mhden

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latest user's comments

#36 - In greece we have like 0.40 the small ones and 0.70 the big on… 8 hours ago on its the little things that... 0
#10 - What , you want my green thump Op ? Maybe its under the so… 01/23/2015 on When you're a new user on FJ 0
#116 - While what you say is true about Sakura being contolled by Chi…  [+] (1 new reply) 01/21/2015 on A great read 0
#117 - bluemagebrilly (01/21/2015) [-]
You realize she was hurting Wood, right? If she punched through iron sand and obliterated it, that'd be one thing. But she punched through wood and stone. While the area of effect was big, it wasn't that impressive. Almost anyone could have done that. Maybe not as easily, but considering the other Ninja's techniques, they'd have done just as well. Temari alone could have cut the puppets to pieces with one swing of her fan.

It's Tsunade, by the by, not Chunade.

The only reason Sakura had better 'control' is because she had almost no chakra at all. It's way easier to control a bottle of water over controlling a lake. The only point where Sakura had chakra levels near or above Tsunade was when the plot "needed" it and had her activate Tsunade's crystal on her own head. It was probably mentioned how long she charged that thing for, but it's likely she started charging it sometime after the Sasori arc.

Which still isn't impressive. You can pour a thousands of water bottles to eventually get a lake, after all. Everyone behind her probably could have filled that thing ten fold in the same time. Probably more.

Her DPS, physical or otherwise, was not high... Not if you count actually hitting a human enemy at least. Rocks and wood aren't quite that hard to punch through.
#28 - I didnt even know Dark samus existed , what is her story ?  [+] (10 new replies) 01/21/2015 on Theres a dark side of... +1
#31 - Ulmer (01/21/2015) [-]
The main antagonist of the Prime series is actually a highly radioactive, mutagenic substance known as Phazon. Phazon originates from the planet Phaaze, which is a living organic planet that seeks to reproduce itself by impregnating other planets with leviathan seeds of Phazon. Kinda like the Kraang from TMNT if it was all the Mutagen's doing. Anyway, at the core of each Phazon seed implanted in a planet is a protector being that the Phazon mutated to be its super powered bitch. In Metroid Prime, the first of the series, the Phazon's guardian was incidentally a metroid, Metroid Prime Pic for reference: vignette2.wikia.nocookie.net/metroid/images/0/05/Metroid_prime_encounter_phazon_infusion_chamber.jpg/revision/latest?cb=20130112223220 . During the events of Prime, Samus' suit was temporarily infected with Phazon, making it a badass red and black pallet and removing the damaging effect of Phazon. At the last second as Metroid Prime is dying, it sucks the Phazon out of Samus' powersuit. As we know, Samus' suit is itself bio-organic and holds her DNA. From the gooey pool of dead Metroid Prime, Prime resurrects itself as Dark Samus, a Phazon copy of Samus. Dark Samus kicks ass and takes names, and eventually becomes the avatar of Phaaze, making sure the living planets bidding is done with almost a religious fanaticism.

TL;DR: she's a mutant copy of Samus that is representative of an evil living planet of mutagen.
User avatar #30 - internetexplain (01/21/2015) [-]
I think she's living phazon or some shit.
User avatar #32 - Ulmer (01/21/2015) [-]
Look above your comment.
User avatar #33 - internetexplain (01/21/2015) [-]
TFW my TL;DR is shorter than yours.
#34 - Ulmer (01/21/2015) [-]
#36 - internetexplain (01/21/2015) [-]
#37 - Ulmer (01/21/2015) [-]
#39 - internetexplain (01/21/2015) [-]
#40 - Ulmer (01/21/2015) [-]
Thanks for clarifying for me.
#45 - internetexplain (01/21/2015) [-]
you're welcome.
#45 - ******** . If he had done that the whole seri…  [+] (3 new replies) 01/21/2015 on A great read +2
#51 - bluemagebrilly (01/21/2015) [-]
Fanfiction with Naruto is great, I have to admit. Kishi out did himself with the universe he created. It has so much potential that he just kind of tossed to the side.

Sakura did have the potential to be very useful, don't get me wrong. The problem was more so of Kishi's writing than anything the character was at fault with. It was like he couldn't understand how to make her useful.

