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sigmatempus

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Gender: male
Age: 24
Date Signed Up:2/15/2012
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i dont need no despcritshun youre a descrishun nigga

latest user's comments

#1013 - **sigmatempus used "*roll picture*"** **sigmatempus rolled …  [+] (4 replies) 11/09/2015 on Final Giveaway 0
#1017 - sigmatempus (11/09/2015) [-]
**sigmatempus used "*roll picture*"**
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#1020 - sigmatempus (11/09/2015) [-]
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#1023 - sigmatempus (11/09/2015) [-]
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#1025 - sigmatempus (11/09/2015) [-]
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#39 - Yare Yare Daze Fam  [+] (4 replies) 10/30/2015 on I gotchu fam comp +44
#51 - smorgaynator (10/30/2015) [-]
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#55 - iminschool (10/30/2015) [-]
That has to be the most cringy thing I have seen all week.

And it's Friday.
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#57 - redscorp (10/30/2015) [-]
Bloody Slam - Quad City DJs vs Coda this is ten times better.
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#59 - iminschool (10/30/2015) [-]
I have no idea what is suppose to be cool or good about this video
#96 - ''I'm not deciding how people should play the game. I'm saying…  [+] (1 reply) 10/24/2015 on I don`t understand this -1
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#102 - wertologist (10/24/2015) [-]
That's not contradictory. A story driven game is meant to entertain through story. Smash is meant to entertain by being a simple fighting game. If you choose to take joy from doing other things in it then that's your choice, but that's still not how it was intended.
#90 - Tiers are mostly about professional gaming. And profession…  [+] (1 reply) 10/24/2015 on I don`t understand this -1
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#91 - heartlessrobot (10/24/2015) [-]
If you're aiming for the best, all that matters is that you're good at a specific character.
#87 - Someone who doesn't know **** about tourney play would say that.  [+] (3 replies) 10/24/2015 on I don`t understand this -1
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#89 - heartlessrobot (10/24/2015) [-]
Only ever done smash tournaments with friends, professional videogame playing doesn't interest me in the least.
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#90 - sigmatempus (10/24/2015) [-]
Tiers are mostly about professional gaming.
And professional gaming is about being the best player in the game.
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#91 - heartlessrobot (10/24/2015) [-]
If you're aiming for the best, all that matters is that you're good at a specific character.
#85 - No, it comes down to cold hard statistics and match ups.  [+] (5 replies) 10/24/2015 on I don`t understand this -1
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#86 - heartlessrobot (10/24/2015) [-]
Only when two computers are playing.
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#87 - sigmatempus (10/24/2015) [-]
Someone who doesn't know shit about tourney play would say that.
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#89 - heartlessrobot (10/24/2015) [-]
Only ever done smash tournaments with friends, professional videogame playing doesn't interest me in the least.
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#90 - sigmatempus (10/24/2015) [-]
Tiers are mostly about professional gaming.
And professional gaming is about being the best player in the game.
User avatar
#91 - heartlessrobot (10/24/2015) [-]
If you're aiming for the best, all that matters is that you're good at a specific character.
#82 - You're basically saying. If you're good you win, if y…  [+] (7 replies) 10/24/2015 on I don`t understand this -1
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#83 - heartlessrobot (10/24/2015) [-]
If two people have mastered their character, it's down to a chance button press.
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#85 - sigmatempus (10/24/2015) [-]
No, it comes down to cold hard statistics and match ups.
User avatar
#86 - heartlessrobot (10/24/2015) [-]
Only when two computers are playing.
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#87 - sigmatempus (10/24/2015) [-]
Someone who doesn't know shit about tourney play would say that.
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#89 - heartlessrobot (10/24/2015) [-]
Only ever done smash tournaments with friends, professional videogame playing doesn't interest me in the least.
User avatar
#90 - sigmatempus (10/24/2015) [-]
Tiers are mostly about professional gaming.
And professional gaming is about being the best player in the game.
User avatar
#91 - heartlessrobot (10/24/2015) [-]
If you're aiming for the best, all that matters is that you're good at a specific character.
#76 - So you decide how you are supposed to play a game. Alright I'l…  [+] (3 replies) 10/24/2015 on I don`t understand this -1
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#92 - wertologist (10/24/2015) [-]
I'm not deciding how people should play the game. I'm saying that's how it's meant to be played. Another example is any story based games. You are supposed to follow the story. Do you have to? No, but you are supposed to.
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#96 - sigmatempus (10/24/2015) [-]
''I'm not deciding how people should play the game. I'm saying that's how it's meant to be played.'' That's contradictory as fuck.
If I don't want to play the story and have fun with one level the game does what it's meant to do, entertain me.

