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justakewldewd

Last status update:
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Date Signed Up:3/17/2011
Last Login:9/29/2016
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Comment Ranking:#12592
Highest Content Rank:#9070
Highest Comment Rank:#1584
Content Thumbs: 108 total,  152 ,  44
Comment Thumbs: 9368 total,  10355 ,  987
Content Level Progress: 80% (8/10)
Level 10 Content: New Here → Level 11 Content: New Here
Comment Level Progress: 89% (89/100)
Level 286 Comments: More Thumbs Than A Hiroshima Survivor → Level 287 Comments: More Thumbs Than A Hiroshima Survivor
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Content Views:10582
Times Content Favorited:18 times
Total Comments Made:2776
FJ Points:9206

latest user's comments

#14 - Picture 02/13/2015 on He-man 0
#12 - Prove it.  [+] (3 replies) 02/13/2015 on He-man 0
#13 - miwauturu (02/13/2015) [-]
I was wrong, I was mistaking it with this video www.youtube.com/watch?v=hLqVxC6JWIM
#16 - slackerbro (02/13/2015) [-]
Don't feel bad. On belgium tv, they did that just this week.
#14 - justakewldewd has deleted their comment.
#32 - Picture  [+] (1 reply) 02/13/2015 on First world problems +15
#38 - blackholedragon (02/13/2015) [-]
here have a video version.
#9932 - They're not even making combat strategies? They aren't taking …  [+] (3 replies) 02/12/2015 on /tabletop/ 0
User avatar
#9933 - iamkagji (02/12/2015) [-]
They use the most basic strategy of fighters in front, casters in back, but I've only had one player that's taken cover and he just joined last session and there's no flanking or strategic targeting. The rest of the group has had 7 in this campaign and more in the previous one which I fucked up royally, because I'm not at all used to a game that puts so much of an emphasis on gear as DnD and gave them too much money . The closest thing they've gotten to actual combat strategy is the druid casting ensnare, but that only last so long and the reflex save is low enough that it's dropping in effectiveness rapidly. This wouldn't be a problem normally, but the issue arises when they aren't even thinking of ways to improve their tactics or compensate for the fact that their most effective strategy is rapidly losing power. They're probably gonna get a TPK. Which is fine by me, I have plans for that sort of thing.
#9936 - justakewldewd (02/12/2015) [-]
*Sinister Voice* Break them.
User avatar
#9934 - iamkagji (02/12/2015) [-]
*seven sessions
#9927 - Hmm. I'm not gonna lie, having players who optimize their char…  [+] (5 replies) 02/11/2015 on /tabletop/ 0
User avatar
#9929 - iamkagji (02/11/2015) [-]
It's not as big of an issue when I'm DM because I can work around their bullshit without breaking immersion, though it can be a bit of an issue when they ignore rather blatant hints that something's up and think that I'll just give it to them. It's more of a problem when I'm a player.

But yeah, "optimized" players tend to think they're invincible, so they stop using their brains. no strategy in the combat, no investigation or meaningful interaction outside of it. Anybody who always "optimizes" is a shit player, without exception.
#9932 - justakewldewd (02/12/2015) [-]
They're not even making combat strategies? They aren't taking cover, going back to back when surrounded, or doing formations? What, is the only other game they play World of Warcraft or something?
User avatar
#9933 - iamkagji (02/12/2015) [-]
They use the most basic strategy of fighters in front, casters in back, but I've only had one player that's taken cover and he just joined last session and there's no flanking or strategic targeting. The rest of the group has had 7 in this campaign and more in the previous one which I fucked up royally, because I'm not at all used to a game that puts so much of an emphasis on gear as DnD and gave them too much money . The closest thing they've gotten to actual combat strategy is the druid casting ensnare, but that only last so long and the reflex save is low enough that it's dropping in effectiveness rapidly. This wouldn't be a problem normally, but the issue arises when they aren't even thinking of ways to improve their tactics or compensate for the fact that their most effective strategy is rapidly losing power. They're probably gonna get a TPK. Which is fine by me, I have plans for that sort of thing.
#9936 - justakewldewd (02/12/2015) [-]
*Sinister Voice* Break them.
User avatar
#9934 - iamkagji (02/12/2015) [-]
*seven sessions
#9925 - "- rollplaying powergamer munchkin faggot..." …  [+] (7 replies) 02/11/2015 on /tabletop/ +1
User avatar
#9926 - iamkagji (02/11/2015) [-]
I am, but I hate being a Game Master. I much prefer being a player, and I still hate powergaming munchkin faggots as one. Nothing is more annoying than making a character the way my character should be built, integrating it into the game world and getting into it to have a good time, only to be left in the dust because everyone else "optimizes"
#9927 - justakewldewd (02/11/2015) [-]
Hmm. I'm not gonna lie, having players who optimize their characters doesn't seem terrible. It would be the perfect excuse to stat up the craziest shit I can think up and throw it in their general direction.

"So you expected some undead creatures or a creepy cult? Nah, I'm gonna make The Thing from that John Carpenter movie pick you off one by one. Good luck saving against becoming a flesh beast and devouring your friends."
"We have a wizard NPC that can shoot fire out of his hands."
"Are you sure about that?" Wizard moans and then splits open to reveal a giant toothy maw. Maniacal laughter ensues.

But, yeah, expecting to have some good RP and then having that subverted by a bunch of jerks obsessed with being uber-warriors would suck. Are they doing any RP? Talking to NPCs, doing puzzles themselves rather than with rolls, exchanging banter with their adversaries?
User avatar
#9929 - iamkagji (02/11/2015) [-]
It's not as big of an issue when I'm DM because I can work around their bullshit without breaking immersion, though it can be a bit of an issue when they ignore rather blatant hints that something's up and think that I'll just give it to them. It's more of a problem when I'm a player.

But yeah, "optimized" players tend to think they're invincible, so they stop using their brains. no strategy in the combat, no investigation or meaningful interaction outside of it. Anybody who always "optimizes" is a shit player, without exception.
#9932 - justakewldewd (02/12/2015) [-]
They're not even making combat strategies? They aren't taking cover, going back to back when surrounded, or doing formations? What, is the only other game they play World of Warcraft or something?
User avatar
#9933 - iamkagji (02/12/2015) [-]
They use the most basic strategy of fighters in front, casters in back, but I've only had one player that's taken cover and he just joined last session and there's no flanking or strategic targeting. The rest of the group has had 7 in this campaign and more in the previous one which I fucked up royally, because I'm not at all used to a game that puts so much of an emphasis on gear as DnD and gave them too much money . The closest thing they've gotten to actual combat strategy is the druid casting ensnare, but that only last so long and the reflex save is low enough that it's dropping in effectiveness rapidly. This wouldn't be a problem normally, but the issue arises when they aren't even thinking of ways to improve their tactics or compensate for the fact that their most effective strategy is rapidly losing power. They're probably gonna get a TPK. Which is fine by me, I have plans for that sort of thing.
#9936 - justakewldewd (02/12/2015) [-]
*Sinister Voice* Break them.
User avatar
#9934 - iamkagji (02/12/2015) [-]
*seven sessions