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thegrayfox

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Date Signed Up:7/31/2011
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latest user's comments

#85 - I want her to piss in my mouth. 08/12/2016 on Now i have a new fetish -2
#76 - Picture 07/27/2016 on Usery Erubiotsav Fonitub +3
#42 - I don't know man... 07/24/2016 on dog +22
#159 - Pretty sure it's fake. There's no way someone would write that…  [+] (1 new reply) 07/17/2016 on Stop cultural appropriation +5
#165 - anon (07/17/2016) [-]
considering what we've seen from this, I'm not shocked.
#185 - Here we go with the generalist-specialist retardation rhetoric… 07/04/2016 on TF2's update hype 0
#183 - Pyro needed a nerf? Ahahahahahhahahahahah, the worst competiti…  [+] (3 new replies) 07/04/2016 on TF2's update hype 0
User avatar
#184 - karenoniks (07/04/2016) [-]
Pyro didn't need a nerf as a class but his stunlock that DOES NOT belong in TF2 just like Sandman needed a nerf, and while Degreaser did not deserve any of the stuff that thrown at him it still needed to be a sidegrade, not a direct upgrade like before.
The callout for a nerf was given by B4nny, apparentally the best player in the world, he explained why it was required and large part of it was taken by Valve, THE BEST COMPETETIVE PLAYER IN THE WORLD, his suggestion and the whole competetive community agreed with him, stunlock needs to be removed.
Even now Degreaser is pretty much a direct upgrade for anyone playing Pyro seriously.

Demoman, Soldier and Scout are generalist classes, that's why they are pubstars and compstars, not every class can be run always but those three (and Medic) can because of the nature of how they work.

Also Demo and Solly without much change?
They received nothing but nerfs lately.
The massive crutch weapon that dominated everything was nerfed so it actually requires aim, Air Strike and Begginer's Bazooka.

Engineer didn't get his extra building ratio, faster speed and overhaul of building mechanic for pub matches, in pub matches they rarely move, in competetive (at least official) he is actually viable, without Gun Mettle changes he would've been pretty much useless.

Also remember Baby Faces Blaster?
It used to be run by everyone and their mother, it gave Scout so much power that nobody wanted to play against a Scout anymore because you are dead on the spot.
After it was nerfed the harmony returned.

How can you not grasp the concept of generalist-specialist?
It's simple and core of the gameplay!
User avatar
#186 - karenoniks (07/04/2016) [-]
>>#183, For some reason I can't reply to #185 so I'll reply here
I don't know what to say other than I agree, Spy is a horrible class that is good at nothing, in 8v8 Spy would never be played.
Also Attacks-Defense-Support is pretty outdates, Demoman is a bit of both, while Scout provides support as well as attack.
The weapons they get change the way they play but Valve never bothered to change Attack-Defense-Support because it's easy to read for new players.
User avatar
#185 - thegrayfox (07/04/2016) [-]
Here we go with the generalist-specialist retardation rhetoric, you know the game classes used to be classified as Attack, Defense and Support, right?

But when they took a shit on that concept with all the trash updating, they simply scrapped it, and started calling classes generalists and specialists, which is absolute bullshit.

If this held water, Spy would have a skill in which he excels at, beyond other classes.

Sniper? Long range assassination.
Pyro? Sentry defense and Uber suppresion.
Demo? Extremely good assault and mobility.
Soldier? Same as demo
Heavy? Same as the other two, but weaker
Scout? DM hit and run, counters slow movers.
Engineer? Area denial, team support with ammo and heals
Medic? Self explanatory.

Spy? What the fuck is he a "specialist" of?
He doesn't counter Sniper, as even the platinum Spies that all have a K/D less than 1 in comp play will tell you. Razorback is too powerful, when paired with a Sniper who is sitting next to a teammate or a sentry (which most comp Snipers do)

He doesn't excel at taking down sentries, even though he specifically has a dedicated weapon slot for that very same thing. Demo counters sentries better than Spy ever will. (Homewrecker says hello) Also, any competent Engi will overpower a Spy with a shotgun, even plat Amby spies don't bother with solo engineer nest takedowns.

Instant kills? Countered by flicking your wrist to turn 180 degrees, which pros do every 3 seconds.

Being invisible is the only thing that Spy can do, that other classes can't. Which gets countered by getting hit by a stray bullet, 1 pixel of a flame particle or being just ever so slightly inside the radius of a random explosion, because there's no friendly fire in the game, there's no consequences to spamming shit everywhere, Spychecking the hell out of the map.

Spy can only do one thing, kill unaware or preoccupied opponents, which are usually found in shit-tier pubs, and since Spy rapes pubs, he's never getting the buffs he actually deserves, because Valve doesn't tweak the game to comp standards.

Same reason why Demo is never getting a nerf, that's simply how it goes.

