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|#1 - blackmail him||4 hours ago on ouch||0|
|#3 - my first thought was eww my second thought was that sandwich l…||18 hours ago on Arby's||0|
|#8 - i have no idea what all this zoey **** is [+] (6 new replies)||08/22/2014 on Hi||+1|
#11 - Kasura (08/22/2014) [-]
>SJW "games producer" creates a shit tier game called depression quest
>She then cheats on her bf with FIVE different KOTAKU games reviewers
>Surprise surprise, her games rated 10/10 by KOTAKU
>People are outraged as it shows how corrupt the review community is
>plus it shows she's a pretty terrible person
>all criticism is being purged off the Internet by SJW's and whiteknights
It's a sad day for gaming
|#1 - source [+] (1 new reply)||08/22/2014 on Nickelodeon has changed...||0|
|#34 - Picture||08/22/2014 on Boku no FBI||+5|
|#1 - morrowind is the best elderscrolls game [+] (14 new replies)||08/20/2014 on Oblivion vs. Skyrim||0|
#2 - pictureperfectt (08/21/2014) [-]
Anyway, while I agree with you in many aspects, I never thought Morrowind was that spectacular. I had the game when it first came out, but I always thought, in many but not all aspects, Daggerfall was a hell of a lot better. Now, to be fair, Morrowind was kickass for the fact that it was 3D instead of 2D, so that was a jump for many games including GTA and ES. However, many aspects were flawed, but it can be excused since it was an earlier game while not 15 years ago was still early enough that community testing was harder to accomplish. Something it definately lacked was the form of the quest marker, and let's face it, that thing is pretty fucking useful in most cases. Then again, some may see it as catering to the cashewls. Another was its speaking system and it's graphics were, for the time, on par with most, so nothing spectacular, but nothing bad also.
When it comes to story and quest elements, yes, Morrowind was pretty cool. But aside from that; mechanics, graphics, all of that, they were the best in the world. Morrowind even kicks Obilivion's ass in some ways. But to me, I consider it an on-par game at best...
To each his own, though.
#4 - qwertywtf (08/21/2014) [-]
The dungeons are better in my opinion. In Skyrim, the dungeons are linear, you walk in a line, solve some puzzles, then kinda go in a loop to arrive at the entrance. This is a wonderful mechanic gameplay wise. No backtracking through empty halls, none of that bullshit. But, it doesn't really make sense. Why would they build this place to where there's only one exit, and it's at the entrance, but there's this hidden way you have to pull a lever that moves a rock, what the fuck? How did they build the rock to be able to do that? Or just random caves that do that, that's a weird thing to occur naturally in nature. In Morrowind, they really feel like caves people just came and set up camp in. And the structures aren't just a long line with one route that pops you out at the beginning, it's a building that they hollowed out a cave, and built with a layout like an actual building that makes sense. There was stuff to explore. Also, in Skyrim, so many of the dungeons felt like the same thing. In Morrowind, it was like you were discovering something brand new in each one. I love that.
Basically, Morrowind is a better game mechanics wise, story wise (IMO), immersive feel and overworld and dungeon design. It and Skyrim are essentially two different games representing the cumulation of two different periods in gaming. It's not really fair to compare the two. I wish Bethesda would go back to making games like Morrowind, because getting more people involved in a game like that would be awesome. Based on Skyrim, and what I've seen of ESO, they are going to continue to make "casual" Elder Scrolls, partly because it's what sells and partly because it's easier to make. I don't want to rely on mods to make the best gaming experience possible. The only Morrowind mods I have is the graphical and visual overhaul that updates the graphics, fixes bugs, and adds nudity (I run around naked with my uncircumsized black dick). I like the vanilla being that good.
#16 - nahbro (08/21/2014) [-]
I get what you mean, but consider the following:
It's wartime at the moment, it makes sense to have a hidden entrance/exit. I don't recall of any caves without occupants having the hidden door either. What I didn't like were the doors that were completely impassable because they had a wooden bar across them. Sure, you can slash through a dragon's scales or solid daedric armour, but you can't smash down a wooden door with a wooden bar for a lock?
#13 - anonymous (08/21/2014) [-]
most of the dungeons I went through had another exit at the back though...
#3 - qwertywtf (08/21/2014) [-]
I liked not having a quest marker and no fast travel and jumping and walking faster used up fatigue, and not having enough fatigue meant you couldn't cast spells, because you were tired, like that makes so much sense. Those things and a lot of others just made it feel more realistic. I have only played Morrowind and Skyrim, and seen some Oblivion gameplay, so I'm not too experienced with TES series, but I get that Skyrim and Morrowind are essentially completely different kinds of game.
Skyrim is a lot more of a modern game, it's more about fun than anything, and I kind of agree about the catering to casuals thing, but not in the typical sense. The people who made were playing modern games, and they essentially made the Elder Scrolls version of modern gaming. There's nothing wrong with that, and it is fun. But holy shit, Morrowind immerses you in this world, you have to use so much more thought to figure out where to go and what to do, and the whole warring factions, and racism, and the fatigue system and dialogue system are all so wonderfully immersive. Like, in Skyrim, Nords hate elves, especially High Elves, but as a High Elf, you can be a Stormcloak. I remember not being able to join a faction in Morrowind because I wasn't a Dark Elf, and I liked that. You had to live a lot more with who you are and the character you created. You feel a lot more like the prisoner who arrived on a ship and is now making his way through the land, using his own intelligence to try and figure out what's best for you. You CAN offend people if you're an ass to them, and they'll stop talking to you, or refuse to sell to you, all kinds of things. It's fun being a dick with no consequences, but I also like you having to ask yourself, is it worth it? I just like Morrowind better as a world that you get involved in. I agree also, the mechanics are far superior. I'll talk about another thing I liked about it in my next comment.
