Rank #15394 on SubscribersLevel 230 Comments: Ambassador Of Lulz
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|Last status update:|| |
|Date Signed Up:||3/24/2011|
|FunnyJunk Career Stats|
|Content Thumbs:||2536 total, 3044 , 508|
|Comment Thumbs:||3114 total, 3406 , 292|
|Content Level Progress:|| 87% (87/100) |
Level 124 Content: Respected Member Of Famiry → Level 125 Content: Respected Member Of Famiry
|Comment Level Progress:|| 39% (39/100) |
Level 230 Comments: Ambassador Of Lulz → Level 231 Comments: Ambassador Of Lulz
|Times Content Favorited:||105 times|
|Total Comments Made:||830|
- Views: 12193maybe?
462 27 Total: +435
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281 20 Total: +261
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175 15 Total: +160
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40 8 Total: +32
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32 1 Total: +31
- Views: 3971desktop check fj. stop and print...
32 4 Total: +28
- Views: 1644misadventures of the dragonborn
24 8 Total: +16
- Views: 875Wtf am I watching?
16 4 Total: +12
- Views: 711words cannot describe
14 3 Total: +11
- Views: 789polkamon
9 4 Total: +5
- Views: 1256all 151 pokemon as sexual innuendo
4 4 Total: 0
- Views: 1201can't think of a title
5 8 Total: -3
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24 8 Total: +16
- Views: 943fuck da police
14 1 Total: +13
- Views: 808M.G.M
14 1 Total: +13
- Views: 660lotr
11 3 Total: +8
- Views: 601this thread
8 2 Total: +6
- Views: 1169you soul is mine!
11 7 Total: +4
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|#26 - Closest I've seen to realistic lock-picking in a game. [+] (16 new replies)||08/27/2015 on Art of Lockpicking||+57|
#62 - anon (08/27/2015) [-]
Thief: Deadly Shadows had some damn good lockpicking
#74 - barbaklok (08/27/2015) [-]
Don't get me wrong it still is the best stealth gameplay ever made though, only reason anyone wouldn't like it is probably mainly because it's very, very easy and not much of a challange.
#33 - anon (08/27/2015) [-]
It always silently annoyed me that Oblivion had pretty close to real lockpicking and then they threw it away.
#36 - tmgrskat (08/27/2015) [-]
The point of the lockpicking skill is to make lockpicking easier and make you use less picks per lock.
On Daggerfall, you got one try and there were pretty low chances. There were also no lockpicks, it was assumed you had an infinite supply. I've seen "This lock has nothing to fear from you..." way too many times.
On Morrowind, the maximum level of lock that could be unlocked was determined by your % fatigue, lockpicking skill and lockpick quality, if they weren't enough you'd simply get "Lock too complex" and be unable to pick it. Also with every attempt (successful or not) your lockpick degraded and you had to purchase new ones
On Oblivion you could unlock every lock in the world with one lockpick. Just knock the tumbler up until it goes slowly then press click when it reaches the top, big deal. Your only enemy is impatience.
On Skyrim it was both based on your personal skill and your in-game lockpicking skill, it was extremely difficult to lockpick master locks if your skill was low.
#58 - justtocomment (08/27/2015) [-]
But the security skill is just as important in Oblivion. In both Skyrim and Oblivion, lockpicking was accessible regardless of level. But the skill made it easier to access with fewer broken picks.
In oblivion it makes the pins fall slower more often and decreases the number of pins that fall should you make a mistake. Skyrim it makes the sweet spot wider, your pick more durable, and eventually starts your pick closer to the starting position. Both situations are preferable to fallout or morrowind's "oh your skill is too low fuck off" system. It doesn't matter if your blade skill is low, you can still equip a sword, ya know?
But I digress. The chief complaint is that Skyrim's system, like fallout, isn't as intuitive or fun. It also breaks from the realism we glimpsed with Oblivion, where lockpicking was based on the real life process.
#40 - daix (08/27/2015) [-]
I was talking about how in Skyrim in you just pick a lock if you the right amount of picks and luck, even with low lockpick skill. Looking over your comment again, it seems that what you trying to say. I thought you were talking about previous installments, since I didn't really know how those worked since I hadn't played them