So you can suck on your 6s mode and your specialist-generalist shit that you gobbled up from Valve back-tracking their own character classifications.
#181 - Currently, TF2 is the 6th most played game on steam. It used t…  [+] (5 new replies) 07/04/2016 on TF2's update hype 0
#182 - karenoniks (07/04/2016) [-]
Pyro needed airblast nerf, his stunlock was bullshit, Degreaser needed a nerf too, previously an experienced Pyro could've flare punched another Pyro, a weapon that was supposed to make you weaker against another Pyro gave you an edge, so it was needed to encourage use of the shotgun when an equal Pyro is on the field.
Demoman wasn't changed, his retarded 10 damage sticky nerf was reverted.
Spy is a very bad class right now and needed buffs, even now he's pretty underpowered compared to Sniper.

Heavy took a heavy hit though, while I don't agree with the nerfs Heavy is still viable, not in unofficial competetive but in official matchmaking where the only reason why Heavy isn't useless (Gloves of Running Urgently and Sandvich) aren't taken away.

Also who are you calling a noob?
I have only 500 less hours than you.
MGE me, give me your steam profile and we will see who takes the gold.
User avatar
#183 - thegrayfox (07/04/2016) [-]
Pyro needed a nerf? Ahahahahahhahahahahah, the worst competitive class, after the Spy needed a nerf? Top fucking lol. This is the reason TF2 is trash nowadays, because Valve makes balance changes based on pub data, rather than competitive matches. Dota does it in reverse, and it works that way.

Yes, Spy has been trash for years, and Valve does nothing to address the issue, while Demo and Solly continue to winbomb in pubs and competitive matches, without much change. Valve simply does useless tweaks that don't change the power or a class at all, they simply allocate it to another area.

And yes, I'm calling you a massive noob, based on your retarded knowledge of the game. And if you didn't have the memory of a braindead box of nails, you'd remember me telling you, I stopped playing the game 2 years ago, so nice MGE callout retard.
User avatar
#184 - karenoniks (07/04/2016) [-]
Pyro didn't need a nerf as a class but his stunlock that DOES NOT belong in TF2 just like Sandman needed a nerf, and while Degreaser did not deserve any of the stuff that thrown at him it still needed to be a sidegrade, not a direct upgrade like before.
The callout for a nerf was given by B4nny, apparentally the best player in the world, he explained why it was required and large part of it was taken by Valve, THE BEST COMPETETIVE PLAYER IN THE WORLD, his suggestion and the whole competetive community agreed with him, stunlock needs to be removed.
Even now Degreaser is pretty much a direct upgrade for anyone playing Pyro seriously.

Demoman, Soldier and Scout are generalist classes, that's why they are pubstars and compstars, not every class can be run always but those three (and Medic) can because of the nature of how they work.

Also Demo and Solly without much change?
They received nothing but nerfs lately.
The massive crutch weapon that dominated everything was nerfed so it actually requires aim, Air Strike and Begginer's Bazooka.

Engineer didn't get his extra building ratio, faster speed and overhaul of building mechanic for pub matches, in pub matches they rarely move, in competetive (at least official) he is actually viable, without Gun Mettle changes he would've been pretty much useless.

Also remember Baby Faces Blaster?
It used to be run by everyone and their mother, it gave Scout so much power that nobody wanted to play against a Scout anymore because you are dead on the spot.
After it was nerfed the harmony returned.

How can you not grasp the concept of generalist-specialist?
It's simple and core of the gameplay!
User avatar
#186 - karenoniks (07/04/2016) [-]
>>#183, For some reason I can't reply to #185 so I'll reply here
I don't know what to say other than I agree, Spy is a horrible class that is good at nothing, in 8v8 Spy would never be played.
Also Attacks-Defense-Support is pretty outdates, Demoman is a bit of both, while Scout provides support as well as attack.
The weapons they get change the way they play but Valve never bothered to change Attack-Defense-Support because it's easy to read for new players.
User avatar
#185 - thegrayfox (07/04/2016) [-]
Here we go with the generalist-specialist retardation rhetoric, you know the game classes used to be classified as Attack, Defense and Support, right?

But when they took a shit on that concept with all the trash updating, they simply scrapped it, and started calling classes generalists and specialists, which is absolute bullshit.

If this held water, Spy would have a skill in which he excels at, beyond other classes.

Sniper? Long range assassination.
Pyro? Sentry defense and Uber suppresion.
Demo? Extremely good assault and mobility.
Soldier? Same as demo
Heavy? Same as the other two, but weaker
Scout? DM hit and run, counters slow movers.
Engineer? Area denial, team support with ammo and heals
Medic? Self explanatory.

Spy? What the fuck is he a "specialist" of?
He doesn't counter Sniper, as even the platinum Spies that all have a K/D less than 1 in comp play will tell you. Razorback is too powerful, when paired with a Sniper who is sitting next to a teammate or a sentry (which most comp Snipers do)

He doesn't excel at taking down sentries, even though he specifically has a dedicated weapon slot for that very same thing. Demo counters sentries better than Spy ever will. (Homewrecker says hello) Also, any competent Engi will overpower a Spy with a shotgun, even plat Amby spies don't bother with solo engineer nest takedowns.

