Rank #1885 on CommentsLevel 285 Comments: More Thumbs Than A Hiroshima Survivor
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|Last status update:|| |
|Date Signed Up:||5/03/2013|
|FunnyJunk Career Stats|
|Highest Content Rank:||#1846|
|Highest Comment Rank:||#1339|
|Content Thumbs:||2396 total, 2756 , 360|
|Comment Thumbs:||11159 total, 11604 , 445|
|Content Level Progress:|| 71% (71/100) |
Level 122 Content: Respected Member Of Famiry → Level 123 Content: Respected Member Of Famiry
|Comment Level Progress:|| 6% (6/100) |
Level 285 Comments: More Thumbs Than A Hiroshima Survivor → Level 286 Comments: More Thumbs Than A Hiroshima Survivor
|Times Content Favorited:||245 times|
|Total Comments Made:||4228|
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latest user's comments
|#3 - 50fps? What sort of butchering did you do to those poor videos? [+] (1 new reply)||18 hours ago on Some GTA Online stuff||+1|
#4 - sniffythebird (17 hours ago) [-]
The older ones are. For some reason Sony Vegas would fuck up renders with Shadowplay footage, which has a variable framerate (even tho it is 60). If I rendered videos at 60 FPS I'd get jumps between what looks like 30-ish and 60 back and forth randomly. Because editing programs shit themselves with variable framerate footage. For example Adobe Premiere on the other hand loses audio sync with Shadowplay.
But for some reason, I don't get the issue (or at least it seems to be like 99% nonexistent now) in Windows 10. The only thing I know that MIGHT be the cause is that Windows 7 has certain limitations on encoding MP4 / H264 videos, so it might work slightly different there in a way that Sony Vegas drops the frames from the footage. I noticed the same trend across 3 computers, so my guess is that the combination of those restrictions in Win7 + Shadowplay variable FPS + Sony Vegas is the culprit.
And yeah I notice now when looking back at the 50 FPS videos, the frame pacing on them is horrible (I can literally see the landscape moving by when I'm driving a car ingame or something judder by like crazy).
|#20 - Huh. I would've thought they'd need/want workstation cards for…||08/28/2016 on RWBY Volume 4 Render Farm||+1|
|#51989 - fj now converts most png to jpg then compresses them to death …||08/27/2016 on Technology Board||0|
|#4 - What? Hillary is a Lizard Person so obviously she's been at th…||08/26/2016 on OP delivers||+1|
|#13 - :^( [+] (1 new reply)||08/25/2016 on JUST GRIFFITH MY SHIT FAM||+2|
|#10 - zionsype [+] (3 new replies)||08/25/2016 on JUST GRIFFITH MY SHIT FAM||0|
|#51892 - Is it formatted for the ps2?||08/25/2016 on Technology Board||0|
|#38706 - Damn same.||08/25/2016 on Anime Social Mk. IV||+1|
|#50 - He should be alright with a 450w, but no real room f… [+] (7 new replies)||08/24/2016 on $500 Polaris build||0|
#53 - sniffythebird (08/24/2016) [-]
It will function and run, no problem there.
But PSU headroom is one of the worst things to skimp out on. It fucks over:
-The lifespan of the PSU
-The efficiency of the PSU
-The fan noise and potential coil whine
-Room to upgrade/expand
Not to mention, when the power draw of all the components under full load is close to the max wattage of the PSU, you can get instability issues.
#69 - sniffythebird (08/24/2016) [-]
With ONLY the GPU being under load. Why? Because fucking FurMark, that's why. The extra few watts from the mobo and CPU being virtually idle does not make up the gap between the TDP and power draw.
TDP only indicates the estimated heat produced.
You should always have headroom with your PSU. 450W is very close for an RX 470.
#111 - sniffythebird (08/24/2016) [-]
Like I said, headroom.
Plus components can draw much more power in short spikes when starting up the computer or ramping up to higher clocks. Even with components that draw ~350-400W, you're way better off with a 500W+ PSU than a 450W.
Just having enough alone isn't good.
|#11255 - noooooo my hax [+] (2 new replies)||08/24/2016 on andyyy's profile||0|