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raamageddon    

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raamageddon Avatar Level 190 Comments: Anon Annihilator
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Date Signed Up:8/02/2011
Last Login:8/22/2014
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latest user's comments

#236 - I knew about it, but have never once even attempted doing it. … 10/29/2013 on S 0
#124 - Yep. I use the restoration potion methodology as well, so all … 10/29/2013 on The Ultimate Skyrim Armor 0
#123 - I only have the Xbox version. I thank you greatly for showing … 10/29/2013 on The Ultimate Skyrim Armor 0
#81 - I agree with you entirely. I don't think it's funny, or clever… 10/29/2013 on much love 0
#83 - Havel ***** people up with Dragon's teeth and w… 10/29/2013 on The Ultimate Skyrim Armor 0
#82 - I just realized you beat me to this joke. I'd thumb you, but I can't. 10/29/2013 on The Ultimate Skyrim Armor -1
#81 - Stat-wise, I agree. But I can Supersmith my **** …  [+] (4 new replies) 10/29/2013 on The Ultimate Skyrim Armor +1
User avatar #110 - alucardthemagician (10/29/2013) [-]
Well when it comes down to it if you have either full dragon or daedric and its epic and you have strong life regen enchantments on all of them and your ring and amulet then you pretty much dont die.
User avatar #124 - raamageddon (10/29/2013) [-]
Yep. I use the restoration potion methodology as well, so all my shit's amazing. I'm basically immune to anything other than physical damage, and I have so much health and I regenerate it so fast that it makes no difference.

I can also one-hit-kill Legendary Dragons with whatever weapon I want with this method. I could basically go pick up any smithable weapon and improve it so much that it's an unstoppable weapon, and worth so much that I can never get rid of it.
#123 - raamageddon (10/29/2013) [-]
I only have the Xbox version. I thank you greatly for showing me that there is a mod that could give me exactly what I want, but sadly, I cannot make use of it.

If only I had the money for a gaming PC...
#79 - And so Kirk, Knight of Thorns was born. 10/29/2013 on The Ultimate Skyrim Armor 0
#98 - I'm not disagreeing with you in that aspect, but at the same t… 10/29/2013 on Araska 0
#100 - Dude on the far left is probably the Hulk. Pretty sur… 10/29/2013 on Behind the shirt 0
#97 - I like how Superman guy's just going "Not bad" all t… 10/29/2013 on Behind the shirt +2
#34 - "Just about made my life?" Damn, his life m… 10/29/2013 on Kitty Purry 0
#96 - There's a vast difference between the Cuban Missile Crisis and… 10/29/2013 on Araska 0
#95 - They'd feel threatened to be sure, but realistically, it's sti…  [+] (2 new replies) 10/29/2013 on Araska 0
User avatar #97 - ubercookieboy (10/29/2013) [-]
America was having a proxy war with Russia at the time. Russia had no "reason" to start moving nuclear warheads to Alaska unless they were planning to attack.
User avatar #98 - raamageddon (10/29/2013) [-]
I'm not disagreeing with you in that aspect, but at the same time, there's still not anything that America could actually *do* about it. The only reason they could do anything about Cuba was because they had a bartering piece, where they had missiles placed in other countries aimed at Russia.

They could bitch up a storm about it, but they couldn't actually *do* anything is what I'm saying. There's a vast difference between allowing something, and being able to stop it. America wouldn't have "allowed" missiles in Russia, but unless they wanted to start an actual war, they couldn't force Russia to remove them. Cuba was all about posturing, and we were able to negotiate our way out of it. We couldn't do anything more about Russia putting nukes in Alaska than we could about the Berlin Wall. Not without actually starting something, but then it's on our heads.
#21 - It sure is. 10/29/2013 on Shit, it's what I'd do 0
#82 - Consider how useful it would've been to them if they'd kept it…  [+] (6 new replies) 10/29/2013 on Araska +2
User avatar #93 - ubercookieboy (10/29/2013) [-]
Putting nukes there would be like pointing a gun at someone.

