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swiiftninja

Last status update:
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Personal Info
Date Signed Up:5/17/2011
Last Login:3/25/2015
Funnyjunk Career Stats
Comment Ranking:#16663
Highest Content Rank:#11677
Highest Comment Rank:#1427
Content Thumbs: 195 total,  300 ,  105
Comment Thumbs: 5688 total,  7072 ,  1384
Content Level Progress: 50% (5/10)
Level 19 Content: New Here → Level 20 Content: Peasant
Comment Level Progress: 65% (65/100)
Level 256 Comments: Contaminated Win → Level 257 Comments: Contaminated Win
Subscribers:1
Content Views:2806
Times Content Favorited:2 times
Total Comments Made:4134
FJ Points:5407
Favorite Tags: dont (2)

Funny Pictures

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    Uploaded: 07/29/11
    Always forever alone Always forever alone
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    Uploaded: 02/13/12
    Who's Paul McCarthney Who's Paul McCarthney
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    Uploaded: 07/23/11
    Noooooo Noooooo
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    Uploaded: 06/15/11
    Thread bomb Thread bomb

latest user's comments

#380775 - Admin where are you going? I thought we had a date  [+] (2 new replies) 03/24/2015 on LIVE QUIZ SHOW +6
#380797 - crocodilelord (03/24/2015) [-]
Sorry Barbie, Admin doesnt love you
User avatar #380784 - cancerlobster (03/24/2015) [-]
ya got stood up, m8
#380543 - ******* One Piece OP 5 Do it admin you know you wanna 03/24/2015 on LIVE QUIZ SHOW 0
#1193371 - It's on Steam btw, was originally a Gamecube game I think. 03/23/2015 on Video Games Board - console... 0
#58 - Do you have the gif of Dan giving the thumbs up then a quick f…  [+] (1 new reply) 03/19/2015 on Grump and the Optimist 0
#61 - sexyhimself (03/19/2015) [-]
#168 - I already play LoL so my faith in the human race is gone I…  [+] (3 new replies) 03/17/2015 on Tyrannosaurus REKT +1
User avatar #183 - kurtlanglie (03/17/2015) [-]
Well, for starters, head here: www.dota2.com/heroes

This is the complete list of all Heroes in the game of Dota. They are divided up into three types: Strength, Agility, and Intelligence. These come from the three attributes that every hero has, and the stat that the heroes fall under categorically mean that it is their Primary Stat, which boosts their attack power by one for every point that they have of it. Now, heroes have Primary Stats, but all heroes benefit from stat points in some way.

Strength gives a hero 19 HP and .03 HP regeneration/second per point. As stated before, if the hero is a Strength Hero, his attack damage goes up by 1 per point as well.

Agility increases attack speed by 1% and grants 1/7th of a point of Armor. Armor reduces Physical Damage, which is caused by right click attacks and some spells. A simple way to calculate Armor is to take the hero's HP and add 6% more onto it for every point of Armor, assuming all damage taken is Physical.

Intelligence increases a Hero's Mana pool by 13 and increases Mana Regeneration by .04/second. All heroes use Mana as a resource, some heroes are very mana dependent, while others are not. Typically, building items for a hero involves leveraging their mana usage. Some heroes can get away with not purchasing a means to regenerate mana quickly due to either infrequent ability usage or low mana costs.

Every level, heroes gain stats naturally. This varies widely from hero to hero, and a hero's stat gains also widely affect their limits. Some heroes have very high gains in one stat per level but suffer low gains in everything else.

You might think I'm making a big deal out of Stats, but it's because they are very important in learning about the game's heroes. Take Pudge, for example. He's much like LoL's Blitzcrank; he pulls people from a long range with a skill shot and destroys them at close range. Pudge is a hero that is very tanky, hard to kill due to a high HP pool, and because of this newer players tend to think he's OP since they just don't know why he's so hard to kill.

