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sketchE

Last status update:
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Date Signed Up:8/28/2010
Last Login:12/03/2016
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Content Ranking:#6843
Comment Ranking:#1703
Highest Content Rank:#1193
Highest Comment Rank:#782
Content Thumbs: 3337 total,  4095 ,  758
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Content Level Progress: 52% (52/100)
Level 131 Content: Respected Member Of Famiry → Level 132 Content: Respected Member Of Famiry
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Subscribers:6
Content Views:144848
Times Content Favorited:500 times
Total Comments Made:26229
FJ Points:21895
Favorite Tags: DnD (15) | RolePlaying Game (13)

latest user's comments

#105 - its just the usual mindset for people bashing on 4 i …  [+] (2 replies) 11/30/2016 on The sad truth. 0
User avatar
#106 - lordbalkara (11/30/2016) [-]
Except the purpose of perks is supposed to be that they're "perks" ala advantages you gain from leveling up, not stat boosters.
Sure, if you're desperate a stat booster is nice and all, but i prefer that perks be special little things, like "Long Haul" and "Animal Friend".
Skills are just meant to be ways of boosting a stat here or there that needs boosting, and had actual effects on your gameplay. For example, my lvl 15 character in Fallout NV has an Anti-materiel Rifle with extended mags and a silencer, but he can't use it. Why? Because, his strength is 3 too low, and his gun skill is too low, so even though he's a sniper, he'll have to grind 6 levels, in order to get the intense training perk enough, and put skill points in gun enough, so that he can hold the rifle without shaking like an epileptic.
As for handguns being different from rifles, no shit, but why have 50 different skills for each and every variation on weaponry, rather than just say "Melee, punching, shooting, pew-pew, and boom." It's Fun Gameplay V. Realism.
And it's impossible to get every perk in new vegas, so, I mean, there's that.
Plus Fallout 4 has 5 years and 2 bethesda games on New vegas, so, I mean, there's that.
User avatar
#108 - sketchE (11/30/2016) [-]
so a damage boost inst a perk? increase knock down chance isnt a perk? chance to disarm isnt a perk? in 4 theres melee, unarmed, rifle, pistol, automatic, heavy, and explosive. its only two more than your and i find being specialised is more fun. it allows me to actually get more into character.

the same thing about having to grind applies to 4. like i was making a stealthy melee character but had to spend points in perception before i could get lockpicking. i didnt even put points into my melee perk becausethings like rooted and blitz are more useful to a melee build. theyr functionally identical just done in a different way
#101 - then compare it directly to fallout games and say its a bad fa…  [+] (4 replies) 11/30/2016 on The sad truth. +1
User avatar
#104 - lordbalkara (11/30/2016) [-]
When did I say it was a bad RPG?
The assuming here is pretty strong.
I judge Fallout 4 by how it compares with other Fallout games, and some parts of it are shit, some parts ok, and some parts better.
Shitty perk system with no skills, more concrete backstory, less dialogue freedom.
Better combat, great weapon mod system, companions that are better than 3's companions.
User avatar
#105 - sketchE (11/30/2016) [-]
its just the usual mindset for people bashing on 4

i prefer the perk system. it forces you to specialize. i remember playing 3 and new vegas and always maxing lockpick and science first and never needing to worry about weapon skills. in 4 i actually needed to put points into my weapon perks or i would exhaust so much of my ammo to kill one enemy. not to mention in 3 and NV guns was a very broad skill. by having a high guns skill you were just as good with a hand gun as a rifle which i know from personal experience is a very different skill set.

not to mention the sheer amount of skill points you got and how easy it was to maximize how many you got it wasnt hard to be an expert at everything. my level 60 something character in f04 still has me saying oh i want that perk or i want this one
User avatar
#106 - lordbalkara (11/30/2016) [-]
Except the purpose of perks is supposed to be that they're "perks" ala advantages you gain from leveling up, not stat boosters.
Sure, if you're desperate a stat booster is nice and all, but i prefer that perks be special little things, like "Long Haul" and "Animal Friend".
Skills are just meant to be ways of boosting a stat here or there that needs boosting, and had actual effects on your gameplay. For example, my lvl 15 character in Fallout NV has an Anti-materiel Rifle with extended mags and a silencer, but he can't use it. Why? Because, his strength is 3 too low, and his gun skill is too low, so even though he's a sniper, he'll have to grind 6 levels, in order to get the intense training perk enough, and put skill points in gun enough, so that he can hold the rifle without shaking like an epileptic.
As for handguns being different from rifles, no shit, but why have 50 different skills for each and every variation on weaponry, rather than just say "Melee, punching, shooting, pew-pew, and boom." It's Fun Gameplay V. Realism.
And it's impossible to get every perk in new vegas, so, I mean, there's that.
Plus Fallout 4 has 5 years and 2 bethesda games on New vegas, so, I mean, there's that.
User avatar
#108 - sketchE (11/30/2016) [-]
so a damage boost inst a perk? increase knock down chance isnt a perk? chance to disarm isnt a perk? in 4 theres melee, unarmed, rifle, pistol, automatic, heavy, and explosive. its only two more than your and i find being specialised is more fun. it allows me to actually get more into character.

the same thing about having to grind applies to 4. like i was making a stealthy melee character but had to spend points in perception before i could get lockpicking. i didnt even put points into my melee perk becausethings like rooted and blitz are more useful to a melee build. theyr functionally identical just done in a different way
#69 - majestic as ****. now can we please kill this. ive seen my bro…  [+] (1 reply) 11/30/2016 on nipple burn +2
User avatar
#74 - zipov (11/30/2016) [-]
Whack em?
#82 - i like her posters. and holy **** who needs an almost 2 hour video  [+] (3 replies) 11/30/2016 on A comp +1
#87 - cheshirecatless (11/30/2016) [-]
I've got some posters from the same artist
User avatar
#84 - buddywuggle (11/30/2016) [-]
Some people have more stamina than others.
User avatar
#85 - sketchE (11/30/2016) [-]
then watch more fucked up shit