If anything the Americans would feel threatened and may retaliate.
User avatar #95 - raamageddon (10/29/2013) [-]
They'd feel threatened to be sure, but realistically, it's still their land. It's not like they've mobilized into a different country, which has a very clear purpose. It's kind of like how we keep telling other countries, like North Korea, they're not allowed to have nuclear programs. Yeah, we tell them that, but it doesn't mean anything until we put action behind it.

America wouldn't need to "allow" it. It's still there.
User avatar #97 - ubercookieboy (10/29/2013) [-]
America was having a proxy war with Russia at the time. Russia had no "reason" to start moving nuclear warheads to Alaska unless they were planning to attack.
User avatar #98 - raamageddon (10/29/2013) [-]
I'm not disagreeing with you in that aspect, but at the same time, there's still not anything that America could actually *do* about it. The only reason they could do anything about Cuba was because they had a bartering piece, where they had missiles placed in other countries aimed at Russia.

They could bitch up a storm about it, but they couldn't actually *do* anything is what I'm saying. There's a vast difference between allowing something, and being able to stop it. America wouldn't have "allowed" missiles in Russia, but unless they wanted to start an actual war, they couldn't force Russia to remove them. Cuba was all about posturing, and we were able to negotiate our way out of it. We couldn't do anything more about Russia putting nukes in Alaska than we could about the Berlin Wall. Not without actually starting something, but then it's on our heads.
User avatar #90 - ronyx (10/29/2013) [-]
I don't think the US would've allowed it, same thing with sending missiles to cuba.
User avatar #96 - raamageddon (10/29/2013) [-]
There's a vast difference between the Cuban Missile Crisis and what could happen if Russia put nukes in a Soviet-owned Alaska. Putting your military elements in another country is a very, very intention-based threat. We wagged our fingers at Syria after they used chemical weapons on their own civilians. We told them before that doing so would be grounds for an attack. Instead, we just told them "Now don't do it again."

It's their country, and unfortunately, we can't realistically make a move to stop them without going into all-out war. We might not have tolerated nuclear weapons in Alaska, but what would we do? Tell them to leave? They don't have to do anything. The only reason they backed out of the Cuban Missile Crisis was because the US also had their own bombs in Russia's neighboring countries. Both of them agreed to remove the guns pointed at each other's heads, although only Russia followed through with it.

It's all about posturing.
#159 - Yeah. The Covenant B-Team was one of the reasons I got so bore… 10/28/2013 on RIP GTA IV 0
#157 - I actually like the Covenant. They were the main threat of the…  [+] (2 new replies) 10/28/2013 on RIP GTA IV 0
User avatar #158 - alstorp (10/28/2013) [-]
Man, the Covenant vs Human war lore was brilliant. Sad and brutal. Then came the shitty excuse for the storm Covenant.
User avatar #159 - raamageddon (10/28/2013) [-]
Yeah. The Covenant B-Team was one of the reasons I got so bored with Halo 4. You don't even get any explanation for who they are or why they're pissed over the course of the entire game. Y'know in the cutscene where you free the Didact, that's Jul 'Mdama yelling Didact in the background? I didn't. We aren't even told about 'Mdama unless we play SPARTAN Ops, and he never makes any kind of appearance in the Campaign. Not that it matters, the Covenant are entirely cannon fodder in Halo 4, just bad guys placed between you and the button that you need to push elsewhere in the level.

To be fair, it's in my understanding that the Storm Rifle was actually designed by ONI, hence why its shittiness. And the Storm Covenant as a whole have more or less been tricked. They were part of some colony that got separated, and had no real idea about the War. So when Jul comes in and tells them the "Gods" want Humanity dead, he's just done the same thing the Prophets did: Manipulated the unknowing masses for personal gain.

*Shrug* I run a Halo RP, so I unfortunately have to keep track of this shit. But most of us are more or less viewing the Post-War universe as non-canon at this point.
#155 - That's exactly why I don't want it. Cortana got blown the He…  [+] (4 new replies) 10/28/2013 on RIP GTA IV 0
#156 - alstorp (10/28/2013) [-]
I thought the quality died with Halo 3, where they went a little too far with the whole Cortana thing. I'm just not expecting realistic or good writing anymore.