The reason is that he has a very large Strength gain at a whopping 3.2 points per level, and he has a passive that permanently grants him up to 2.5 Strength every time he is close to an enemy hero dying. Pudge tends to snowball in this way, getting surprise kills and becoming so fat that the other team can't catch up with him being ahead.

At a glance, this seems rather powerful indeed. He gets fatter and fatter while your team falls farther and farther behind with every kill he makes. How do you stop this? The answer is to play at his weaknesses, and it starts by knowing his stat gains. Pudge has only 1 point of Base (starting) Armor, and he has a low Agility gain at 1.5. This means that he gains a lot of HP, but no armor to supplement it all. A Pudge dies very quickly against heroes that have a lot of powerful Physical Damage, such as a Carry.

This leads to my next point. From my limited experience in LoL, I felt as if Counters were not as powerful versus in Dota. In Dota, some heroes DIRECTLY counter other heroes to the point of making them completely unviable with them on the enemy team. Pudge has such a hero, and that hero is Lifestealer, who does bonus damage and lifesteal based on the target's current HP. This, combined with his Rage ability, which makes him immune to all magic-based damage (which pudge uses to kill targets in close range), means that if Lifestealer gets close to Pudge, it's very unlikely that Pudge will survive, regardless of his seemingly unstoppable amount of HP.

Counters make Dota's meta constantly refresh itself. When a group of heroes becomes popular, it's natural that people will start to favor picking heroes that counter those popular ones.

Continued below.
User avatar #186 - kurtlanglie (03/17/2015) [-]
It's a daunting enough task to learn about each heroes stats and their abilities, but, as in LoL, you must know what each hero is capable of when you see it, and when they are capable of doing it.

The When is very important. Heroes in Dota have periods of the game where they are weak, and where they are strong. Going back to Pudge, who is very strong in the early to mid game, drops off a cliff in effectiveness as lategame comes around, because his targets tend to outgrow his damage output or they purchase items that reduce it entirely.

Understanding that almost NOTHING in Dota scales directly upward is very important. Some things do, such as Critical Strikes, percentage-based damage and auras, and the Armor/HP scale. But for the most part, the damage that a hero puts out will find its peak, and knowing when that peak is will greatly understand a hero's potential.

Which leads me to Ultimates. Ultimates in Dota are POWERFUL compared to LoL. There are ultimates that can silence heroes for 13 seconds, stun entire teams for a huge amount of time, blast a nuke for incredible damage, and instantly kill a hero if its HP is below a certain threshold. Oftentimes, a Hero is defined by what its Ultimate can do. Once again, I use Pudge, whose ult can disable a hero for three whole seconds, no matter what, conveniently standing right next to an enormous amount of damage provided by his other skill. On top of that, the whole map hears him shout "FRESH MEAT!" whenever he chows down on his victim, which more often than not will make everyone else try to see who Pudge is working on.

Abilities and Ultimates are potent in Dota because they, like most everything, don't scale upward.

The next thing to look at is Items. First off, I'll tell you straight up: you will need to buy regen items at the start of the game for most heroes. I know that you can get away with not getting Health pots on a lot of Champions and even more when it comes to Mana pots, but in Dota that stuff is REQUIRED according to where you're going and doing. Fortunately, the transition out of consumable regen into permanent, passive regen is fairly quick, but until then you will need to get items to keep you in lane long enough to farm them up.

On the subject of laning, remember that mana carries a significant weight, and using your mana efficiently is a habit that more often than not will stymie a veteran LoL player. In the early stages of the game, when abilities aren't too strong and your mana pool and regen is low (because your Intelligence stats are low, too, how about dat shit?), it's not worth it to spend mana to harass an opponent unless you brought a considerable amount of Clarity (mana) Potions to lane with you. Saving your mana for when you need it in the early game is very important and can mean the difference between getting killed or getting kills.