Using Sasori as an example is bad though, in my opinion, because 95% of the fight she was under Chiyo's control and had no real impact other than healing Kankuro from the poison. The fight after that she did take out a few puppets, but it was implied by Chiyo that Sasori could have killed them both, but didn't want to.
User avatar #116 - mhden (01/21/2015) [-]
While what you say is true about Sakura being contolled by Chiyo , the fact still remains Sakura's Physical DPS was fucking OP compared to the rest of the people shown up untill Pain . The whole Sasori arc made it clear that she had the DAMAGE to 1 shot EVERYTHING if she properly connected ,but lacked the know how , something we expected since she was training under Chunade , and knowing Chunade she probably made her heal people more than having actual combat training .

More than that , it had been mentioned countless times how she was way better than Chunade in Chakra controll and that she COULD become even stronger ,as well as been a better healer . And we see what ? Not a single special teqnique out of her ,
other that been a Chakra battery she was completely useless . Way to throw a perfectly viable character in the garbage just for fanservice.
#117 - bluemagebrilly (01/21/2015) [-]
You realize she was hurting Wood, right? If she punched through iron sand and obliterated it, that'd be one thing. But she punched through wood and stone. While the area of effect was big, it wasn't that impressive. Almost anyone could have done that. Maybe not as easily, but considering the other Ninja's techniques, they'd have done just as well. Temari alone could have cut the puppets to pieces with one swing of her fan.

It's Tsunade, by the by, not Chunade.

The only reason Sakura had better 'control' is because she had almost no chakra at all. It's way easier to control a bottle of water over controlling a lake. The only point where Sakura had chakra levels near or above Tsunade was when the plot "needed" it and had her activate Tsunade's crystal on her own head. It was probably mentioned how long she charged that thing for, but it's likely she started charging it sometime after the Sasori arc.

Which still isn't impressive. You can pour a thousands of water bottles to eventually get a lake, after all. Everyone behind her probably could have filled that thing ten fold in the same time. Probably more.

Her DPS, physical or otherwise, was not high... Not if you count actually hitting a human enemy at least. Rocks and wood aren't quite that hard to punch through.
#397 - Thought from a gameplay prospective i can see were you are com…  [+] (2 new replies) 01/20/2015 on PC Mustard Rice 0
User avatar #414 - questionableferret (01/20/2015) [-]
(Thanks for not being a douche about this discussion. People these days act like cunts over nothing. I like you.)
User avatar #413 - questionableferret (01/20/2015) [-]
Active Camouflage and Overshield last appeared in Halo 3 if I remember right. Halos Reach and 4 had armour abilities and invisibility was one of them. Halo 5 is thankfully dropping those so maybe the Overshield/Active Camouflage power-ups will make a return.

And yeah, I absolutely agree with you. Those are the mechanics that draw me into Halo like no other shooter and the depth and complexity of the game really appeals to me in a way no other shooter does. Not even Team Fortress has the same appeal and it has a similar focus on verticality (though to a far lesser extent).

And I won't call you a hypocrite for saying you like 'realistic' games. All games are simulated realism to some degree, saying you like it further down the scale than others doesn't bug me. (I'm not petty like some cunts.)

The word 'freedom' really does epitomise Halo. You have so many options and you can switch them out on the fly for weapons your opponents drop or that spawn on the map. The gravity physics and grav-lifts make manouvering around the maps a delight and give you a ton of different angle to play at your enemy from... it's a great game that has such depth to it's basic gameplay and that is expanded upon through an obscene amount of customisability. As a guy who adores that kind of versatility in gaming I'm not surprised that Halo is the only game that does it... it's got the monopoly on that market.

The grittier and more realistic shooters are more twitchy and don't appeal to me, but I can see how they do to others. The gameplay is less about problem-solving during the fights and more about doing it before the fights happen. About reflexes and such. Those are still extant in the Halo games but the shields make the games more forgiving on that front, which I'm sure puts people off. Plus there's the aesthetic. Halo maps are designed for gameplay first and the aesthetics are introduced later, leading to some pretty abstract maps. There's realism to them but making sense comes after making fun in their books, and that appeals to me.

It's not just Halo though. Criminal though it is to say...

Fable > Dark Souls
Warcraft > Elder Scrolls

Gameplay-wise I prefer the first fable to Dark Souls. I prefer the world too. I love tounge-in-cheek satire and absurdism and I dislike dark, gritty, gothic realism. I appreciate Dark Souls, but I don't like playing it. Not because I find it hard (it's easy once you've got the knack) but because I find it grim and dull to look at and it's lore is less appealing to me.