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#102 - wertologist (10/24/2015) [-]
That's not contradictory. A story driven game is meant to entertain through story. Smash is meant to entertain by being a simple fighting game. If you choose to take joy from doing other things in it then that's your choice, but that's still not how it was intended.
#72 - I'm not saying it's impossible, it also isn't impossible for m…  [+] (5 replies) 10/24/2015 on I don`t understand this -1
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#75 - wertologist (10/24/2015) [-]
One character is always weak against a certain type of character. Somewhat similar to rock paper scissors. If A can beat B easier, then B can beat C easier and C can beat A easier.

I know a fighting game is meant to be competitive, but those tournaments are full of try-hards who obsess about it. Anyone who obsesses about being the best at something often takes the joy out of it. Those people take joy out of being better than others while the game is meant to give joy out of simply playing it. I am not the best Smash player. I can beat many people I play against. I won every online match I played in Brawl. I know there are better players than me. I've been beaten by a few people I know. I still have fun playing. That's the kind of fun Smash intended to give.
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#76 - sigmatempus (10/24/2015) [-]
So you decide how you are supposed to play a game. Alright I'll go tell anyone that plays the game differently that they're wrong.

Of course tournaments are full of tryhards, have you ever tried to win anything in your life?
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#92 - wertologist (10/24/2015) [-]
I'm not deciding how people should play the game. I'm saying that's how it's meant to be played. Another example is any story based games. You are supposed to follow the story. Do you have to? No, but you are supposed to.
User avatar
#96 - sigmatempus (10/24/2015) [-]
''I'm not deciding how people should play the game. I'm saying that's how it's meant to be played.'' That's contradictory as fuck.
If I don't want to play the story and have fun with one level the game does what it's meant to do, entertain me.

User avatar
#102 - wertologist (10/24/2015) [-]
That's not contradictory. A story driven game is meant to entertain through story. Smash is meant to entertain by being a simple fighting game. If you choose to take joy from doing other things in it then that's your choice, but that's still not how it was intended.
#67 - 'It doesn't matter which character you choose, you can beat &q…  [+] (22 replies) 10/24/2015 on I don`t understand this -2
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#79 - heartlessrobot (10/24/2015) [-]
>Player 1 picks top tier character, has never played that character before
>Player 2 picks bottom tier character and has only ever played as that character before
>Player 2 wins
It doesn't matter what "tier" your character is in, if you're good with the character, you'll do good.
Tiers are stupid and meaningless.
Yes, some characters are objectively bad, like Peach, Ice Climbers, and Jiggly Puff, but that's really it.
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#82 - sigmatempus (10/24/2015) [-]
You're basically saying.

If you're good you win, if you're bad you lose.

>Player 1 picks top tier character has only ever played as that character before
>Player 2 picks bottom tier character and has only ever played as that character before
>Player 1 wins


It's not that hard. Some characters are generally just better than others deal with it.
If someone does good with a top tier character vs someone doing good with a low tier character the one using the top tier character will win.
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#83 - heartlessrobot (10/24/2015) [-]
If two people have mastered their character, it's down to a chance button press.
User avatar
#85 - sigmatempus (10/24/2015) [-]
No, it comes down to cold hard statistics and match ups.
User avatar
#86 - heartlessrobot (10/24/2015) [-]
Only when two computers are playing.
User avatar
#87 - sigmatempus (10/24/2015) [-]
Someone who doesn't know shit about tourney play would say that.
User avatar
#89 - heartlessrobot (10/24/2015) [-]
Only ever done smash tournaments with friends, professional videogame playing doesn't interest me in the least.
User avatar
#90 - sigmatempus (10/24/2015) [-]
Tiers are mostly about professional gaming.
And professional gaming is about being the best player in the game.
User avatar
#91 - heartlessrobot (10/24/2015) [-]
If you're aiming for the best, all that matters is that you're good at a specific character.
User avatar
#70 - wertologist (10/24/2015) [-]
How is it wrong? Are you saying it's impossible for a "low tier" fighter to beat a "high tier" fighter? And I can have fun at smashing a puzzle, but that isn't the fun that it's intended to give.
#94 - ocity (10/24/2015) [-]
Some people enjoy playing games at a highly competitive level, i.e. trying hard to succeed and the satisfaction of winning against other skilled players.