To leave off with laning, make sure that you can Deny creeps when you can. When a friendly creep is below half HP, you can issue and attack order onto it and hit it. If you get the last hit, it's considered Denied, and only grants a fraction of the experience to the enemy in range. Let's say that you deny an enemy 10 creeps in lane. This means you have denied them the equivalent of an entire creep wave and they will be behind, which may allow you to press an early game advantage.

There's a lot more to cover, but since I don't have time, read this: www.purgegamers.com/welcome-to-dota-you-suck

This is a guide written by Kevin "Purge" Godec, a Dota streamer and commentator. He does a lot of content for the Dota community and is very much committed to helping new players out. Watch his videos on Youtube if you're interested in learning a lot about the game.
User avatar #187 - compared (03/17/2015) [-]
Thanks for the mention, hope you have a nice day.
#113 - Since you look like a DOTA guy I wanna ask. How do I DOTA?  [+] (5 new replies) 03/17/2015 on Tyrannosaurus REKT +1
User avatar #122 - Cobaltsushi (03/17/2015) [-]
Don't. It will cause you to lose faith in humanity cause it will pair you up with retards 75% of the time.

If you still want to play, I will be more than happy to assist you on steam.
User avatar #168 - swiiftninja (03/17/2015) [-]
I already play LoL so my faith in the human race is gone
I just wanna try DOTA so i can get a good own opinion on both games
User avatar #183 - kurtlanglie (03/17/2015) [-]
Well, for starters, head here: www.dota2.com/heroes

This is the complete list of all Heroes in the game of Dota. They are divided up into three types: Strength, Agility, and Intelligence. These come from the three attributes that every hero has, and the stat that the heroes fall under categorically mean that it is their Primary Stat, which boosts their attack power by one for every point that they have of it. Now, heroes have Primary Stats, but all heroes benefit from stat points in some way.

Strength gives a hero 19 HP and .03 HP regeneration/second per point. As stated before, if the hero is a Strength Hero, his attack damage goes up by 1 per point as well.

Agility increases attack speed by 1% and grants 1/7th of a point of Armor. Armor reduces Physical Damage, which is caused by right click attacks and some spells. A simple way to calculate Armor is to take the hero's HP and add 6% more onto it for every point of Armor, assuming all damage taken is Physical.

Intelligence increases a Hero's Mana pool by 13 and increases Mana Regeneration by .04/second. All heroes use Mana as a resource, some heroes are very mana dependent, while others are not. Typically, building items for a hero involves leveraging their mana usage. Some heroes can get away with not purchasing a means to regenerate mana quickly due to either infrequent ability usage or low mana costs.

Every level, heroes gain stats naturally. This varies widely from hero to hero, and a hero's stat gains also widely affect their limits. Some heroes have very high gains in one stat per level but suffer low gains in everything else.

You might think I'm making a big deal out of Stats, but it's because they are very important in learning about the game's heroes. Take Pudge, for example. He's much like LoL's Blitzcrank; he pulls people from a long range with a skill shot and destroys them at close range. Pudge is a hero that is very tanky, hard to kill due to a high HP pool, and because of this newer players tend to think he's OP since they just don't know why he's so hard to kill.

The reason is that he has a very large Strength gain at a whopping 3.2 points per level, and he has a passive that permanently grants him up to 2.5 Strength every time he is close to an enemy hero dying. Pudge tends to snowball in this way, getting surprise kills and becoming so fat that the other team can't catch up with him being ahead.

At a glance, this seems rather powerful indeed. He gets fatter and fatter while your team falls farther and farther behind with every kill he makes. How do you stop this? The answer is to play at his weaknesses, and it starts by knowing his stat gains. Pudge has only 1 point of Base (starting) Armor, and he has a low Agility gain at 1.5. This means that he gains a lot of HP, but no armor to supplement it all. A Pudge dies very quickly against heroes that have a lot of powerful Physical Damage, such as a Carry.