And with all the depth of the Elder Scrolls series how can I put something as dumb and shallow as Warcraft above it? Well... Elder Scrolls paints a far more 'realistic' world, but Warcraft is a 'heroic' world. Warcraft is filled with great heroes and epic struggles and though Blizz lost their way a little they're getting back on their feet.

Bethesda though? I can't remember any characters from the last two Elder Scrolls games that I remember or care about besides Sheogorath... and that's probably only because he likes cheese so much. Elder Scrolls paints such a great world and proceeds to fill it with people who I just don't want to be around...

Halo vs the other shooters is the same. I can't tell you how little of a shit I give about most shooter characters but Sgt. Johnson fucking OWNS! www.youtube.com/watch?v=bBDT0tgzzBk

You get the idea. I don't mean to shit on you or the things you like or anything, but I appreciate the depth and range of Halo gameplay over most other shooters. It's generally slower and it can be frustrating because of how forgiving it can be (similar to how unforgiving other shooters can be) but... you get the idea.
#347 - So you like Halo not because it is an FPS , but it is an FPS t…  [+] (4 new replies) 01/20/2015 on PC Mustard Rice 0
User avatar #361 - questionableferret (01/20/2015) [-]
No, I like Halo because it's an FPS. I like it even more because it does platforming right. (And I cream my tits over the customisability of the game.) Even if you removed the platforming from Halo the gameplay elements (though lesser for the loss) would still be strong enough to support fun and balanced gameplay. However the inclusion of platforming elements and verticality in the Halo series is something most other FPS don't do and they are often lesser for that.

Another element besides platforming that Halo does right is the health system. The regenerating health is one of the biggest factors in the low skill-floor and high skill-cieling of the game. It makes it harder to die but also harder to kill other people. It forces you to problem-solve and think on the fly more-so than other games. It's not a LOT of problem-solving, but it's enough to make each encounter in Halo feel different to the last and to give you options to retreat once you get fired upon, allow you to play decoy changes the way certain weapon-types affect the person being shot-at, rewards accuracy with the sniper-rifle as opposed to most hits being 1-hit-kills like in most games, you get the idea. It is such a basic feature but it adds so much to the gameplay.

As for Titanfall? Well it's heavily lacking the customisability. Last time I got a look at it it didn't even have custom lobbies, let alone a map-editor. It's gameplay certainly adds verticality into the mix but it does so in a cheap and simple way that offers very little reward for skill. It makes getting around the map much easier, but it makes it far too easy. And then there are the titans. Holy shit those things are a good idea... in concept. Far less-so in practice. What they end up being is just less-mobile, more deadly versions of your FPS character. They walk around and mow the shit out of most pedestrians (though the verticality comes in handy when jumping on their backs, but then again it's so easy to do due to the power of that vertical movement that everyone ends up doing it unless your Titan isn't surrounded by buildings) but they spend most of their time being caught-up in fights against other Titans. It just separates the game into 'Titans fighting each other' and 'pedestrians fighting each-other' and the Titans go down far too easily to a skilled pedestrian opponent.

Compare that to the vehicle system in Halo. The vehicles add so much more versatility to the way you're meant to play the game. The Warthog is fantastic for map control but is fragile so if it stops moving for long enough it's gonna end up getting stuck and exploding. The Scorpion is a powerhouse but is really vulnerable to being boarded/bombed by enemy troops. The Banshee is great for dominating maps but it's continual forwards momentum leaves you vulnerable when manoeuvring and constantly brings you closer to the enemy who can skyjack you. And that jacking is another thing that Titanfall lacks and it pertains to map-control. You can destroy enemy vehicles but you can take them for yourself too, which throws the map-control dynamic into the hands of the opposing team. Plasma-Pistols are supremely effective tools at de-powering vehicles, so every moment you're in a vehicle you're at risk of just handing the power-dynamic over to the enemy.

And it's not just the vehicles that change hands, it's the weapons. Map-spawned weapons force players to move around the map to keep possession of the power-weapons and when they're killed the weapons often end up in the hands of the people that killed them. Power in Halo matches constantly flits from one team to the other and the game is about tactically maintaining/stealing that power.

