Rank #2608 on CommentsLevel 246 Comments: Doinitrite
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|Last status update:|| |
|Date Signed Up:||3/09/2010|
|FunnyJunk Career Stats|
|Highest Content Rank:||#13156|
|Highest Comment Rank:||#1283|
|Content Thumbs:||198 total, 288 , 90|
|Comment Thumbs:||4732 total, 5527 , 795|
|Content Level Progress:|| 80% (8/10) |
Level 19 Content: New Here → Level 20 Content: Peasant
|Comment Level Progress:|| 58% (58/100) |
Level 246 Comments: Doinitrite → Level 247 Comments: Doinitrite
|Times Content Favorited:||10 times|
|Total Comments Made:||1457|
|Favorite Tags:||man (3) | You (3) | antics (2) | china (2) | comic (2) | Men (2) | Pokemon (2) | the (2)|
latest user's comments
|#2 - A percentage of programmers work at home. The more you wo… [+] (7 new replies)||12/30/2014 on same with a girlfriend||+80|
|#46 - **lanstar rolled image ** I bet when the homeowners saw…||12/11/2014 on Dog wood||0|
|#10 - fun fact: pretty people are worth more than ugly people, just … [+] (2 new replies)||12/11/2014 on Privilege||+29|
#87 - anon (12/12/2014) [-]
that's why murder is illegal, because the government loses a shit load of tax money if people'd start killing each other..
|#15 - As someone who has designed games for fun before here is my sp… [+] (1 new reply)||12/11/2014 on Help a dream become a reality||+3|
#16 - sirclydeth (12/11/2014) [-]
Thanks for the response dude, the main influence of this game is Pac-Man and I originally had a gun that would slow down the enemies but it ended up being too easy for the better players and too difficult to grasp for the casual players. Having no weapons or ways to kill the enemies means a larger audience is able to play the game. As for interactions, I did try a few but they ended up spending more time fighting amongst themselves than actually hunting the player.
As for the small map, limits of a mobile device I'm afraid and as for diversity that is my lack of artistry :/. Another motive was Flappy Bird, so simple, no rewards yet people wanted to play it and beat their highscore, costumes were the only reward system while keeping everyone even and letting no one have an advantage due to power ups or upgrades. Also it was designed as a continuous game with no bosses (it was originally) but play testers said they enjoyed trying to get as much treasure as they can without dying so I stuck to that.
I'm really trying to think of better ways to reward the player and want to make the player play the game (and my upcoming games) more and more so any suggestions from you or anyone reading this would be amazing!
|#26 - I am currently disappointed by the remake. They use the same *…||11/23/2014 on 7.8/10||+2|
|#43 - **lanstar rolled image ** disgusting ballsack lover||11/20/2014 on What's Your Kong Name?||0|
|#205 - **lanstar rolled image ** As a part-time journalist (for fo…||08/29/2014 on gaming journalism site part...||0|
|#908 - Hit the roll limit, guess I lose||07/17/2014 on Steam Code Giveaway!||0|
|#902 - **lanstar rolls 45** its as if someone is telling me something [+] (1 new reply)||07/17/2014 on Steam Code Giveaway!||0|
|#900 - **lanstar rolls 12** damn i would like to try this [+] (2 new replies)||07/17/2014 on Steam Code Giveaway!||0|