This leads to my next point. From my limited experience in LoL, I felt as if Counters were not as powerful versus in Dota. In Dota, some heroes DIRECTLY counter other heroes to the point of making them completely unviable with them on the enemy team. Pudge has such a hero, and that hero is Lifestealer, who does bonus damage and lifesteal based on the target's current HP. This, combined with his Rage ability, which makes him immune to all magic-based damage (which pudge uses to kill targets in close range), means that if Lifestealer gets close to Pudge, it's very unlikely that Pudge will survive, regardless of his seemingly unstoppable amount of HP.

Counters make Dota's meta constantly refresh itself. When a group of heroes becomes popular, it's natural that people will start to favor picking heroes that counter those popular ones.

Continued below.
User avatar #186 - kurtlanglie (03/17/2015) [-]
It's a daunting enough task to learn about each heroes stats and their abilities, but, as in LoL, you must know what each hero is capable of when you see it, and when they are capable of doing it.

The When is very important. Heroes in Dota have periods of the game where they are weak, and where they are strong. Going back to Pudge, who is very strong in the early to mid game, drops off a cliff in effectiveness as lategame comes around, because his targets tend to outgrow his damage output or they purchase items that reduce it entirely.

Understanding that almost NOTHING in Dota scales directly upward is very important. Some things do, such as Critical Strikes, percentage-based damage and auras, and the Armor/HP scale. But for the most part, the damage that a hero puts out will find its peak, and knowing when that peak is will greatly understand a hero's potential.

Which leads me to Ultimates. Ultimates in Dota are POWERFUL compared to LoL. There are ultimates that can silence heroes for 13 seconds, stun entire teams for a huge amount of time, blast a nuke for incredible damage, and instantly kill a hero if its HP is below a certain threshold. Oftentimes, a Hero is defined by what its Ultimate can do. Once again, I use Pudge, whose ult can disable a hero for three whole seconds, no matter what, conveniently standing right next to an enormous amount of damage provided by his other skill. On top of that, the whole map hears him shout "FRESH MEAT!" whenever he chows down on his victim, which more often than not will make everyone else try to see who Pudge is working on.

Abilities and Ultimates are potent in Dota because they, like most everything, don't scale upward.

The next thing to look at is Items. First off, I'll tell you straight up: you will need to buy regen items at the start of the game for most heroes. I know that you can get away with not getting Health pots on a lot of Champions and even more when it comes to Mana pots, but in Dota that stuff is REQUIRED according to where you're going and doing. Fortunately, the transition out of consumable regen into permanent, passive regen is fairly quick, but until then you will need to get items to keep you in lane long enough to farm them up.

On the subject of laning, remember that mana carries a significant weight, and using your mana efficiently is a habit that more often than not will stymie a veteran LoL player. In the early stages of the game, when abilities aren't too strong and your mana pool and regen is low (because your Intelligence stats are low, too, how about dat shit?), it's not worth it to spend mana to harass an opponent unless you brought a considerable amount of Clarity (mana) Potions to lane with you. Saving your mana for when you need it in the early game is very important and can mean the difference between getting killed or getting kills.

To leave off with laning, make sure that you can Deny creeps when you can. When a friendly creep is below half HP, you can issue and attack order onto it and hit it. If you get the last hit, it's considered Denied, and only grants a fraction of the experience to the enemy in range. Let's say that you deny an enemy 10 creeps in lane. This means you have denied them the equivalent of an entire creep wave and they will be behind, which may allow you to press an early game advantage.