Titanfall really just comes down to 'Kill the the titans first, then kill the people.' The verticality isn't as rewarded as Halo's more limited platforming system that rewards you for being able to overcome the limitations far more than Titanfall's hyper-forgiving system does.
User avatar #397 - mhden (01/20/2015) [-]
Thought from a gameplay prospective i can see were you are comming from , i will tell you my opinion . You are WAY to good at halo to give other FPS a fair trial .
You have adopted to the "halo" way of thinking were you must always be thinking of the maps weapon and vehicle spawn location aswell as the added buffs ( or did they remove them ,like invisibility extra armor etc , i havent plaied halo in years and you didnt seem to mention them ) . Remove some of those parts from a game and you start to feels like something is missing ,so the game automaticaly becomes worse than halo to you .But you must understand , its OBVIUS that many mechanics that halo has will not be existend in other games , thats what makes it "unique" as a game.

Also I am a more of a "realistic gamer" so most the things you have pointed out arent realy a problem to me . And yes before you say how i am hypocrite and mention the health system in FPS is anything BUT realistic , especialy in the COD series,i will say ... touche , but you realy cant do much about that part .

And as of the MAP editor , like i said is something that MOST Fps dont have at all .
Halo is realy maybe alone on this . It has kept the freedom to make your own shit .
So i can give it that much .




User avatar #414 - questionableferret (01/20/2015) [-]
(Thanks for not being a douche about this discussion. People these days act like cunts over nothing. I like you.)
User avatar #413 - questionableferret (01/20/2015) [-]
Active Camouflage and Overshield last appeared in Halo 3 if I remember right. Halos Reach and 4 had armour abilities and invisibility was one of them. Halo 5 is thankfully dropping those so maybe the Overshield/Active Camouflage power-ups will make a return.

And yeah, I absolutely agree with you. Those are the mechanics that draw me into Halo like no other shooter and the depth and complexity of the game really appeals to me in a way no other shooter does. Not even Team Fortress has the same appeal and it has a similar focus on verticality (though to a far lesser extent).

And I won't call you a hypocrite for saying you like 'realistic' games. All games are simulated realism to some degree, saying you like it further down the scale than others doesn't bug me. (I'm not petty like some cunts.)

The word 'freedom' really does epitomise Halo. You have so many options and you can switch them out on the fly for weapons your opponents drop or that spawn on the map. The gravity physics and grav-lifts make manouvering around the maps a delight and give you a ton of different angle to play at your enemy from... it's a great game that has such depth to it's basic gameplay and that is expanded upon through an obscene amount of customisability. As a guy who adores that kind of versatility in gaming I'm not surprised that Halo is the only game that does it... it's got the monopoly on that market.

The grittier and more realistic shooters are more twitchy and don't appeal to me, but I can see how they do to others. The gameplay is less about problem-solving during the fights and more about doing it before the fights happen. About reflexes and such. Those are still extant in the Halo games but the shields make the games more forgiving on that front, which I'm sure puts people off. Plus there's the aesthetic. Halo maps are designed for gameplay first and the aesthetics are introduced later, leading to some pretty abstract maps. There's realism to them but making sense comes after making fun in their books, and that appeals to me.

It's not just Halo though. Criminal though it is to say...

Fable > Dark Souls
Warcraft > Elder Scrolls

Gameplay-wise I prefer the first fable to Dark Souls. I prefer the world too. I love tounge-in-cheek satire and absurdism and I dislike dark, gritty, gothic realism. I appreciate Dark Souls, but I don't like playing it. Not because I find it hard (it's easy once you've got the knack) but because I find it grim and dull to look at and it's lore is less appealing to me.

And with all the depth of the Elder Scrolls series how can I put something as dumb and shallow as Warcraft above it? Well... Elder Scrolls paints a far more 'realistic' world, but Warcraft is a 'heroic' world. Warcraft is filled with great heroes and epic struggles and though Blizz lost their way a little they're getting back on their feet.

Bethesda though? I can't remember any characters from the last two Elder Scrolls games that I remember or care about besides Sheogorath... and that's probably only because he likes cheese so much. Elder Scrolls paints such a great world and proceeds to fill it with people who I just don't want to be around...