Instant kills? Countered by flicking your wrist to turn 180 degrees, which pros do every 3 seconds.

Being invisible is the only thing that Spy can do, that other classes can't. Which gets countered by getting hit by a stray bullet, 1 pixel of a flame particle or being just ever so slightly inside the radius of a random explosion, because there's no friendly fire in the game, there's no consequences to spamming shit everywhere, Spychecking the hell out of the map.

Spy can only do one thing, kill unaware or preoccupied opponents, which are usually found in shit-tier pubs, and since Spy rapes pubs, he's never getting the buffs he actually deserves, because Valve doesn't tweak the game to comp standards.

Same reason why Demo is never getting a nerf, that's simply how it goes.

So you can suck on your 6s mode and your specialist-generalist shit that you gobbled up from Valve back-tracking their own character classifications.
#179 - You want me to go over every patch note and tell you why it wa…  [+] (7 new replies) 07/04/2016 on TF2's update hype 0
User avatar
#180 - karenoniks (07/04/2016) [-]
THIRD MOST PLAYED GAME ON THE MOST POPULAR GAMING PROGRAM
DEAD
Can't you hear how stupid you sound?
A large chunk of "people who left" were IDLING accounts trying to get money from natural drops in the game!

>You want me to go over every patch note and tell you why it was good or bad? Get real retard.
Why not?
Afraid to prove your point?

>Yes... A ton of people care about cosmetics. The same people who have 1k hours in the game, and play it for 5 hours a week. Great community.
God forbid active players want better experience and to stand out among new players.

>And of course Valve isn't gonna waste time and money on making cosmetics, when they can have free labor from the community, it's just logical, nothing to do with their approach, it's simply a good business model.
You do know that same thing happens with CS:GO, right?
The skins are from community

>And of course they aren't gonna allocate resources into a dead game, CSGO and Dota on the other hand... Are games worth investing.
Thousands of dollars each day is such a bad investment... especially with every campaign giving them lots more...

>Just because you've wasted 300 dollars into a game, doesn't mean it's worth anything at this point.
Go ahead and tell it to people with 5000 hours.
Go ahead and tell it to 60 thousand players in game.
Tell 60k people that the game they are playing is worthless.




User avatar
#181 - thegrayfox (07/04/2016) [-]
Currently, TF2 is the 6th most played game on steam. It used to be #1 better games took over.

I'm not gonna go over patch notes with you, because I've wasted enough time talking to a cosmetic-hoarding retard, instead of someone who actually plays the game on a high level, with enough of a grasp to understand that the tweaks they do are garbage. Like all the Demo, Heavy, Pyro and Spy changes.

Yes, the community makes it all, but Valve invests in the other two games, in terms of content (not cosmetic trash), features and competitive support.

And yes, the game is worthless, it doesn't matter if 60k or 600 000 000 people play it.
And I've spent 2500 hours in it, I should know.
#182 - karenoniks (07/04/2016) [-]
Pyro needed airblast nerf, his stunlock was bullshit, Degreaser needed a nerf too, previously an experienced Pyro could've flare punched another Pyro, a weapon that was supposed to make you weaker against another Pyro gave you an edge, so it was needed to encourage use of the shotgun when an equal Pyro is on the field.
Demoman wasn't changed, his retarded 10 damage sticky nerf was reverted.
Spy is a very bad class right now and needed buffs, even now he's pretty underpowered compared to Sniper.

Heavy took a heavy hit though, while I don't agree with the nerfs Heavy is still viable, not in unofficial competetive but in official matchmaking where the only reason why Heavy isn't useless (Gloves of Running Urgently and Sandvich) aren't taken away.

Also who are you calling a noob?
I have only 500 less hours than you.
MGE me, give me your steam profile and we will see who takes the gold.
User avatar
#183 - thegrayfox (07/04/2016) [-]
Pyro needed a nerf? Ahahahahahhahahahahah, the worst competitive class, after the Spy needed a nerf? Top fucking lol. This is the reason TF2 is trash nowadays, because Valve makes balance changes based on pub data, rather than competitive matches. Dota does it in reverse, and it works that way.

Yes, Spy has been trash for years, and Valve does nothing to address the issue, while Demo and Solly continue to winbomb in pubs and competitive matches, without much change. Valve simply does useless tweaks that don't change the power or a class at all, they simply allocate it to another area.

