unless the faction system comes into play, which it would then make sense why one NCR camp is on the lookout for the guy who just wiped out another camp. But with Karma they just magically know how much of a goody two shoes you are. This is not an issue for the reputation system with an exception to stealth killing people but dead people tend to be a more pressing issue than missing supplies.

"Lastly, I have no earthly idea what the hell has you so pissed off, but you need to calm the fuck down." I have no earthly idea what you're talking about with that one son. At the most I could see how I came off as "fed up" but even then I'm not insulting you or anything. At no point did I ever imply you said New Vegas was bad. You said 3 had better gameplay and I disagree, you also said the Karma system was important in 3 and that it gave you reasons to rethink your actions, to which I also disagree. Ammo building may be seen as unnecessary to you but it's come in handy on one of my characters. You can't build guns which I'll admit is probably the one thing Fallout 3 has that New Vegas does not. But you can still build explosives and now build ammo as well as add 3 upgrades to a gun. "I hated that I needed different organization's approval to do shit" Literally when is that ever an issue? I can't think of a single part of New Vegas where as long as you're neutral or higher you couldn't just start helping out and doing quests. You start off as neutral with each faction too. The Brotherhood stuff you're mentioning is them shooting outsiders approaching their bunker at night. That's literally their job. The brotherhood does not care for outsiders.

Game bugs and enemies surviving shotguns to the face are an issue with the ancient engine Bethesda has been using since Morrowind. Plenty of times have explosions knocked people down in my playthroughs, especially with the space cannon. You realize immersion is important so I still can't see why you complain about the karma system, an immersion breaker, being reduced in presence.
User avatar
#152 - oodlesandoodles (11/08/2015) [-]
So, your argument is that they deliberately made a specific feature useless because it wouldn't have made sense to give it a purpose? Excellent logic on their part.
I never said nor did I imply the reputation system didn't determine which companions you got. I only refuted the point that the karma system was useless. And better? I don't think so. The only real difference is that if either the legion or republic hated you enough, they'd send people to kill you. Personally (Note that I used the word "Personally" so as to say "My own personal opinion") I preferred the broadness of the karma system.

As for your third point, tough times be damned, if you're a homicidal lunatic with a long history of violence and utter dickishness, nice people are not going to be hospitable to you. "Hey, I just murdered everyone in the town over for no good reason. May I seek asylum in your humble community where you and your children sleep?" "Well, I don't see any reason why not." Make sense to you?

Lastly, I have no earthly idea what the hell has you so pissed off, but you need to calm the fuck down. At no point did I say New Vegas was a bad game. I like New Vegas. I've played through it multiple time. I just enjoy Fallout 3 more. I thought the ammo building option was unnecessary, seeing as I was able to go through the entire game without ever coming close to needing to use it. I hated that I couldn't build weapons like I could in Fallout 3. I hated that I needed different organization's approval to do shit, which by the way, was only made worse by the game's notorious reputation for glitches. Several games in a row, the BoS would attack me on sight and I hadn't even had the chance to speak to (or kill) any of them yet.
#19 - Despite what some people will tell you, you can't be friends w… 11/04/2015 on An inspirational shit for you 0
#11 - How do you dislike a wider a variety of better actors? 10/30/2015 on Lord God Howard +2
#163 - We all mistakes. Don't worry about it. 10/27/2015 on Goatmom undertale comp... 0
#161 - I know man, I got all the endings. "I'd be lyin…  [+] (2 new replies) 10/27/2015 on Goatmom undertale comp... 0
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#162 - majestispaceduck (10/27/2015) [-]
Aye, sorry zoned out.
#163 - trolololel (10/27/2015) [-]
We all mistakes. Don't worry about it.
#7 - Well two fights in it are challenging. The rest isn't. >>… 10/26/2015 on Genocide in a nutshell. 0
#13 - That JoJo webm... that sure sounded a lot like that abominatio… 10/26/2015 on DANK undertale comp (beware... 0
#258 - He's mentioned once by sans and then he's mentioned in an area… 10/25/2015 on Funnyjunk right now +1