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revanmal

Last status update:
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Age: 115
Date Signed Up:3/16/2010
Last Login:12/02/2016
Stats
Comment Ranking:#9387
Highest Content Rank:#7602
Highest Comment Rank:#1586
Content Thumbs: 481 total,  588 ,  107
Comment Thumbs: 5495 total,  5863 ,  368
Content Level Progress: 50% (5/10)
Level 47 Content: Sammich eater → Level 48 Content: Sammich eater
Comment Level Progress: 27% (27/100)
Level 246 Comments: Doinitrite → Level 247 Comments: Doinitrite
Subscribers:0
Content Views:68542
Times Content Favorited:148 times
Total Comments Made:1052
FJ Points:5090
Favorite Tags: Bacon (2)

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    Give Him a Medal Give Him a Medal
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    Fenga Papit Fenga Papit
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    Character Art Thread Character Art Thread
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    Roy is a Bastard Roy is a Bastard
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    Epic Dethklok Epic Dethklok
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    Uploaded: 09/25/11
    Class Photo Class Photo
First2[ 11 ]
First2[ 11 ]

latest user's comments

#19 - This is the one I used. And I'd say the game IS good…  [+] (1 reply) 11/21/2016 on Morrowind 0
User avatar
#20 - ninjeh (11/21/2016) [-]
Thanks man, I'm downloading that mod, I appreciate your help.
#17 - Honestly, I did not mod Morrowind overly much. There's a numbe…  [+] (3 replies) 11/21/2016 on Morrowind 0
User avatar
#18 - ninjeh (11/21/2016) [-]
So which graphical mods would you suggest?

from your comment it seems as if you're saying vanilla game-play is good enough and not to mod it.
User avatar
#19 - revanmal (11/21/2016) [-]
www.nexusmods.com/morrowind/mods/36945/? This is the one I used.

And I'd say the game IS good enough to play without modding. Of course, I played it when I was young and the graphics were super cutting edge and it was a super unique game. So, grain of salt with that endorsement. Morrowind has so much depth that I always found something new to do in it - I never needed to mod in new weapons or armor or anything.
User avatar
#20 - ninjeh (11/21/2016) [-]
Thanks man, I'm downloading that mod, I appreciate your help.
#15 - The best form of combat is magic, once you get up in levels. Y…  [+] (5 replies) 11/21/2016 on Morrowind 0
User avatar
#16 - ninjeh (11/21/2016) [-]
Wow, sounds like a lot of mechanisms are crapped out..

I'll see about making a mage.

do you have suggestion for any non game breaking mods that balance the game properly or are just fun (without ruining the game)?

graphical overhauls also are appreciated
User avatar
#17 - revanmal (11/21/2016) [-]
Honestly, I did not mod Morrowind overly much. There's a number of graphical overhauls that work well, though. The only one I really got much use out of was an huge dungeon that would spawn underneath the shop of Seyda Neen. It was excellent for a challenge at my untouchably high level since Morrowind is a static game - unlike Oblivion and Skyrim, the enemies are not procedurally generated. If you wander into a high-danger area, you'll get destroyed.

That's the other thing you might find strange - you won't be plowing through each of the factions in a few days like the later games. Each faction has certain 'key' attributes and skills they focus on. If you aren't high enough in those skills, they'll tell you to go out and level them before you can continue, because otherwise you'd be destroyed. So get used to spreading your time and energy out with multiple quest lines.
User avatar
#18 - ninjeh (11/21/2016) [-]
So which graphical mods would you suggest?

from your comment it seems as if you're saying vanilla game-play is good enough and not to mod it.
User avatar
#19 - revanmal (11/21/2016) [-]
www.nexusmods.com/morrowind/mods/36945/? This is the one I used.

And I'd say the game IS good enough to play without modding. Of course, I played it when I was young and the graphics were super cutting edge and it was a super unique game. So, grain of salt with that endorsement. Morrowind has so much depth that I always found something new to do in it - I never needed to mod in new weapons or armor or anything.
User avatar
#20 - ninjeh (11/21/2016) [-]
Thanks man, I'm downloading that mod, I appreciate your help.
#11 - Archery in Morrowind? Uhhhh... No. It's genuinely pretty awful…  [+] (7 replies) 11/20/2016 on Morrowind +2
User avatar
#14 - ninjeh (11/21/2016) [-]
Alright, the freedom and bounty have gotten my curiosity.