And yes, I'm calling you a massive noob, based on your retarded knowledge of the game. And if you didn't have the memory of a braindead box of nails, you'd remember me telling you, I stopped playing the game 2 years ago, so nice MGE callout retard.
User avatar
#184 - karenoniks (07/04/2016) [-]
Pyro didn't need a nerf as a class but his stunlock that DOES NOT belong in TF2 just like Sandman needed a nerf, and while Degreaser did not deserve any of the stuff that thrown at him it still needed to be a sidegrade, not a direct upgrade like before.
The callout for a nerf was given by B4nny, apparentally the best player in the world, he explained why it was required and large part of it was taken by Valve, THE BEST COMPETETIVE PLAYER IN THE WORLD, his suggestion and the whole competetive community agreed with him, stunlock needs to be removed.
Even now Degreaser is pretty much a direct upgrade for anyone playing Pyro seriously.

Demoman, Soldier and Scout are generalist classes, that's why they are pubstars and compstars, not every class can be run always but those three (and Medic) can because of the nature of how they work.

Also Demo and Solly without much change?
They received nothing but nerfs lately.
The massive crutch weapon that dominated everything was nerfed so it actually requires aim, Air Strike and Begginer's Bazooka.

Engineer didn't get his extra building ratio, faster speed and overhaul of building mechanic for pub matches, in pub matches they rarely move, in competetive (at least official) he is actually viable, without Gun Mettle changes he would've been pretty much useless.

Also remember Baby Faces Blaster?
It used to be run by everyone and their mother, it gave Scout so much power that nobody wanted to play against a Scout anymore because you are dead on the spot.
After it was nerfed the harmony returned.

How can you not grasp the concept of generalist-specialist?
It's simple and core of the gameplay!
User avatar
#186 - karenoniks (07/04/2016) [-]
>>#183, For some reason I can't reply to #185 so I'll reply here
I don't know what to say other than I agree, Spy is a horrible class that is good at nothing, in 8v8 Spy would never be played.
Also Attacks-Defense-Support is pretty outdates, Demoman is a bit of both, while Scout provides support as well as attack.
The weapons they get change the way they play but Valve never bothered to change Attack-Defense-Support because it's easy to read for new players.
User avatar
#185 - thegrayfox (07/04/2016) [-]
Here we go with the generalist-specialist retardation rhetoric, you know the game classes used to be classified as Attack, Defense and Support, right?

But when they took a shit on that concept with all the trash updating, they simply scrapped it, and started calling classes generalists and specialists, which is absolute bullshit.

If this held water, Spy would have a skill in which he excels at, beyond other classes.

Sniper? Long range assassination.
Pyro? Sentry defense and Uber suppresion.
Demo? Extremely good assault and mobility.
Soldier? Same as demo
Heavy? Same as the other two, but weaker
Scout? DM hit and run, counters slow movers.
Engineer? Area denial, team support with ammo and heals
Medic? Self explanatory.

Spy? What the fuck is he a "specialist" of?
He doesn't counter Sniper, as even the platinum Spies that all have a K/D less than 1 in comp play will tell you. Razorback is too powerful, when paired with a Sniper who is sitting next to a teammate or a sentry (which most comp Snipers do)

He doesn't excel at taking down sentries, even though he specifically has a dedicated weapon slot for that very same thing. Demo counters sentries better than Spy ever will. (Homewrecker says hello) Also, any competent Engi will overpower a Spy with a shotgun, even plat Amby spies don't bother with solo engineer nest takedowns.

Instant kills? Countered by flicking your wrist to turn 180 degrees, which pros do every 3 seconds.

Being invisible is the only thing that Spy can do, that other classes can't. Which gets countered by getting hit by a stray bullet, 1 pixel of a flame particle or being just ever so slightly inside the radius of a random explosion, because there's no friendly fire in the game, there's no consequences to spamming shit everywhere, Spychecking the hell out of the map.

Spy can only do one thing, kill unaware or preoccupied opponents, which are usually found in shit-tier pubs, and since Spy rapes pubs, he's never getting the buffs he actually deserves, because Valve doesn't tweak the game to comp standards.

Same reason why Demo is never getting a nerf, that's simply how it goes.

So you can suck on your 6s mode and your specialist-generalist shit that you gobbled up from Valve back-tracking their own character classifications.
#177 - I like how you completely ignored the fact that the servers ru…  [+] (9 new replies) 07/04/2016 on TF2's update hype 0
#178 - karenoniks (07/04/2016) [-]
Big Earner, Eviction Notice, Conniver's Kunai, Engineer as the whole, Spy as the whole, Baby Faces Blaster, Scorch Shot, Demoknight as the whole, Natascha, Brass Beast, Bazaar Bargain, Panic Attack, weapon switch speed, Splendid Screen, All targes, Jag, Crusader's Crossbow, Reserve Shooter, Half Zatoichi.
How were those changes useless or unnecessary.

Also I have sent bug reports and gave feedback that was heard by Valve.
They might not care about an individual because that's how it should be UNLIKE FUCKING BLIZZARD, one person shouldn't decide on something, a group of people have sent the same bug report, made the same threads, gave the same feedback, begged for the same thing.
And boom, it happened.

