Upload
Login or register

poleelop

Last status update:
-
Gender: male
Age: 20
Date Signed Up:5/29/2009
Location:AusFag
Stats
Content Ranking:#3545
Comment Ranking:#9313
Highest Content Rank:#3495
Highest Comment Rank:#1363
Content Thumbs: 212 total,  354 ,  142
Comment Thumbs: 4407 total,  4734 ,  327
Content Level Progress: 20% (2/10)
Level 20 Content: Peasant → Level 21 Content: Peasant
Comment Level Progress: 88% (88/100)
Level 238 Comments: Ambassador Of Lulz → Level 239 Comments: Ambassador Of Lulz
Subscribers:0
Content Views:43286
Times Content Favorited:7 times
Total Comments Made:643
FJ Points:4024
Favorite Tags: of (4) | best (3) | youtube (3) | again (2)
N/A

latest user's comments

#15 - Anyone have the original  [+] (4 replies) 06/25/2016 on Happiness +3
#19 - lotengo (06/25/2016) [-]
Original reich
User avatar
#22 - zzzanzitron (06/25/2016) [-]
do you have full size?
User avatar
#17 - arandomanon (06/25/2016) [-]
Probably, yes.
#18 - poleelop (06/25/2016) [-]
Ur a cheeeky one ill give you that
#18 - Ah ****, does that mean sun/moon are gonna be stupidly *******…  [+] (11 replies) 06/17/2016 on Directors for all the main... +7
User avatar
#87 - phantomonkey (06/17/2016) [-]
Yeah, it seems that way. The smart phone generation of kids can't handle games that take too much thought, so Gamefreak has to make the games easier if they want kids to actually complete the game.

It's also part of the reason the newer Pokemon games lack any real post-game. Kids these days I feel like an old man now... aren't going to continue playing a game after they beat it. They're going to move onto the next shiny thing within reach. So in the eyes of Gamefreak, "What's the point of making a post-game if only half of our demographic will actually play it?"
User avatar
#58 - kombee (06/17/2016) [-]
I think that's also simply part of their new business plan. I think they rely on keeping the product casual and relying on it's popularity to carry it to as many people as possible, adding to the fact that kids, which acts as potential investments and new fans for the media, are (traditionally seen atleast) more likely to pick a casual colorful game, than a difficult one. It's also the reason why they don't take big chances with the medium, or take advantage of new gameplay opportunities or neat ideas that could put the game on the next level. They're betting on tried and true and on appealing to the masses.

I can't say I like it personally, not that I disagree with the goal I just disagree with the way it's done, but I can't deny the fact that it seems to be working really well for them. Keeping the legacy of Pokemon for the most part intact seems to have done them great good.
User avatar
#23 - greyshirt (06/17/2016) [-]
Was it like that for everyone? I figured I fucked up by getting pokemon off my Y game.
User avatar
#28 - daringdestiny (06/17/2016) [-]
yeah it feels like the difficulty has been toned down the last few games, all my friends thought OR/AS was too easy
User avatar
#93 - iridium (06/17/2016) [-]
It's two things.

A: Exp share

B: By now everyone has played Pokemon enough that they understand the mechanics, but the games are generally designed for people with less experience.
User avatar
#97 - daringdestiny (06/17/2016) [-]
its not really an experience thing though because i went back and played one of the older games more recently and it didnt feel as easy as the newer ones
User avatar
#90 - vicetone (06/17/2016) [-]
It makes the story easier, but on the other hand the post game EV training and similar grinding MUCH more bearable. And to be fair all of the Pokemon game stories are non-challenging if you know what you're doing; the story is where it's at.
User avatar
#35 - satchamo (06/17/2016) [-]
I think the main reason might be in the originals, other trainers would have more than just 3 pokemon. I'm not sure, but I believe they made it so only you have 6 pokemon in your party, that alone made a huge difference.
If I am wrong, please correct me.
#48 - lemonpizzapie (06/17/2016) [-]
Personally, I think it's the changes to the EXP. Share. That made powerleveling really easy, since you essentially get 350% XP per fight, so you are never underlevelled.
User avatar
#40 - daringdestiny (06/17/2016) [-]
i dont remember what trainers had that well, but they made it super easy to level up a team of pokemon too, in or/as they changed it so you get the exp share sooner and it effects your entire team and is on by default when you get it. and in general it feels like you can get really strong really fast
#20 - anachronism (06/17/2016) [-]
X and Y were even easier, so I'd consider it an improvement.
#12 - If anyone wants to watch it, here's the link f…  [+] (4 replies) 06/13/2016 on Well that's one reason +10
#19 - MRfunnyFACE has deleted their comment.
#15 - nationalanthem (06/13/2016) [-]
Will. I. Am and Fergie was the creators of "Where is the love".. you know? when RnB used to be "good" by that i mean not entirely crap.
and then they went on to make such "hits" as "Fergalicious" and "Pump it"
frankly, this is embarrassing... Sell outs
#22 - anon (06/13/2016) [-]
BEP did a song called: Gone Going which is all about being anti-sellout and staying true to yourself. Oh the irony.
User avatar
#14 - daix (06/13/2016) [-]
The part from the content is at 1:27