Rank #21118 on CommentsLevel 176 Comments: Soldier Of Funnyjunk
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|Date Signed Up:||10/31/2010|
|FunnyJunk Career Stats|
|Highest Comment Rank:||#5225|
|Comment Thumbs:||856 total, 966 , 110|
|Content Level Progress:|| 6.77% (4/59) |
Level 0 Content: Untouched account → Level 1 Content: New Here
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Level 176 Comments: Soldier Of Funnyjunk → Level 177 Comments: Soldier Of Funnyjunk
|Total Comments Made:||274|
Jesus my account name is stupid why the fuck did I pick this?
latest user's comments
|#150 - From what I've seen 5 is worse than 4. They actually managed t… [+] (18 new replies)||11/08/2015 on John 117||0|
#223 - trolololel (11/09/2015) [-]
In short I find it removes difficulty and goes against the status quo of the previous entries in the series. The removal of difficulty is to me a removal of the thrill of a close victory.
#181 - trolololel (11/08/2015) [-]
I think you mean the Binary Rifle, which lots of forerunner guns vaporized people in 4 but that was also just the animation they used in multiplayer because that engine did not like rendering ragdolls. The particle beam rifle is the covenant sniper rifle and I'm pretty sure in 4 didn't vaporize things, but this is 5 and nothing I've seen of 5 has made it seem worth playing. I suppose they could have changed it to vaporize people but that would beg the question of "Why?" though at least it brings back some of the more traditional challenge since it circumvents friendly AI revival.
#158 - rollfourexplain (11/08/2015) [-]
That saddens me as well. I love the five Halo games that Bungie made (with the exception of Reach's book retcon and Armor Lock ability) but 343i has been a disaster. The HuntTheTruth audio-drama story gave me some hope but I think the story is doomed. The reasons for even continuing the war are ludicrous.
I think the multiplayer is going to be good at least. The only downside with that I'm not going to pay $400 for the Xbox One, $60 for Xbox Live, and $60 for Halo 5, and if I had that money I would buy a WiiU first.
#160 - trolololel (11/08/2015) [-]
I'm glad they brought back the booty after they ditched it in 4.
#222 - huntergriff (11/09/2015) [-]
Those weapons are different Variants. The shotgun we had in the first 3 halo games was an M90 ICWS. The one in halo 4/5 is an M45, I think. Same with the battle rifle, the ones in halo 2-3 is a br55 and a br55hb, 4 and 5 is a br85hb and br85. It's the same with every game.
#225 - trolololel (11/09/2015) [-]
That's a lore explanation, which is always a nice thing to have. I'm talking about the decision within the dev team to change the design. I feel the previous designs had become somewhat iconic. The removal of these designs, these icons, seems to be 343 changing things for no real reason. Especially since the weapons seem to function practically the same across 3, reach, 4, and I assume 5.
#228 - trolololel (11/09/2015) [-]
And I personally liked the older designs. I understand that 343 is trying to make the series their own. I feel they haven't been able to live up to the level of quality Bungie left behind though. When I see them changing things that don't need to be changed, it feels like they're wasting resources not fixing the complaints people had previously. It's silly, since I know art teams are off doing their own thing a lot of the time. When I hear news about a new Halo game I don't want to hear that the rocket launcher has a new design, I want to hear that they fixed weapons disappearing 10 seconds after they hit the ground.
|#154 - They made karma useless because they straight up made it obsol…||11/08/2015 on Fallout 3's plot explained||0|
|#141 - Karma in New Vegas is pointless because it doesn't make sense … [+] (3 new replies)||11/08/2015 on Fallout 3's plot explained||0|
#153 - oodlesandoodles (11/08/2015) [-]
And while I'm on the subject, any game where a non supernatural human can take twelve shotgun blasts point blank to the face, and a giant space laser cannon, and twenty plasma bolts, as well as whatever the hell else I had in my arsenal at the time, and not even flinch loses points in my book for immersion. (Looking at you Legate) This is especially true for rpg's where immersion is the whole freaking idea.