In a game like smash, which is very poorly balanced due to how much variety there is, there is BOUND to be top tiers and low tiers. And in Smash, "Tiers" mainly comes down to how the matchups play out.

Top tier (S or SS for Brawl metaknight) means that character, in the hands of a skilled player, can consistently take top placements at tournaments. They have lots of favorable matchups. For example, in Melee, Fox has ZERO disadvantageous matchups. Fox has only 4 neutral matchups: Against himself, Falco, Marth, and Samus. Against anyone else, Fox has the advantage. That's why he's 1 in the tier list.

High (But not top tier; A tier in smash) means they are objectively good characters, and a good player can take them to high placements, but not as consistently as with a top tier. They have good matchups, but a smallish to medium amount of disadvantageous matchups (as in, some characters in the game are a counter to them, reducing their effectiveness). Samus, an A tier, has 12 good matchups, 6 that are about even, and 7 that are disadvantageous.

Mid tier, like B in Smash, means they're not very good. Their properties make them either bad at at comboing, bad at pressuring, bad at both, or just makes them very easy to kill (like zelda, mewtwo or game and watch.) They're okay at best, and have a lot of bad matchups. B tiers will rarely place high in tournaments. Young Link, the top of B tier, is a counter to 7 characters, a slight counter to 3; and he is countered by a whopping 15 other characters. He has no even matchups.

Then there's bottom tiers. In melee, this skips straight down to F tier. It's the characters in melee who are considered to be completely non-viable for competitive play, because their movesets and properties make them terrible. For example, in melee, Kirby is the very bottom despite being a character with many jumps and a command grab. This is because he suffers from: poor air mobility, short range, minimal knockback and damage, a low weight (making him easy to kill), a shoddy recovery that makes him easy to edgeguard, AND two of his throw attacks flat out do not work. They're bugged. He also has almost no moves with enough power behind them to kill, whereas Fox could kill Kirby with almost any attack at as early as 100%. Almost every single matchup Kirby has is disadvantageous. He has no advantage against anyone, and is only even against himself, Pichu, and Link.

Is it IMPOSSIBLE to beat a Fox player in Melee while using Kirby? Of course not. Is it impossible to beat a Fox player in Melee while using Kirby at a highly competitive level? At this point, absolutely. If someone is using Kirby or Pichu in melee, it is as a joke. If they're actually taking the game seriously, they won't be using these characters.

Which of course goes back to the default rage comment people have toward competitive smash. "These tryhards just want to ruin everyone's fun! Don't take the game so seriously!"

It might be hard for people who don't enjoy the competition to understand, but people who play melee competitively do it, in most cases because they like playing that way. Practicing to get to a high level of skill, and playing against others with a similar level, is FUN. And in order to play competitively, you have to take these kinds of things into account.

We get our enjoyment out of the game by taking it seriously. Nobody else is obligated to enjoy it the way we do, but the fact remains that everybody, even the tryhards, are playing Smash because they love Smash.
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#106 - wertologist (10/24/2015) [-]

"Is it impossible to beat a Fox player in Melee while using Kirby at a highly competitive level? At this point, absolutely."
It is entirely possible if the player excels at fighting as Kirby.

I'm not saying people can't have fun in competitive Smash. I'm saying that's not how the game intended you to have fun. If it was meant to be played as a highly competitive game, they would have included lots of combos and shit like that. Smash is a very simple fighting game. It's meant to mainly be played casually.
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#105 - wertologist (10/24/2015) [-]
"Some people enjoy playing games at a highly competitive level, i.e. trying hard to succeed and the satisfaction of winning against other skilled players. "
I am aware of that, but Smash isn't meant to be like that. Smash is meant to be a simple fighting game. That's why there aren't crazy combos. like most fighting games.

"in Smash, "Tiers" mainly comes down to how the matchups play out."
That's what I'm saying. Tiers are bullshit. It's all about how good you are with your fighter and how you use their strengths. If you play as a ground fighter and get knocked in the air a lot then you are going to have a hard time. If you are an aerial fighter and get stuck on the ground you are going to take a lot of damage and when you get knocked in the air you are likely to get knocked out of the map.

"Top tier (S or SS for Brawl metaknight) means that character, in the hands of a skilled player, can consistently take top placements at tournaments."
That means the player is good with that particular fighter. Nothing more. If I got up there with a "low tier" fighter, would that make my fighter a "high tier"?