Halo vs the other shooters is the same. I can't tell you how little of a shit I give about most shooter characters but Sgt. Johnson fucking OWNS! www.youtube.com/watch?v=bBDT0tgzzBk

You get the idea. I don't mean to shit on you or the things you like or anything, but I appreciate the depth and range of Halo gameplay over most other shooters. It's generally slower and it can be frustrating because of how forgiving it can be (similar to how unforgiving other shooters can be) but... you get the idea.
#323 - What are you talking about ? Whats a weeaboo game ? Like M…  [+] (1 new reply) 01/20/2015 on PC Mustard Rice 0
User avatar #325 - Johnsfer (01/20/2015) [-]
A japanese game like Blazblue, Guilty Gear, Neptunia, Final Fantasy X HD
#283 - Did you even HALO CE ? And spending over 300 euro or dollars …  [+] (6 new replies) 01/20/2015 on PC Mustard Rice 0
User avatar #333 - questionableferret (01/20/2015) [-]
I did and I maintain my viewpoint that the controller was better for the gameplay. Unlike most shooters Halo focuses heavily on the platforming element of moving around the stage and over time the amount of utilities with the game have increased to the point where the keyboard just does not keep up with the controller with regards to versatility and ease of use. Plus, I like to move around when I play and when I'm on my computer I'm anchored to the desk by the keyboard/mouse. It's less of an issue with gamepad support but that's not a multiplayer thing.

Also, I got a Ps3 just last year for £100 just so I could play the Ratchet & Clank games and a few others. We might be brothers.

Okay, fine I'll concede that there are so many different genres of shooter that Halo isn't the universal best but those last 3 lines of yours I dispute fully. Halo's gameplay has a very low skill floor. It is not difficult to get into, however it has a very high skill ceiling, meaning it is difficult to be amongst the best at the game. It's not the most difficult shooter by any means but it's one of the easiest to just pick up and play.

However, it's focus upon balanced arena-style gameplay along with creative fun-focused side-options leaves Halo as one of the most versatile shooters on the market. None of the shooters you mentioned there have the same customisability as Halo, what with it's wide array of gameplay options and versatile map-editor, and none of them are as well balanced as Halo either. Arma is the most realistic, CoD rewards lone-wolf tactics the most, Borderlands has the most variety of weapons, Battlefield has the biggest scope, but none of them come close to what you can do with Halo.

The best part of Halo is the range and variety of things you can do in the game and how the community continually comes up with new, exciting ways to play. Hell, I got more than £300's worth of fun out of Halo 3 on its own, but I made friends there that carried over into lots of other games and I had a blast playing with them in numerous other titles.

Does that mean I own an Xboner? Pah! Not yet. I'm waiting for Halo 5 to come out, if at all, and I'm banking on the price being better by that time. But I still defend console gameplay because of the intense enjoyment I get out of the controller-based combat. They're not even close to what the PC can do, but that's not an experience I could have on a PC even if Halo was ported over like it was in the old days.
User avatar #347 - mhden (01/20/2015) [-]
So you like Halo not because it is an FPS , but it is an FPS that has done Platforms right .
I hear you and i raise you Titanfall .

The only GOOD part i can give to Halo is the MAP Editor since its one of the two most asked things the pc fps community has fought over on COD to get .We were even promised multiple times that we would get "mod tools".
Fake promises that were never kept . The other being Dedicated servers that we complitely lost forever ,because lets be honnest , dedicated servers would mean CRACKED games ,so at some point during 2011 we completely accepted that fate.
RIP IW4M , FourDeltaOne and AlterIW .


Also you make friends werever you go , be it steam ,xboxlive or psnet .

User avatar #361 - questionableferret (01/20/2015) [-]
No, I like Halo because it's an FPS. I like it even more because it does platforming right. (And I cream my tits over the customisability of the game.) Even if you removed the platforming from Halo the gameplay elements (though lesser for the loss) would still be strong enough to support fun and balanced gameplay. However the inclusion of platforming elements and verticality in the Halo series is something most other FPS don't do and they are often lesser for that.

Another element besides platforming that Halo does right is the health system. The regenerating health is one of the biggest factors in the low skill-floor and high skill-cieling of the game. It makes it harder to die but also harder to kill other people. It forces you to problem-solve and think on the fly more-so than other games. It's not a LOT of problem-solving, but it's enough to make each encounter in Halo feel different to the last and to give you options to retreat once you get fired upon, allow you to play decoy changes the way certain weapon-types affect the person being shot-at, rewards accuracy with the sniper-rifle as opposed to most hits being 1-hit-kills like in most games, you get the idea. It is such a basic feature but it adds so much to the gameplay.