Also I can guarantee you that an official map will always have some players playing, there is simply no way, previously Hydro and DegrootKeep was always empty, but guess what, me and a bunch of other people wanted to play them, and guess what? Valve made servers for them.

Also you said that nobody gives a shit about cosmetics, well I do give a shit about cosmetics, and hundreds of people with inventories worth thousands of dollars, that invalidates your point, doesn't it?

Valve adds hats because we want hats, if we didn't want hats they wouldn't add them.
It's also a lie that they focus on making cosmetics, because Valve didn't make a single fucking cosmetics in over 4 years! Community always made them, and they were always chosen by community.
#179 - thegrayfox (07/04/2016) [-]
You want me to go over every patch note and tell you why it was good or bad? Get real retard.

Yes... A ton of people care about cosmetics. The same people who have 1k hours in the game, and play it for 5 hours a week. Great community.

And of course Valve isn't gonna waste time and money on making cosmetics, when they can have free labor from the community, it's just logical, nothing to do with their approach, it's simply a good business model.

And of course they aren't gonna allocate resources into a dead game, CSGO and Dota on the other hand... Are games worth investing.

Just because you've wasted 300 dollars into a game, doesn't mean it's worth anything at this point.
User avatar
#180 - karenoniks (07/04/2016) [-]
THIRD MOST PLAYED GAME ON THE MOST POPULAR GAMING PROGRAM
DEAD
Can't you hear how stupid you sound?
A large chunk of "people who left" were IDLING accounts trying to get money from natural drops in the game!

>You want me to go over every patch note and tell you why it was good or bad? Get real retard.
Why not?
Afraid to prove your point?

>Yes... A ton of people care about cosmetics. The same people who have 1k hours in the game, and play it for 5 hours a week. Great community.
God forbid active players want better experience and to stand out among new players.

>And of course Valve isn't gonna waste time and money on making cosmetics, when they can have free labor from the community, it's just logical, nothing to do with their approach, it's simply a good business model.
You do know that same thing happens with CS:GO, right?
The skins are from community

>And of course they aren't gonna allocate resources into a dead game, CSGO and Dota on the other hand... Are games worth investing.
Thousands of dollars each day is such a bad investment... especially with every campaign giving them lots more...

>Just because you've wasted 300 dollars into a game, doesn't mean it's worth anything at this point.
Go ahead and tell it to people with 5000 hours.
Go ahead and tell it to 60 thousand players in game.
Tell 60k people that the game they are playing is worthless.




User avatar
#181 - thegrayfox (07/04/2016) [-]
Currently, TF2 is the 6th most played game on steam. It used to be #1 better games took over.

I'm not gonna go over patch notes with you, because I've wasted enough time talking to a cosmetic-hoarding retard, instead of someone who actually plays the game on a high level, with enough of a grasp to understand that the tweaks they do are garbage. Like all the Demo, Heavy, Pyro and Spy changes.

Yes, the community makes it all, but Valve invests in the other two games, in terms of content (not cosmetic trash), features and competitive support.

And yes, the game is worthless, it doesn't matter if 60k or 600 000 000 people play it.
And I've spent 2500 hours in it, I should know.
#182 - karenoniks (07/04/2016) [-]
Pyro needed airblast nerf, his stunlock was bullshit, Degreaser needed a nerf too, previously an experienced Pyro could've flare punched another Pyro, a weapon that was supposed to make you weaker against another Pyro gave you an edge, so it was needed to encourage use of the shotgun when an equal Pyro is on the field.
Demoman wasn't changed, his retarded 10 damage sticky nerf was reverted.
Spy is a very bad class right now and needed buffs, even now he's pretty underpowered compared to Sniper.

Heavy took a heavy hit though, while I don't agree with the nerfs Heavy is still viable, not in unofficial competetive but in official matchmaking where the only reason why Heavy isn't useless (Gloves of Running Urgently and Sandvich) aren't taken away.

Also who are you calling a noob?
I have only 500 less hours than you.
MGE me, give me your steam profile and we will see who takes the gold.
User avatar
#183 - thegrayfox (07/04/2016) [-]
Pyro needed a nerf? Ahahahahahhahahahahah, the worst competitive class, after the Spy needed a nerf? Top fucking lol. This is the reason TF2 is trash nowadays, because Valve makes balance changes based on pub data, rather than competitive matches. Dota does it in reverse, and it works that way.

Yes, Spy has been trash for years, and Valve does nothing to address the issue, while Demo and Solly continue to winbomb in pubs and competitive matches, without much change. Valve simply does useless tweaks that don't change the power or a class at all, they simply allocate it to another area.