It's a damn shame it had to end this way, though. It had such a huge potential.
User avatar #157 - raamageddon (10/28/2013) [-]
I actually like the Covenant. They were the main threat of the war for a quarter of a Century, but they get totally shoved aside in the games for tentacle-monsters and Beetle-borgs. Reach was great in that aspect, it actually focused on the Covenant as being something other than the secondary threat at the end of the day. Twenty-seven years of war, completely nullified in the course of three months.

From here on, yeah. The writing's gone, and so is the giving a damn. I'm still absolutely simmering with rage about how much of a failure the Champions Bundle was. They dangled new content in your face, then didn't even let you use it in what amounted to half the game. Don't tell me I can have ODST armor then not let me use it in SPARTAN Ops, the only place I even want to play online.
User avatar #158 - alstorp (10/28/2013) [-]
Man, the Covenant vs Human war lore was brilliant. Sad and brutal. Then came the shitty excuse for the storm Covenant.
User avatar #159 - raamageddon (10/28/2013) [-]
Yeah. The Covenant B-Team was one of the reasons I got so bored with Halo 4. You don't even get any explanation for who they are or why they're pissed over the course of the entire game. Y'know in the cutscene where you free the Didact, that's Jul 'Mdama yelling Didact in the background? I didn't. We aren't even told about 'Mdama unless we play SPARTAN Ops, and he never makes any kind of appearance in the Campaign. Not that it matters, the Covenant are entirely cannon fodder in Halo 4, just bad guys placed between you and the button that you need to push elsewhere in the level.

To be fair, it's in my understanding that the Storm Rifle was actually designed by ONI, hence why its shittiness. And the Storm Covenant as a whole have more or less been tricked. They were part of some colony that got separated, and had no real idea about the War. So when Jul comes in and tells them the "Gods" want Humanity dead, he's just done the same thing the Prophets did: Manipulated the unknowing masses for personal gain.

*Shrug* I run a Halo RP, so I unfortunately have to keep track of this shit. But most of us are more or less viewing the Post-War universe as non-canon at this point.
#125 - Meh. Armor abilities are too gimmicky, you can't hold any ammo…  [+] (6 new replies) 10/28/2013 on RIP GTA IV 0
User avatar #150 - alstorp (10/28/2013) [-]
I would get Halo 5, but fuck the Xbone. That's the only reason i'm not getting it. But the idea seems cool, though. Mister Chef finding a way to bring back Cortana. Brings some emotions to an otherwise cold war-machine.
User avatar #155 - raamageddon (10/28/2013) [-]
That's exactly why I don't want it. Cortana got blown the Hell up, and all traces of her existance were wiped out. But through some kind of bullshit Forerunner Magic, not only will she be back. She'll also be Human. Don't believe me? Look at how much she whines about not being Human over the course of Halo 4. You know what else the Composer was designed to do? It should have been able to turn an AI-- Already having been made from a sentient individual-- into an organic being again.

It's too little, too late as far as the Master Chief's "emotional rollercoaster" goes. He was a robot for three games and several books, and suddenly he's chatty and semi-emotional. He lost everyone he knew, as far as he was aware, during Reach, and he never so much as batted an eye. Suddenly his Pornbot goes kablooey and he's all teary-visored.

Load of barnacles. You can't have your character both-ways. He was a robot for three games, he can't just suddenly have downloaded "feelings.exe" while he was in cryo and suddenly become a Human and relatable character. Instead, it just leaves him sounding unauthentic and confused because he's a totally different person.

Halo's a got a great universe, but the fact that they make the story solely about the Master Chief drags it down immensely. There were twenty-seven years of war with the Covenant alone before the Fall of Reach that have been left almost utterly ignored. Why not try for Jericho VII? Or Paris IV? Let the Master Chief rot in outer space, there's limitless possibilities that're being sacrificed for him. For SPARTANs in general, honestly. Halo 3: ODST is almost my favorite simply because you DON'T play as the Chief, or any SPARTAN at all.