As for Titanfall? Well it's heavily lacking the customisability. Last time I got a look at it it didn't even have custom lobbies, let alone a map-editor. It's gameplay certainly adds verticality into the mix but it does so in a cheap and simple way that offers very little reward for skill. It makes getting around the map much easier, but it makes it far too easy. And then there are the titans. Holy shit those things are a good idea... in concept. Far less-so in practice. What they end up being is just less-mobile, more deadly versions of your FPS character. They walk around and mow the shit out of most pedestrians (though the verticality comes in handy when jumping on their backs, but then again it's so easy to do due to the power of that vertical movement that everyone ends up doing it unless your Titan isn't surrounded by buildings) but they spend most of their time being caught-up in fights against other Titans. It just separates the game into 'Titans fighting each other' and 'pedestrians fighting each-other' and the Titans go down far too easily to a skilled pedestrian opponent.

Compare that to the vehicle system in Halo. The vehicles add so much more versatility to the way you're meant to play the game. The Warthog is fantastic for map control but is fragile so if it stops moving for long enough it's gonna end up getting stuck and exploding. The Scorpion is a powerhouse but is really vulnerable to being boarded/bombed by enemy troops. The Banshee is great for dominating maps but it's continual forwards momentum leaves you vulnerable when manoeuvring and constantly brings you closer to the enemy who can skyjack you. And that jacking is another thing that Titanfall lacks and it pertains to map-control. You can destroy enemy vehicles but you can take them for yourself too, which throws the map-control dynamic into the hands of the opposing team. Plasma-Pistols are supremely effective tools at de-powering vehicles, so every moment you're in a vehicle you're at risk of just handing the power-dynamic over to the enemy.

And it's not just the vehicles that change hands, it's the weapons. Map-spawned weapons force players to move around the map to keep possession of the power-weapons and when they're killed the weapons often end up in the hands of the people that killed them. Power in Halo matches constantly flits from one team to the other and the game is about tactically maintaining/stealing that power.

Titanfall really just comes down to 'Kill the the titans first, then kill the people.' The verticality isn't as rewarded as Halo's more limited platforming system that rewards you for being able to overcome the limitations far more than Titanfall's hyper-forgiving system does.
User avatar #397 - mhden (01/20/2015) [-]
Thought from a gameplay prospective i can see were you are comming from , i will tell you my opinion . You are WAY to good at halo to give other FPS a fair trial .
You have adopted to the "halo" way of thinking were you must always be thinking of the maps weapon and vehicle spawn location aswell as the added buffs ( or did they remove them ,like invisibility extra armor etc , i havent plaied halo in years and you didnt seem to mention them ) . Remove some of those parts from a game and you start to feels like something is missing ,so the game automaticaly becomes worse than halo to you .But you must understand , its OBVIUS that many mechanics that halo has will not be existend in other games , thats what makes it "unique" as a game.

Also I am a more of a "realistic gamer" so most the things you have pointed out arent realy a problem to me . And yes before you say how i am hypocrite and mention the health system in FPS is anything BUT realistic , especialy in the COD series,i will say ... touche , but you realy cant do much about that part .

And as of the MAP editor , like i said is something that MOST Fps dont have at all .
Halo is realy maybe alone on this . It has kept the freedom to make your own shit .
So i can give it that much .




User avatar #414 - questionableferret (01/20/2015) [-]
(Thanks for not being a douche about this discussion. People these days act like cunts over nothing. I like you.)
User avatar #413 - questionableferret (01/20/2015) [-]
Active Camouflage and Overshield last appeared in Halo 3 if I remember right. Halos Reach and 4 had armour abilities and invisibility was one of them. Halo 5 is thankfully dropping those so maybe the Overshield/Active Camouflage power-ups will make a return.

And yeah, I absolutely agree with you. Those are the mechanics that draw me into Halo like no other shooter and the depth and complexity of the game really appeals to me in a way no other shooter does. Not even Team Fortress has the same appeal and it has a similar focus on verticality (though to a far lesser extent).

And I won't call you a hypocrite for saying you like 'realistic' games. All games are simulated realism to some degree, saying you like it further down the scale than others doesn't bug me. (I'm not petty like some cunts.)