And yes, I'm calling you a massive noob, based on your retarded knowledge of the game. And if you didn't have the memory of a braindead box of nails, you'd remember me telling you, I stopped playing the game 2 years ago, so nice MGE callout retard.
User avatar
#184 - karenoniks (07/04/2016) [-]
Pyro didn't need a nerf as a class but his stunlock that DOES NOT belong in TF2 just like Sandman needed a nerf, and while Degreaser did not deserve any of the stuff that thrown at him it still needed to be a sidegrade, not a direct upgrade like before.
The callout for a nerf was given by B4nny, apparentally the best player in the world, he explained why it was required and large part of it was taken by Valve, THE BEST COMPETETIVE PLAYER IN THE WORLD, his suggestion and the whole competetive community agreed with him, stunlock needs to be removed.
Even now Degreaser is pretty much a direct upgrade for anyone playing Pyro seriously.

Demoman, Soldier and Scout are generalist classes, that's why they are pubstars and compstars, not every class can be run always but those three (and Medic) can because of the nature of how they work.

Also Demo and Solly without much change?
They received nothing but nerfs lately.
The massive crutch weapon that dominated everything was nerfed so it actually requires aim, Air Strike and Begginer's Bazooka.

Engineer didn't get his extra building ratio, faster speed and overhaul of building mechanic for pub matches, in pub matches they rarely move, in competetive (at least official) he is actually viable, without Gun Mettle changes he would've been pretty much useless.

Also remember Baby Faces Blaster?
It used to be run by everyone and their mother, it gave Scout so much power that nobody wanted to play against a Scout anymore because you are dead on the spot.
After it was nerfed the harmony returned.

How can you not grasp the concept of generalist-specialist?
It's simple and core of the gameplay!
User avatar
#186 - karenoniks (07/04/2016) [-]
>>#183, For some reason I can't reply to #185 so I'll reply here
I don't know what to say other than I agree, Spy is a horrible class that is good at nothing, in 8v8 Spy would never be played.
Also Attacks-Defense-Support is pretty outdates, Demoman is a bit of both, while Scout provides support as well as attack.
The weapons they get change the way they play but Valve never bothered to change Attack-Defense-Support because it's easy to read for new players.
User avatar
#185 - thegrayfox (07/04/2016) [-]
Here we go with the generalist-specialist retardation rhetoric, you know the game classes used to be classified as Attack, Defense and Support, right?

But when they took a shit on that concept with all the trash updating, they simply scrapped it, and started calling classes generalists and specialists, which is absolute bullshit.

If this held water, Spy would have a skill in which he excels at, beyond other classes.

Sniper? Long range assassination.
Pyro? Sentry defense and Uber suppresion.
Demo? Extremely good assault and mobility.
Soldier? Same as demo
Heavy? Same as the other two, but weaker
Scout? DM hit and run, counters slow movers.
Engineer? Area denial, team support with ammo and heals
Medic? Self explanatory.

Spy? What the fuck is he a "specialist" of?
He doesn't counter Sniper, as even the platinum Spies that all have a K/D less than 1 in comp play will tell you. Razorback is too powerful, when paired with a Sniper who is sitting next to a teammate or a sentry (which most comp Snipers do)

He doesn't excel at taking down sentries, even though he specifically has a dedicated weapon slot for that very same thing. Demo counters sentries better than Spy ever will. (Homewrecker says hello) Also, any competent Engi will overpower a Spy with a shotgun, even plat Amby spies don't bother with solo engineer nest takedowns.

Instant kills? Countered by flicking your wrist to turn 180 degrees, which pros do every 3 seconds.

Being invisible is the only thing that Spy can do, that other classes can't. Which gets countered by getting hit by a stray bullet, 1 pixel of a flame particle or being just ever so slightly inside the radius of a random explosion, because there's no friendly fire in the game, there's no consequences to spamming shit everywhere, Spychecking the hell out of the map.

Spy can only do one thing, kill unaware or preoccupied opponents, which are usually found in shit-tier pubs, and since Spy rapes pubs, he's never getting the buffs he actually deserves, because Valve doesn't tweak the game to comp standards.

Same reason why Demo is never getting a nerf, that's simply how it goes.

So you can suck on your 6s mode and your specialist-generalist shit that you gobbled up from Valve back-tracking their own character classifications.
#174 - >bunch of new balance changes - Complete lie, balance chang…  [+] (11 new replies) 07/03/2016 on TF2's update hype 0
#175 - karenoniks (07/03/2016) [-]
Gun Mettle and Tough Break were in top 3 biggest balance changing updates!
It made so many weapon from useless to pretty good.

>They were thrash
>I don't give a shit about hats and skins

Well, I do give a shit and my inventory is worth over 300 dollars, do you think Valve cares more about people that give money for the game to grow or whiny assholes that think the game is dead after 20 thousand idling accounts got shut down because refined is worth jack shit now?
#177 - thegrayfox (07/04/2016) [-]
I like how you completely ignored the fact that the servers running the new maps are empty, and even the few community servers that run them, are also empty.

"It made so many weapon from useless to pretty good."
>opinion, not fact
Valve is out of touch with what is wrong with the game balance-wise
The things they change are completely useless or unnecessary.

