Rank #33018 on SubscribersLevel 136 Comments: Respected Member Of Famiry
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|Date Signed Up:||8/09/2010|
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|Times Content Favorited:||94 times|
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latest user's comments
|#75 - Makes sense. Well, it's probably not best to stick around here… [+] (3 new replies)||06/18/2015 on funnyjunk's wet dream||+1|
|#70 - How did you even find this post? [+] (5 new replies)||06/18/2015 on funnyjunk's wet dream||0|
|#12 - Picture||06/17/2015 on For Neil, a future astronomer||+25|
|#48 - Lots of content here is reposted from reddit and a lot of FJer…||06/13/2015 on Reddit CEO pastes link to...||+6|
|#77 - Haha I know, but the actual file on the Kindle is usually a .m… [+] (1 new reply)||06/11/2015 on why||+1|
|#47 - Kindles use .mobi you casual. /s [+] (4 new replies)||06/11/2015 on why||+5|
|#27 - It probably ended up on reddit at some point in the repost-cha…||06/09/2015 on Dumblr||0|
|#61 - Yup, pretty much my thoughts on the topic. Another way to look…||04/28/2015 on Gaben, Our Savior||0|
|#59 - Staying true to your username I see. [+] (1 new reply)||04/28/2015 on Gaben, Our Savior||0|
|#34 - Industry standard is 70% of price goes to content creators (Ap… [+] (3 new replies)||04/27/2015 on Gaben, Our Savior||+1|
#53 - notwalkingwaffles (04/27/2015) [-]
Agreed. I have recently had my opinion put in doubt about this concept.
One of my friends proposed a scenario:
Say a musician writse a shitty song that promises to be long, but ends halfway 50 % of the time, and then one allows people to write over it, adding to it, remix it etc, as long as it's non-profit.
Then say the guy wants to make a profit off it.
Wouldn't it be fair to want a cut, seeing as how one made the original?
However, what's easy to agree on is, as you say, that the percentages are fucked.
#61 - painismysaviour (04/28/2015) [-]
Yup, pretty much my thoughts on the topic. Another way to look at it is outside just Bethesda/Skyrim and to consider the perspective of other games. If a company can make a profit from mods, I think they'll shift from just allowing mods and turning the other cheek, to actively fostering mod development and creating better tools and resources for modders. Maybe some pubs/devs might include mod support where they might not have seen the return on their investment (on making tools) before.
It's a complicated problem, and I think Valve missed the shot this time with the implementation but hopefully they listen to feedback and try again.