I've only ever gone the independent route, so I can only speak for that ending, but I also hate that when Yes Man shows up, you have to duck behind a wheelbarrow with no warning and damn near at the speed of light to keep him (your ally) from disintegrating you. And even if you manage that, you're still going to lose a ton of health regardless
#154 - trolololel (11/08/2015) [-]
How would the reputation system not be better than Karma? Karma is a system the game uses to try to provide consequences to your actions without making a million little flags and checks to keep track of. The reputation system is not only not a single slider but it keeps track of your asshole points and niceguy coins allowing people to have mixed opinions of you. This alone allows for a more accurate representation of your past exploits but you also get a separate record for each faction in the wasteland. With the karma system "Soft Hearted Devil" isn't an achievable relationship, you're either good, bad, or neutral. You can undo the social presence of your past sins by giving away water to random hobos. That does not make sense. The only reason I can infer for anyone to prefer the broad strokes of the karma system is if they'd rather have a system they can abuse rather than one that retains immersion and adds depth to role playing. This is a role playing game after all.
If you're a homicidal lunatic who just wiped out the other town completely then how would your next target even know? The NCR has radios and Legion claims to have spies. Most other locations are fairly isolated to the point where you would have to be at said location to affect your standing with them. They really have no way of knowing what you did or who's blood you're covered in. Unless the faction system comes into play, which it would then make sense why one NCR camp is on the lookout for the guy who just wiped out another camp. But with Karma they just magically know how much of a goody two shoes you are. This is not an issue for the reputation system with an exception to stealth killing people but dead people tend to be a more pressing issue than missing supplies.
"Lastly, I have no earthly idea what the hell has you so pissed off, but you need to calm the fuck down." I have no earthly idea what you're talking about with that one son. At the most I could see how I came off as "fed up" but even then I'm not insulting you or anything. At no point did I ever imply you said New Vegas was bad. You said 3 had better gameplay and I disagree, you also said the Karma system was important in 3 and that it gave you reasons to rethink your actions, to which I also disagree. Ammo building may be seen as unnecessary to you but it's come in handy on one of my characters. You can't build guns which I'll admit is probably the one thing Fallout 3 has that New Vegas does not. But you can still build explosives and now build ammo as well as add 3 upgrades to a gun. "I hated that I needed different organization's approval to do shit" Literally when is that ever an issue? I can't think of a single part of New Vegas where as long as you're neutral or higher you couldn't just start helping out and doing quests. You start off as neutral with each faction too. The Brotherhood stuff you're mentioning is them shooting outsiders approaching their bunker at night. That's literally their job. The brotherhood does not care for outsiders.
Game bugs and enemies surviving shotguns to the face are an issue with the ancient engine Bethesda has been using since Morrowind. Plenty of times have explosions knocked people down in my playthroughs, especially with the space cannon. You realize immersion is important so I still can't see why you complain about the karma system, an immersion breaker, being reduced in presence.
#152 - oodlesandoodles (11/08/2015) [-]
So, your argument is that they deliberately made a specific feature useless because it wouldn't have made sense to give it a purpose? Excellent logic on their part.
I never said nor did I imply the reputation system didn't determine which companions you got. I only refuted the point that the karma system was useless. And better? I don't think so. The only real difference is that if either the legion or republic hated you enough, they'd send people to kill you. Personally (Note that I used the word "Personally" so as to say "My own personal opinion") I preferred the broadness of the karma system.
As for your third point, tough times be damned, if you're a homicidal lunatic with a long history of violence and utter dickishness, nice people are not going to be hospitable to you. "Hey, I just murdered everyone in the town over for no good reason. May I seek asylum in your humble community where you and your children sleep?" "Well, I don't see any reason why not." Make sense to you?
Lastly, I have no earthly idea what the hell has you so pissed off, but you need to calm the fuck down. At no point did I say New Vegas was a bad game. I like New Vegas. I've played through it multiple time. I just enjoy Fallout 3 more. I thought the ammo building option was unnecessary, seeing as I was able to go through the entire game without ever coming close to needing to use it. I hated that I couldn't build weapons like I could in Fallout 3. I hated that I needed different organization's approval to do shit, which by the way, was only made worse by the game's notorious reputation for glitches. Several games in a row, the BoS would attack me on sight and I hadn't even had the chance to speak to (or kill) any of them yet.
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