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Rank #7461 on CommentsLevel 333 Comments: Practically Famous
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|Date Signed Up:||1/05/2012|
|Funnyjunk Career Stats|
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|Highest Comment Rank:||#72|
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|Times Content Favorited:||184 times|
|Total Comments Made:||20602|
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latest user's comments
|#15 - Picture||03/01/2015 on Not so cool||+1|
|#11 - I don't know why, but I read K as "kek," which on…||02/26/2015 on Free 2 Play Heavy #1||0|
|#9 - I'll start by saying that 4000 characters is not nearly enough…||02/26/2015 on Mann vs Machine #1||+3|
|#4 - "Oh mai gawd, we don't need a spah, spahs r useless!"… [+] (2 new replies)||02/26/2015 on Mann vs Machine #1||0|
#9 - iyr (02/26/2015) [-]
Always upgrade movement speed and health on kill first. Get these options to level 2 each as quickly as possible, but not more as it's not necessary.
Depends on the wave, if the brunt of the enemy force is mostly small-fry cannon fodder, invest in attack speed and sapper power. Ammo canteens instantly recharge the sapper once stunned bots have shaken it off.
If there are many giants in the wave (4+) invest in armor penetration and attack speed. AP deals damage in these increments: 188 (lvl 0), ~290 ~500 ~750 ~980.
The greater the attack speed, the more you can do to giants before they turn to aggro you (typically 2-4 with max AS). Level 3 is enough to kill giant scouts in two stabs (except giant armored scouts).
Regardless of either giants or normal bots, after about 2-5 stabs all of the bots in a large radius will begin to aggro you even for a short time after the dead ringer is deployed; this buys your teammates immensely valuable time to recover, repair, and replenish.
The amount of time it takes robots to stop aggroing you is shorter than the timeout on the dead ringer. So uncloak when the aggro has worn off and use the big earner's cloak regen and health on kill to accelerate and repeat this process.
Use the diamond back's stored crits (as you'll be getting shit-loads of them) to pick off snipers and deal tank damage. To get a tank destroyed strange point all you REALLY have to do as have your weapon of choice out while it is destroyed and done any amount of damage to said tank. But that'll be our little secret, oki?
But mostly it's best to leave DPS class to deal with the tank and keep robots on the frontline distracted.
I think the main reason people don't like spy is that there's not much to do in the first couple of waves, but spy can become insanely powerful in the final few waves. I often finish with top damage, even more than experienced engis and demos. Whereas most other classes are pretty decent in the first few waves without many upgrades. I typically have to play friends otherwise randoms will quickly boot me off for playing spy, but it's just about all I main in MVM (engi coming in a far second).
|#4 - Picture [+] (1 new reply)||02/21/2015 on Hot Ice||+2|
|#8 - Picture [+] (2 new replies)||02/19/2015 on Thank Mr. Skeltal||+19|
|#2 - Picture||02/13/2015 on *sips* Quite.||+7|
|#16 - Eh, made this render a while back. Not a huge gun person, …||02/12/2015 on Gun Porn Comp (4)||0|
|#22 - "WE DO HAHAHAHA" [+] (1 new reply)||02/09/2015 on australia strikes again||+194|
#237 - anonexplains (02/09/2015) [-]
you cringe too easily
|#2866 - Unfortunately no. If I did, wouldn't maintain a music playlist…||12/27/2014 on iyr's profile||0|