There's a lot more to cover, but since I don't have time, read this: www.purgegamers.com/welcome-to-dota-you-suck

This is a guide written by Kevin "Purge" Godec, a Dota streamer and commentator. He does a lot of content for the Dota community and is very much committed to helping new players out. Watch his videos on Youtube if you're interested in learning a lot about the game.
User avatar #187 - compared (03/17/2015) [-]
Thanks for the mention, hope you have a nice day.
#64 - I think you mean Carrot Slat Cherry Dude Scawllblo…  [+] (1 new reply) 03/10/2015 on Faith in Humanity Restored 0
#65 - slat (03/10/2015) [-]
#31 - It's been too long old friend  [+] (1 new reply) 03/03/2015 on Eye of the tiger +1
User avatar #62 - Tusura (03/03/2015) [-]
You remembered your password! Good to see ya again.
#855 - Being a dick to my best friend. She puts up with so much of my… 02/24/2015 on Biggest regret in life? 0
#1170203 - I did beat him, I know the spot you're talking about though, i…  [+] (1 new reply) 02/16/2015 on Video Games Board - console... 0
User avatar #1170204 - yeorgh (02/16/2015) [-]
Something like that, near the fog gate.

items

Total unique items point value: 1346 / Total items point value: 1796
What do you think? Give us your opinion. Anonymous comments allowed.
#69 - foxrock (12/06/2013) [-]
Sorry, Will, got caught up with my new telly...
User avatar #70 to #69 - foxrock (12/06/2013) [-]
Heh... 69th post.
#21 - hellscythe ONLINE (09/28/2013) [-]
Comment Picture
User avatar #22 to #21 - swiiftninja (09/28/2013) [-]
I actually don't watch it I just love the dance she does
User avatar #19 - kavrick ONLINE (06/28/2013) [-]
I'm up for playing if you re add me.
User avatar #20 to #19 - swiiftninja (06/28/2013) [-]
you deleted me
you add me back
swiftzero
User avatar #18 - thatrainbowdash **User deleted account** (06/12/2013) [-]
Hot and steamy ?

It can be hot but not steamy ... :3
User avatar #17 - Timmietim (04/20/2013) [-]
I'm going to sleep, tomorrow we can play league if you want to
User avatar #16 - swiiftninja (07/30/2012) [-]
Then, load these pictures to manycam:
Level one: [url deleted] /QyWc9
Lever two: [url deleted] /jAgFq
Level three: [url deleted] /6DHTm
Level 4: [url deleted] /dSQGV
Level 5: [url deleted] /ZCVsW
Final level: [url deleted] /tnvvo
User avatar #14 - SwiftNinja (07/24/2012) [-]
IMPOSTER!
User avatar #9 - Galante (06/28/2012) [-]
Fag OP deleted my comment in which I highlighted all the good things in his "original content" but, what I had actually done "so cleverly" was write REPOST FAG in the first letter of each sentence. Just letting you know I don't like fags who delete comments.
User avatar #10 to #9 - Galante (06/28/2012) [-]
In fact, I spoke so much the truth that the faggot blocked me from commenting. I just want to go and punch him in his damn face.
User avatar #11 to #10 - swiiftninja (06/28/2012) [-]
yeah same here
wanna spam anon comments on it till he gets pissed off?
User avatar #12 to #11 - Galante (06/28/2012) [-]
He blocked me from commenting on his content or his profile. :(
User avatar #13 to #12 - swiiftninja (06/28/2012) [-]
He blocked my ip so i cant even use the post as anon feature
User avatar #8 - gingerbubble (10/11/2011) [-]
Hey loser :) Lol jk xx
User avatar #7 - SuperSixONE (07/23/2011) [-]
dude, you didnt deliver!!!
#5 - MasterRoller (07/12/2011) [-]
i wasn't able to reply to your last picture, sorry brother.

friends? :D

why did you say "to the front page?"
you going to screenshot that?
User avatar #6 to #5 - swiiftninja (07/12/2011) [-]
Naw too much effort
Get my thumbs from comments
User avatar #3 - roseangel (07/08/2011) [-]
whatever little boy....
User avatar #4 to #3 - swiiftninja (07/08/2011) [-]
Thay the best you got?
Hipster!
User avatar #2 - cowboyking (06/20/2011) [-]
^same here just checkin to see if he was telling the truth
User avatar #1 - DMRlacrosse (06/20/2011) [-]
i see we meet again.saw ur first time rolling comment
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