#7 - anonymous (08/21/2014) [-]
My opnion on all those games:
None of those games are alike, they couldn't be more different, they changed so drastcally over every game that came out that I could't believe that Oblivion and Skyrim came from the same makers. Those games are all awesome on in their own way, I lvoe every single one of them and I love playing them, it isn't like Ac where you are bascially playing with an upgraded version from the previous game, you are playing a completly different game, I played oblivion and comparing it to skyrim was like comparing an apple to a pear, there are giant differences in those two games a lone (I will mostly talk about those two games because I have been playing those more recently than Morrowind) In oblivion has a completly diffrent feeling to it than skyrim. And Oblivion has a also a complelty diffrent feeling to it than Oblivion and so on, I love all of those games, I don't care about what other people say, they are all fatastic, a whole world laying at your feet..CONT_
#19 - anonymous (19 hours ago) [-]
Morrowind has a completly different feel to it than Oblivion (Had to fix that)
#8 - anonymous (08/21/2014) [-]
TINUED: I was playing oblivion a few months back and became slighlty bored (The quest in my journal sounded boring so...Nope) So I played Skyrim, while playing skyrim I realised that even hough both games are tied together by lore, and shit, it wasn't the same feeling to it.
Let me compare and find the differences in those games nowI will as already sai NOT include Morrowind.)
In the start of the game you choose looks, name and gender of you character, but you also choose a few things that determine your playstyle over the course of the game, if you choose Thief ad birthsign you will most likely end up playing a stealthy character. Getting a "promotion" in guild is vastly different than in skyrim, you get different titles for everytime you get promoted.
There are allot more NPC's it's hard to remeber them all by name but they all work nicely in a province filled with people.
You have allot of spells and stuff to choose from, so many spells, some are made just for CONT_
#9 - anonymous (08/21/2014) [-]
INUED: some are just made available for some guilds (DB) The quest lines (LIke for the DB) are allot longer, which I really like. The build-up of the dungeons isn't bad but more like irritating at some points, and the fact that you have to walk the WHOLE way back you just came from is annoying, and takes away from some of the fun. Also the fact that there are tons of loading sceens is slightly irritating. To enter the Cheydinhal sanctuary alone you have to go through 3 loading screens.But Oblivion also has beautiful, awesome towns, I love those, there is allot to see and there are more than just three houses for NPC's, there are tons of different houses, shops(GOD I LVOE THOSE SHOPS! Why didn't they have those is Skyrim?) and shits to explore, one could stay hours in a town and not get bored. And also the DLC's were exiting, I loved the Shivering isles expasion pack and (Even though I didn't want to shame skyrim) I was really dissapointed when I first entered Apocrypha.
#10 - anonymous (08/21/2014) [-]
But in Oblivion you aslo don't have that much of a choice in fighting style (You know what I mean bro) And the fame and infamy point system was really awesome.
Also, I might add, I loved how you could sell stolen shit to fences all over Cyrodiil, in the thieves guild.
Now let's go over to skyrim:
Just like in Oblivion you start, making your character, but the game doesn't force you to choose a class from the start, you have the freedom of changing play style whenever you want, maybe you start of, as a mage, but you later decide you would rather fight with war hammer and heavy armour. The way you got promoted in skyrimw as you just rolled with it, the guild quest lines weren't really that hard to finnish and you did not get a specific name for the position you were currently. (A pity if they ask me) The questlines were allot shorter, which didn't necersarilly mean they were bad. (I enjoyed most of them)
The skyrim NPC's are allot less common and the whole world seems CON_
#12 - anonymous (08/21/2014) [-]
TINUED: world seems kinda empty, but at the same it fits to the whole world, the country is suffering under the war, many people died in the great war, and so there are less people. BUT, the town are so small, it, even solitude or WIndhelm, which are supposed to really big cities would easily fit in the imperial city, no small shops and the towns in itself all seemed far to small for all the people living there (Or who would have lived there if it would be a real town, just check a little on google, you will understand what I mean) Still, the town are beautifully made (even if a bit small and empty) and the NPC's are ok (But the fucking voice actors...GAHHH!) The dungeons, in my opnion weren't poorly, or to easlily made, (I know allot of people have been complaining on them.) They are maybe made easier, but that's aslo because some people complained anout the whole, several loading screen for one dungeon thing, and that they didn't want to go ALL the way back the way they came... CON_
#14 - anonymous (08/21/2014) [-]
The dlc's for skyrim, I loved them, even if I said I didn't like apocrypha (I really don't) I still loved visiting solstheim again (And Master Neloth, that Fucker cheated fricking death, that's mah man)
I loved ALL of the TES games, and I loved playing them when ever I am bored, noone of them are alike, and that's why I love them so goddamn much.
TLR The games are different
Here have a Sweetroll:
|#12 - i found that cazadors were only difficult in groups||08/20/2014 on Just Fallout Things Comp pt1||0|
|#2 - nice try angel||08/20/2014 on nope i'm good||0|
|#1 - relevant image||08/20/2014 on Non ruining tit-le(desc.)||0|
|#4 - YOU ARE NOT PREPARED! [+] (1 new reply)||08/19/2014 on Wallpaper dump||0|
#11 - anonymous (08/20/2014) [-]
Man, I miss old WoW
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