That said, I'll agree with you on the Xbox One. If I have any interest in it, it's so minimal it's microscopic. Halo 5 would be the only reason I'd want one, and even then? Well. You just read the above, so you can guess at my skepticalness about it.
#156 - alstorp (10/28/2013) [-]
I thought the quality died with Halo 3, where they went a little too far with the whole Cortana thing. I'm just not expecting realistic or good writing anymore.

It's a damn shame it had to end this way, though. It had such a huge potential.
User avatar #157 - raamageddon (10/28/2013) [-]
I actually like the Covenant. They were the main threat of the war for a quarter of a Century, but they get totally shoved aside in the games for tentacle-monsters and Beetle-borgs. Reach was great in that aspect, it actually focused on the Covenant as being something other than the secondary threat at the end of the day. Twenty-seven years of war, completely nullified in the course of three months.

From here on, yeah. The writing's gone, and so is the giving a damn. I'm still absolutely simmering with rage about how much of a failure the Champions Bundle was. They dangled new content in your face, then didn't even let you use it in what amounted to half the game. Don't tell me I can have ODST armor then not let me use it in SPARTAN Ops, the only place I even want to play online.
User avatar #158 - alstorp (10/28/2013) [-]
Man, the Covenant vs Human war lore was brilliant. Sad and brutal. Then came the shitty excuse for the storm Covenant.
User avatar #159 - raamageddon (10/28/2013) [-]
Yeah. The Covenant B-Team was one of the reasons I got so bored with Halo 4. You don't even get any explanation for who they are or why they're pissed over the course of the entire game. Y'know in the cutscene where you free the Didact, that's Jul 'Mdama yelling Didact in the background? I didn't. We aren't even told about 'Mdama unless we play SPARTAN Ops, and he never makes any kind of appearance in the Campaign. Not that it matters, the Covenant are entirely cannon fodder in Halo 4, just bad guys placed between you and the button that you need to push elsewhere in the level.

To be fair, it's in my understanding that the Storm Rifle was actually designed by ONI, hence why its shittiness. And the Storm Covenant as a whole have more or less been tricked. They were part of some colony that got separated, and had no real idea about the War. So when Jul comes in and tells them the "Gods" want Humanity dead, he's just done the same thing the Prophets did: Manipulated the unknowing masses for personal gain.

*Shrug* I run a Halo RP, so I unfortunately have to keep track of this shit. But most of us are more or less viewing the Post-War universe as non-canon at this point.
#106 - I want to thumb you up for this, but I'm still thumb-banned. … 10/28/2013 on RIP GTA IV +1
#104 - That is a false statement. Gears 2 was a good game, and while … 10/28/2013 on RIP GTA IV 0
#85 - Yeah. Provided that you don't have the proper tools, they can …  [+] (2 new replies) 10/28/2013 on RIP GTA IV 0
#86 - fractalius (10/28/2013) [-]
Yeah i read the books back in middle school but I still enjoyed the game and it's accuracy in other aspects
#87 - fractalius (10/28/2013) [-]
And I agree 3 has the overall best multiplayer. Although the most fun I had in any halo game was learning the glitch jumps in H2 where you'd do these specific movements and then crazy insane glitches would happen and we'd fuck with people online hard (This was after we both hit max rank which is based on skill not exp)

Although making a teleporter rollercoaster in H3 that ended in a small obstacle course which had a final teleporter that put you out of the map and into somewhere with snipers to pick off other people going through the roller coaster was also fun as fuck
#81 - Eh... I dunno, man. They're super-easy to kill in Halo 1. I me…  [+] (4 new replies) 10/28/2013 on RIP GTA IV 0
#82 - fractalius (10/28/2013) [-]
I meant in relation to Halo 2. I'm almost positive they are stronger in 1 than 2.

I actually think reach was a very well done game, but I still think 1 is better overall despite the brutes.
User avatar #85 - raamageddon (10/28/2013) [-]
Yeah. Provided that you don't have the proper tools, they can be more painful in 1 than 2.