"Well, I do give a shit and my inventory is worth over 300 dollars"
HAH! Trader noob detected. Good luck with your cosmetics bro.
I've got a secret for you... Your inventory could be worth 300 000 dollars, Valve still doesn't give a shit about you or me.
#178 - karenoniks (07/04/2016) [-]
Big Earner, Eviction Notice, Conniver's Kunai, Engineer as the whole, Spy as the whole, Baby Faces Blaster, Scorch Shot, Demoknight as the whole, Natascha, Brass Beast, Bazaar Bargain, Panic Attack, weapon switch speed, Splendid Screen, All targes, Jag, Crusader's Crossbow, Reserve Shooter, Half Zatoichi.
How were those changes useless or unnecessary.

Also I have sent bug reports and gave feedback that was heard by Valve.
They might not care about an individual because that's how it should be UNLIKE FUCKING BLIZZARD, one person shouldn't decide on something, a group of people have sent the same bug report, made the same threads, gave the same feedback, begged for the same thing.
And boom, it happened.

Also I can guarantee you that an official map will always have some players playing, there is simply no way, previously Hydro and DegrootKeep was always empty, but guess what, me and a bunch of other people wanted to play them, and guess what? Valve made servers for them.

Also you said that nobody gives a shit about cosmetics, well I do give a shit about cosmetics, and hundreds of people with inventories worth thousands of dollars, that invalidates your point, doesn't it?

Valve adds hats because we want hats, if we didn't want hats they wouldn't add them.
It's also a lie that they focus on making cosmetics, because Valve didn't make a single fucking cosmetics in over 4 years! Community always made them, and they were always chosen by community.
#179 - thegrayfox (07/04/2016) [-]
You want me to go over every patch note and tell you why it was good or bad? Get real retard.

Yes... A ton of people care about cosmetics. The same people who have 1k hours in the game, and play it for 5 hours a week. Great community.

And of course Valve isn't gonna waste time and money on making cosmetics, when they can have free labor from the community, it's just logical, nothing to do with their approach, it's simply a good business model.

And of course they aren't gonna allocate resources into a dead game, CSGO and Dota on the other hand... Are games worth investing.

Just because you've wasted 300 dollars into a game, doesn't mean it's worth anything at this point.
User avatar
#180 - karenoniks (07/04/2016) [-]
THIRD MOST PLAYED GAME ON THE MOST POPULAR GAMING PROGRAM
DEAD
Can't you hear how stupid you sound?
A large chunk of "people who left" were IDLING accounts trying to get money from natural drops in the game!

>You want me to go over every patch note and tell you why it was good or bad? Get real retard.
Why not?
Afraid to prove your point?

>Yes... A ton of people care about cosmetics. The same people who have 1k hours in the game, and play it for 5 hours a week. Great community.
God forbid active players want better experience and to stand out among new players.

>And of course Valve isn't gonna waste time and money on making cosmetics, when they can have free labor from the community, it's just logical, nothing to do with their approach, it's simply a good business model.
You do know that same thing happens with CS:GO, right?
The skins are from community

>And of course they aren't gonna allocate resources into a dead game, CSGO and Dota on the other hand... Are games worth investing.
Thousands of dollars each day is such a bad investment... especially with every campaign giving them lots more...

>Just because you've wasted 300 dollars into a game, doesn't mean it's worth anything at this point.
Go ahead and tell it to people with 5000 hours.
Go ahead and tell it to 60 thousand players in game.
Tell 60k people that the game they are playing is worthless.




User avatar
#181 - thegrayfox (07/04/2016) [-]
Currently, TF2 is the 6th most played game on steam. It used to be #1 better games took over.

I'm not gonna go over patch notes with you, because I've wasted enough time talking to a cosmetic-hoarding retard, instead of someone who actually plays the game on a high level, with enough of a grasp to understand that the tweaks they do are garbage. Like all the Demo, Heavy, Pyro and Spy changes.

Yes, the community makes it all, but Valve invests in the other two games, in terms of content (not cosmetic trash), features and competitive support.

And yes, the game is worthless, it doesn't matter if 60k or 600 000 000 people play it.
And I've spent 2500 hours in it, I should know.
#182 - karenoniks (07/04/2016) [-]
Pyro needed airblast nerf, his stunlock was bullshit, Degreaser needed a nerf too, previously an experienced Pyro could've flare punched another Pyro, a weapon that was supposed to make you weaker against another Pyro gave you an edge, so it was needed to encourage use of the shotgun when an equal Pyro is on the field.
Demoman wasn't changed, his retarded 10 damage sticky nerf was reverted.
Spy is a very bad class right now and needed buffs, even now he's pretty underpowered compared to Sniper.

Heavy took a heavy hit though, while I don't agree with the nerfs Heavy is still viable, not in unofficial competetive but in official matchmaking where the only reason why Heavy isn't useless (Gloves of Running Urgently and Sandvich) aren't taken away.