" in Melee, Fox has ZERO disadvantageous matchups."
Every fighter has a weakness. Fox doesn't deal a lot of damage, but he is fast. His recovery can be used against him. His recovery isn't too good. Yes, it can be used in any direction, but once you use it you are defenseless. Any aerial fighter can easily take advantage of that. Fox is moderate in the air. He excels on the ground where he can use his speed. Kirby can beat him if he can get him in the air. Kirby excels in the air. Kirby's recovery move doesn't leave him entirely vulnerable like Fox's. If you try to throw a punch at Kirby while he uses his recovery it won't work. You would have to use ranged attacks(which Fox's only ranged attack is his blaster which does not make fighters flinch).

"High (But not top tier; A tier in smash) means they are objectively good characters, and a good player can take them to high placements, but not as consistently as with a top tier."
That means they are good with that particular character. If a player can't play a "low-tier" fighter as good as a "high-tier" fighter means they are better at playing as the "high-tier" character. "Tier" has nothing to do with it. It just means they are not as good with that particular character. It's about skill and knowing how to use your fighter properly.

"Fox could kill Kirby with almost any attack"
Fox is not better than Kirby and Kirby is not better than Fox. They both have strengths and weaknesses. You can win with either character if you know how to use them properly. If you take a player who is grade A with Fox and pit him against a player who is grade A with Kirby(dead even in terms of skill and experience) it would result in a dead even match. It would be like flipping a coin. It could go either way.

"Kirby is the very bottom despite being a character with many jumps and a command grab. This is because he suffers from: poor air mobility, short range, minimal knockback and damage, a low weight (making him easy to kill), a shoddy recovery that makes him easy to edgeguard, AND two of his throw attacks flat out do not work"
They toned down Kirby from the first game because they made him OP. Kirby is best used in the air. He has great aerial capabilities. He is not easily knocked away. His throw sucks because he is meant to be an aerial fighter. Just like Bowser's aerial attacks suck because he is a ground fighter.

"He [Kirby] also has almost no moves with enough power behind them to kill"
That's because he is not a power house. He isn't meant to deal a lot of damage per hit. He is a fast character. His punches aren't as fast as Fox's, but they deal more damage.

(cont)
#111 - ocity (10/25/2015) [-]
How it's meant to be played and how it IS played are two different things. At the end of the day, Melee is a huge accident that happened to become an amazing competitive experience. Nintendo even wants everybody to forget about Melee; it IS supposed to be casual, but the stars aligned, and many of the mechanics Nintendo built into the game combined to make it, when played at its highest level, a super technical and heavily skill reliant fighting game.

I'm going to stop over the most glaring issues in what you've said.

"Smash is meant to be a simple game. That's why there aren't crazy combos like most fighting games."
What 'most fighting games' are you referring to? Street Fighter is a game that does not have long combos. In most cases all damage is done in short strings of hits, with long combos reserved for big moments when a player has lots of meter to burn, and even THEN combos don't tend to last THAT long.
And really, you can't compare Smash to "most fighting games". It just runs on a completely different formula.
To say there are no combos is just silly. Characters who can combo well in Smash are ones who excel. Combos vary in effectiveness depending on the weight of both characters involved, and also based on what % the one getting hit is at; but to say there are NO combos is just blind stupidity.
AND REALLY, Smash has actually become MORE combo oriented since Melee, the most competitive game in the series. Smash 4 has TONS of moves with set knockbacks to make them more easily usable in combos even at high percents.

"Every fighter has a weakness. Fox doesn't deal a lot of damage, but he is fast."
This, literally, is just plain wrong. In Melee, where Fox is top tier, Fox's damage output is insane. Short Hop Double Laser is an absolutely ridiculous tool for racking damage, with that added benefit of applying pressure to force others to approach, and being relatively safe to abuse. Many, MANY of his normals have a disgusting amount of kill potential (Upair, nair, bair, and upsmash have an almost unfair amount of knockback and damage, and all of them are very fast.)

"Kirby excels in the air"
In Melee, which is the game I was and still am talking about, Kirby's air (AND gorund) game is pitiful. Like I already mentioned, his air mobility is very poor. He falls very slowly, making him easy to intercept when coming down, and his air speed is slow (As in, while in the air, the speed at which he moves left to right is slow). All of Kirby's aeirals are bad (nair has next to no priority and low damage/knockback, upair is slow and lacks combo or kill potential, etc.), and in the case of his B attacks, they're actually weaker when used in the air. (See: Side B in Melee; on the ground it's a charging attack similar to a smash that can deal heavy knockback, but in the air, it's a pathetic spin that with a direct hit could potentially do 2% and no knockback.)