The word 'freedom' really does epitomise Halo. You have so many options and you can switch them out on the fly for weapons your opponents drop or that spawn on the map. The gravity physics and grav-lifts make manouvering around the maps a delight and give you a ton of different angle to play at your enemy from... it's a great game that has such depth to it's basic gameplay and that is expanded upon through an obscene amount of customisability. As a guy who adores that kind of versatility in gaming I'm not surprised that Halo is the only game that does it... it's got the monopoly on that market.

The grittier and more realistic shooters are more twitchy and don't appeal to me, but I can see how they do to others. The gameplay is less about problem-solving during the fights and more about doing it before the fights happen. About reflexes and such. Those are still extant in the Halo games but the shields make the games more forgiving on that front, which I'm sure puts people off. Plus there's the aesthetic. Halo maps are designed for gameplay first and the aesthetics are introduced later, leading to some pretty abstract maps. There's realism to them but making sense comes after making fun in their books, and that appeals to me.

It's not just Halo though. Criminal though it is to say...

Fable > Dark Souls
Warcraft > Elder Scrolls

Gameplay-wise I prefer the first fable to Dark Souls. I prefer the world too. I love tounge-in-cheek satire and absurdism and I dislike dark, gritty, gothic realism. I appreciate Dark Souls, but I don't like playing it. Not because I find it hard (it's easy once you've got the knack) but because I find it grim and dull to look at and it's lore is less appealing to me.

And with all the depth of the Elder Scrolls series how can I put something as dumb and shallow as Warcraft above it? Well... Elder Scrolls paints a far more 'realistic' world, but Warcraft is a 'heroic' world. Warcraft is filled with great heroes and epic struggles and though Blizz lost their way a little they're getting back on their feet.

Bethesda though? I can't remember any characters from the last two Elder Scrolls games that I remember or care about besides Sheogorath... and that's probably only because he likes cheese so much. Elder Scrolls paints such a great world and proceeds to fill it with people who I just don't want to be around...

Halo vs the other shooters is the same. I can't tell you how little of a shit I give about most shooter characters but Sgt. Johnson fucking OWNS! www.youtube.com/watch?v=bBDT0tgzzBk

You get the idea. I don't mean to shit on you or the things you like or anything, but I appreciate the depth and range of Halo gameplay over most other shooters. It's generally slower and it can be frustrating because of how forgiving it can be (similar to how unforgiving other shooters can be) but... you get the idea.
#148 - Is that so ! I want you to give me 10 games that have come… 01/20/2015 on PC Mustard Rice 0

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#5 - mrgreatreturns (02/22/2012) [-]
Posting here so I don't look like a ungrateful douche, and to avoid giving haters a mass red thumb opportunity.

Thanks! :D
User avatar #6 to #5 - mhden (02/22/2012) [-]
And to think i dont like the show at all ... but a good roll is a good roll .
And you were obviusly being unfairly thumbed down .
User avatar #7 to #6 - mrgreatreturns (02/22/2012) [-]
You're a good person!

to be fair, have you seen the show?
User avatar #8 to #7 - mhden (02/22/2012) [-]
Yes . I liked it ... and thats the reason i dont like it aswell .
IMO It mixes things that shouldnt be mixed together .
But if you like the show you have every right to watch it .
But for me it just goes against my ideals .

User avatar #9 to #8 - mrgreatreturns (02/22/2012) [-]
If only there were more haters like you... (I know you aren't a hater, but... oh, you get it)
User avatar #10 to #9 - mhden (02/22/2012) [-]
Well i am just not the kind to hate something without a reason .
Also i am not realy hating the show as much as i am hating the fanbase .
And yes i am talking about the **** Bronies and not the simple Bronies .
User avatar #11 to #10 - mrgreatreturns (02/22/2012) [-]
I don't hate **** bronies, I just don't agree with them.

It's just.. weird...
User avatar #12 to #11 - mhden (02/22/2012) [-]
Well i hate them with a passion . I look at them as a mix of pedophiles and beastophiles or what ever they call them ...
User avatar #13 to #12 - mrgreatreturns (02/22/2012) [-]
Well, to each his own, everyone has at least ONE weird fetish XD
User avatar #14 to #13 - mhden (02/22/2012) [-]
Can it please not be one of those 2 .. or worse combined ....thank you very much
This world has enough weird **** .... though 90% are due to japan .. but you know what i mean.
User avatar #15 to #14 - mrgreatreturns (02/22/2012) [-]
XD Yeah, I got you.
#4 - skopelos (01/26/2012) [-]
geia ellhna :P
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