Reach as a game is good, I agree. But if you know how the Fall of Reach originally went down, it becomes... Well, pretty lame. Originally Reach fell in a matter of hours, but the game changed it to a full month. You never go anywhere important in the game either, and there's no sense of urgency. There should be some level of downright desperation and panic, and it's just not there. Everyone always sounds... Almost bored.

Multiplayer-wise, I'll still take 3 any day. I never got to play 1 or 2's multiplayer, and I'm told they're good, but I've only played 3 forward.
#86 - fractalius (10/28/2013) [-]
Yeah i read the books back in middle school but I still enjoyed the game and it's accuracy in other aspects
#87 - fractalius (10/28/2013) [-]
And I agree 3 has the overall best multiplayer. Although the most fun I had in any halo game was learning the glitch jumps in H2 where you'd do these specific movements and then crazy insane glitches would happen and we'd fuck with people online hard (This was after we both hit max rank which is based on skill not exp)

Although making a teleporter rollercoaster in H3 that ended in a small obstacle course which had a final teleporter that put you out of the map and into somewhere with snipers to pick off other people going through the roller coaster was also fun as fuck
#77 - Multiplayer-wise, that may be true. I came to the series late …  [+] (14 new replies) 10/28/2013 on RIP GTA IV 0
User avatar #114 - alstorp (10/28/2013) [-]
I really liked Halo 4's campaign gameplay-wise. It was super fun to do it on Legendary.
User avatar #125 - raamageddon (10/28/2013) [-]
Meh. Armor abilities are too gimmicky, you can't hold any ammo, the Covenant are so lame it's not even funny, and the Prometheans are probably the single least fun thing to fight in any video game I've ever played. They're not hard, they're just annoying.

Halo 4 just felt like somebody took elements from Halo 3 and Reach, which could be amazing in theory, but then watered it down to be super-boring.

Honestly not even sure if I'm gonna get Halo 5. I probably will 'cause I'm a tool and I actually *need* to know about the story, but Halo 4 did not impress me whatsoever.
User avatar #150 - alstorp (10/28/2013) [-]
I would get Halo 5, but fuck the Xbone. That's the only reason i'm not getting it. But the idea seems cool, though. Mister Chef finding a way to bring back Cortana. Brings some emotions to an otherwise cold war-machine.
User avatar #155 - raamageddon (10/28/2013) [-]
That's exactly why I don't want it. Cortana got blown the Hell up, and all traces of her existance were wiped out. But through some kind of bullshit Forerunner Magic, not only will she be back. She'll also be Human. Don't believe me? Look at how much she whines about not being Human over the course of Halo 4. You know what else the Composer was designed to do? It should have been able to turn an AI-- Already having been made from a sentient individual-- into an organic being again.

It's too little, too late as far as the Master Chief's "emotional rollercoaster" goes. He was a robot for three games and several books, and suddenly he's chatty and semi-emotional. He lost everyone he knew, as far as he was aware, during Reach, and he never so much as batted an eye. Suddenly his Pornbot goes kablooey and he's all teary-visored.

Load of barnacles. You can't have your character both-ways. He was a robot for three games, he can't just suddenly have downloaded "feelings.exe" while he was in cryo and suddenly become a Human and relatable character. Instead, it just leaves him sounding unauthentic and confused because he's a totally different person.

Halo's a got a great universe, but the fact that they make the story solely about the Master Chief drags it down immensely. There were twenty-seven years of war with the Covenant alone before the Fall of Reach that have been left almost utterly ignored. Why not try for Jericho VII? Or Paris IV? Let the Master Chief rot in outer space, there's limitless possibilities that're being sacrificed for him. For SPARTANs in general, honestly. Halo 3: ODST is almost my favorite simply because you DON'T play as the Chief, or any SPARTAN at all.

That said, I'll agree with you on the Xbox One. If I have any interest in it, it's so minimal it's microscopic. Halo 5 would be the only reason I'd want one, and even then? Well. You just read the above, so you can guess at my skepticalness about it.
#156 - alstorp (10/28/2013) [-]
I thought the quality died with Halo 3, where they went a little too far with the whole Cortana thing. I'm just not expecting realistic or good writing anymore.