If archery is crap, what other method of combat is best?

Is there timed parrying for melee or is it simply shield up and take less damage?
User avatar
#15 - revanmal (11/21/2016) [-]
The best form of combat is magic, once you get up in levels. You can build custom spells that are incredibly powerful.

The blocking is actually terrible because it's NOT an active thing. You have a Block skill and it determines your ability to block. You block when your RNG says you do. That's why I favor two-handed weapons for melee.
User avatar
#16 - ninjeh (11/21/2016) [-]
Wow, sounds like a lot of mechanisms are crapped out..

I'll see about making a mage.

do you have suggestion for any non game breaking mods that balance the game properly or are just fun (without ruining the game)?

graphical overhauls also are appreciated
User avatar
#17 - revanmal (11/21/2016) [-]
Honestly, I did not mod Morrowind overly much. There's a number of graphical overhauls that work well, though. The only one I really got much use out of was an huge dungeon that would spawn underneath the shop of Seyda Neen. It was excellent for a challenge at my untouchably high level since Morrowind is a static game - unlike Oblivion and Skyrim, the enemies are not procedurally generated. If you wander into a high-danger area, you'll get destroyed.

That's the other thing you might find strange - you won't be plowing through each of the factions in a few days like the later games. Each faction has certain 'key' attributes and skills they focus on. If you aren't high enough in those skills, they'll tell you to go out and level them before you can continue, because otherwise you'd be destroyed. So get used to spreading your time and energy out with multiple quest lines.
User avatar
#18 - ninjeh (11/21/2016) [-]
So which graphical mods would you suggest?

from your comment it seems as if you're saying vanilla game-play is good enough and not to mod it.
User avatar
#19 - revanmal (11/21/2016) [-]
www.nexusmods.com/morrowind/mods/36945/? This is the one I used.

And I'd say the game IS good enough to play without modding. Of course, I played it when I was young and the graphics were super cutting edge and it was a super unique game. So, grain of salt with that endorsement. Morrowind has so much depth that I always found something new to do in it - I never needed to mod in new weapons or armor or anything.
User avatar
#20 - ninjeh (11/21/2016) [-]
Thanks man, I'm downloading that mod, I appreciate your help.
#2 - Picture 08/21/2016 on Completely Fine +55
#42 - Ah, I see. Well, that +5 is your bonus to hit. 1d6+3 is the da…  [+] (1 reply) 08/12/2016 on TTRPG Comp 0
#44 - dayflame (08/12/2016) [-]
Ok thank you
#40 - Can I ask what it is you're looking at?  [+] (3 replies) 08/12/2016 on TTRPG Comp 0
#41 - dayflame (08/12/2016) [-]
I am currently looking at my app in my phone called Fifth Edition Character Sheet that just keeps all that info in one check for me.
User avatar
#42 - revanmal (08/12/2016) [-]
Ah, I see. Well, that +5 is your bonus to hit. 1d6+3 is the damage you'll do when you hit.
#44 - dayflame (08/12/2016) [-]
Ok thank you
#33 - If a shortsword is magically enchanted to +5, that gives you a…  [+] (5 replies) 08/12/2016 on TTRPG Comp 0
#36 - dayflame (08/12/2016) [-]
But it says and i am looking straight at the stats here.

Shortsword/ attack bonus +5 / 1d6+3

so what doest that attack bonus mean?
User avatar
#40 - revanmal (08/12/2016) [-]
Can I ask what it is you're looking at?
#41 - dayflame (08/12/2016) [-]
I am currently looking at my app in my phone called Fifth Edition Character Sheet that just keeps all that info in one check for me.
User avatar
#42 - revanmal (08/12/2016) [-]
Ah, I see. Well, that +5 is your bonus to hit. 1d6+3 is the damage you'll do when you hit.
#44 - dayflame (08/12/2016) [-]
Ok thank you
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