Also who are you calling a noob?
I have only 500 less hours than you.
MGE me, give me your steam profile and we will see who takes the gold.
User avatar
#183 - thegrayfox (07/04/2016) [-]
Pyro needed a nerf? Ahahahahahhahahahahah, the worst competitive class, after the Spy needed a nerf? Top fucking lol. This is the reason TF2 is trash nowadays, because Valve makes balance changes based on pub data, rather than competitive matches. Dota does it in reverse, and it works that way.

Yes, Spy has been trash for years, and Valve does nothing to address the issue, while Demo and Solly continue to winbomb in pubs and competitive matches, without much change. Valve simply does useless tweaks that don't change the power or a class at all, they simply allocate it to another area.

And yes, I'm calling you a massive noob, based on your retarded knowledge of the game. And if you didn't have the memory of a braindead box of nails, you'd remember me telling you, I stopped playing the game 2 years ago, so nice MGE callout retard.
User avatar
#184 - karenoniks (07/04/2016) [-]
Pyro didn't need a nerf as a class but his stunlock that DOES NOT belong in TF2 just like Sandman needed a nerf, and while Degreaser did not deserve any of the stuff that thrown at him it still needed to be a sidegrade, not a direct upgrade like before.
The callout for a nerf was given by B4nny, apparentally the best player in the world, he explained why it was required and large part of it was taken by Valve, THE BEST COMPETETIVE PLAYER IN THE WORLD, his suggestion and the whole competetive community agreed with him, stunlock needs to be removed.
Even now Degreaser is pretty much a direct upgrade for anyone playing Pyro seriously.

Demoman, Soldier and Scout are generalist classes, that's why they are pubstars and compstars, not every class can be run always but those three (and Medic) can because of the nature of how they work.

Also Demo and Solly without much change?
They received nothing but nerfs lately.
The massive crutch weapon that dominated everything was nerfed so it actually requires aim, Air Strike and Begginer's Bazooka.

Engineer didn't get his extra building ratio, faster speed and overhaul of building mechanic for pub matches, in pub matches they rarely move, in competetive (at least official) he is actually viable, without Gun Mettle changes he would've been pretty much useless.

Also remember Baby Faces Blaster?
It used to be run by everyone and their mother, it gave Scout so much power that nobody wanted to play against a Scout anymore because you are dead on the spot.
After it was nerfed the harmony returned.

How can you not grasp the concept of generalist-specialist?
It's simple and core of the gameplay!
User avatar
#186 - karenoniks (07/04/2016) [-]
>>#183, For some reason I can't reply to #185 so I'll reply here
I don't know what to say other than I agree, Spy is a horrible class that is good at nothing, in 8v8 Spy would never be played.
Also Attacks-Defense-Support is pretty outdates, Demoman is a bit of both, while Scout provides support as well as attack.
The weapons they get change the way they play but Valve never bothered to change Attack-Defense-Support because it's easy to read for new players.
User avatar
#185 - thegrayfox (07/04/2016) [-]
Here we go with the generalist-specialist retardation rhetoric, you know the game classes used to be classified as Attack, Defense and Support, right?

But when they took a shit on that concept with all the trash updating, they simply scrapped it, and started calling classes generalists and specialists, which is absolute bullshit.

If this held water, Spy would have a skill in which he excels at, beyond other classes.

Sniper? Long range assassination.
Pyro? Sentry defense and Uber suppresion.
Demo? Extremely good assault and mobility.
Soldier? Same as demo
Heavy? Same as the other two, but weaker
Scout? DM hit and run, counters slow movers.
Engineer? Area denial, team support with ammo and heals
Medic? Self explanatory.

Spy? What the fuck is he a "specialist" of?
He doesn't counter Sniper, as even the platinum Spies that all have a K/D less than 1 in comp play will tell you. Razorback is too powerful, when paired with a Sniper who is sitting next to a teammate or a sentry (which most comp Snipers do)

He doesn't excel at taking down sentries, even though he specifically has a dedicated weapon slot for that very same thing. Demo counters sentries better than Spy ever will. (Homewrecker says hello) Also, any competent Engi will overpower a Spy with a shotgun, even plat Amby spies don't bother with solo engineer nest takedowns.

Instant kills? Countered by flicking your wrist to turn 180 degrees, which pros do every 3 seconds.

Being invisible is the only thing that Spy can do, that other classes can't. Which gets countered by getting hit by a stray bullet, 1 pixel of a flame particle or being just ever so slightly inside the radius of a random explosion, because there's no friendly fire in the game, there's no consequences to spamming shit everywhere, Spychecking the hell out of the map.

Spy can only do one thing, kill unaware or preoccupied opponents, which are usually found in shit-tier pubs, and since Spy rapes pubs, he's never getting the buffs he actually deserves, because Valve doesn't tweak the game to comp standards.

Same reason why Demo is never getting a nerf, that's simply how it goes.

So you can suck on your 6s mode and your specialist-generalist shit that you gobbled up from Valve back-tracking their own character classifications.