It's a damn shame it had to end this way, though. It had such a huge potential.
User avatar #157 - raamageddon (10/28/2013) [-]
I actually like the Covenant. They were the main threat of the war for a quarter of a Century, but they get totally shoved aside in the games for tentacle-monsters and Beetle-borgs. Reach was great in that aspect, it actually focused on the Covenant as being something other than the secondary threat at the end of the day. Twenty-seven years of war, completely nullified in the course of three months.

From here on, yeah. The writing's gone, and so is the giving a damn. I'm still absolutely simmering with rage about how much of a failure the Champions Bundle was. They dangled new content in your face, then didn't even let you use it in what amounted to half the game. Don't tell me I can have ODST armor then not let me use it in SPARTAN Ops, the only place I even want to play online.
User avatar #158 - alstorp (10/28/2013) [-]
Man, the Covenant vs Human war lore was brilliant. Sad and brutal. Then came the shitty excuse for the storm Covenant.
User avatar #159 - raamageddon (10/28/2013) [-]
Yeah. The Covenant B-Team was one of the reasons I got so bored with Halo 4. You don't even get any explanation for who they are or why they're pissed over the course of the entire game. Y'know in the cutscene where you free the Didact, that's Jul 'Mdama yelling Didact in the background? I didn't. We aren't even told about 'Mdama unless we play SPARTAN Ops, and he never makes any kind of appearance in the Campaign. Not that it matters, the Covenant are entirely cannon fodder in Halo 4, just bad guys placed between you and the button that you need to push elsewhere in the level.

To be fair, it's in my understanding that the Storm Rifle was actually designed by ONI, hence why its shittiness. And the Storm Covenant as a whole have more or less been tricked. They were part of some colony that got separated, and had no real idea about the War. So when Jul comes in and tells them the "Gods" want Humanity dead, he's just done the same thing the Prophets did: Manipulated the unknowing masses for personal gain.

*Shrug* I run a Halo RP, so I unfortunately have to keep track of this shit. But most of us are more or less viewing the Post-War universe as non-canon at this point.
#79 - fractalius (10/28/2013) [-]
Sorry I'm hella tired. I meant hunters not brutes.
User avatar #81 - raamageddon (10/28/2013) [-]
Eh... I dunno, man. They're super-easy to kill in Halo 1. I mean, you can one-shot 'em with a pistol or sniper. I think they're hardest in Reach. You can just hit them with everything you've got and it won't be enough.
#82 - fractalius (10/28/2013) [-]
I meant in relation to Halo 2. I'm almost positive they are stronger in 1 than 2.

I actually think reach was a very well done game, but I still think 1 is better overall despite the brutes.
User avatar #85 - raamageddon (10/28/2013) [-]
Yeah. Provided that you don't have the proper tools, they can be more painful in 1 than 2.

Reach as a game is good, I agree. But if you know how the Fall of Reach originally went down, it becomes... Well, pretty lame. Originally Reach fell in a matter of hours, but the game changed it to a full month. You never go anywhere important in the game either, and there's no sense of urgency. There should be some level of downright desperation and panic, and it's just not there. Everyone always sounds... Almost bored.

Multiplayer-wise, I'll still take 3 any day. I never got to play 1 or 2's multiplayer, and I'm told they're good, but I've only played 3 forward.
#86 - fractalius (10/28/2013) [-]
Yeah i read the books back in middle school but I still enjoyed the game and it's accuracy in other aspects
#87 - fractalius (10/28/2013) [-]
And I agree 3 has the overall best multiplayer. Although the most fun I had in any halo game was learning the glitch jumps in H2 where you'd do these specific movements and then crazy insane glitches would happen and we'd fuck with people online hard (This was after we both hit max rank which is based on skill not exp)

Although making a teleporter rollercoaster in H3 that ended in a small obstacle course which had a final teleporter that put you out of the map and into somewhere with snipers to pick off other people going through the roller coaster was also fun as fuck
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