"[Kirby] is a fast character. His punches aren't as fast as Fox's, but the deal more damage"
This, again, is just wrong. All of Kirbys: Aeirals, smashes, tilts, and jabs are both slower and do less damage and knockback than Fox's respective attacks.


Honestly your description of the two characters has somewhat convinced me you actually don't know what you're talking about, because a lot of what you said isn't even opinion, it's literally just wrong.

I don't really know what else to say to someone who seems to know so little about the subject yet is seriously arguing it. I'm just going to leave it at that.
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#114 - wertologist (10/25/2015) [-]
"How it's meant to be played and how it IS played are two different things"
No shit, Sherlock. I'm not saying they are the same. I'm saying that it's meant to be played casually.

"when played at its highest level, a super technical and heavily skill reliant fighting game. "
I'm not saying the game doesn't/can't take skill to play. Obviously the player who has more skill has the better chance of winning. The same could be said about any game.

Most fighting games have combo strings. Smash doesn't. It's fairly basic, but you can change it up.

"And really, you can't compare Smash to "most fighting games". It just runs on a completely different formula. "
That's because it's a casual fighting game.

There are no official combos in Smash. You can't do A+A+B+A and have a move. You would get three separate attacks. A+A+A is a string , but throwing B in there doesn't make it a combo, it actually makes it a separate attack and hitting A again after it would start the A+A+A chain again. That's not really a combo. A skilled player can juggle a fighter, but an equally skilled player can break out of it. Juggling is not a combo.

"Fox's damage output is insane."
His hits were weak, but he could land a lot more hits. He didn't hit hard, but he hit fast and often. That's his strength.

Kirby does not have poor air mobility. If he needs to land quicker he can hold down or go into his rock form(which in itself has ups and downs). Again, he is an aerial fighter. His ground fighting isn't meant to be his strong suit. His air speed isn't supposed to be fast. The biggest advantage to Kirby is his extended jumping. He can stay in the air longer than most. His aerial attacks are harder to dodge. He can spin in the air and attack you no matter what side of him you are on.

"All of Kirbys: Aeirals, smashes, tilts, and jabs are both slower and do less damage and knockback than Fox's respective attacks. "
I haven't played Melee in a long time, but I am pretty sure Kirby dealt more damage per hit than Fox. I never said he hit faster than Fox. I said the opposite. Keep in mind they nerfed Kirby a little too much because of how over powered he was in the original. He's not a horrible character. If you know how to use him and are proficient with him, then you are a fair match to someone with equal skill who plays Fox.

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#107 - vulnerable (10/24/2015) [-]
Hi
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#72 - sigmatempus (10/24/2015) [-]
I'm not saying it's impossible, it also isn't impossible for me to KO a 7 ft muscleman, it's just highly unlikely that I will.

The premise for fighting games is to be competitive, just like other sports, you can't be mad at someone who's trying to be the best in a competitive environment when you cry about ''muh fun'' and people who try to win are ''ruining the game''.

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#75 - wertologist (10/24/2015) [-]
One character is always weak against a certain type of character. Somewhat similar to rock paper scissors. If A can beat B easier, then B can beat C easier and C can beat A easier.

I know a fighting game is meant to be competitive, but those tournaments are full of try-hards who obsess about it. Anyone who obsesses about being the best at something often takes the joy out of it. Those people take joy out of being better than others while the game is meant to give joy out of simply playing it. I am not the best Smash player. I can beat many people I play against. I won every online match I played in Brawl. I know there are better players than me. I've been beaten by a few people I know. I still have fun playing. That's the kind of fun Smash intended to give.
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#76 - sigmatempus (10/24/2015) [-]
So you decide how you are supposed to play a game. Alright I'll go tell anyone that plays the game differently that they're wrong.

Of course tournaments are full of tryhards, have you ever tried to win anything in your life?
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#92 - wertologist (10/24/2015) [-]
I'm not deciding how people should play the game. I'm saying that's how it's meant to be played. Another example is any story based games. You are supposed to follow the story. Do you have to? No, but you are supposed to.
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#96 - sigmatempus (10/24/2015) [-]
''I'm not deciding how people should play the game. I'm saying that's how it's meant to be played.'' That's contradictory as fuck.
If I don't want to play the story and have fun with one level the game does what it's meant to do, entertain me.

User avatar
#102 - wertologist (10/24/2015) [-]
That's not contradictory. A story driven game is meant to entertain through story. Smash is meant to entertain by being a simple fighting game. If you choose to take joy from doing other things in it then that's your choice, but that's still not how it was intended.