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latest user's comments
|#1129020 - that could be a thing too if you are surrounded by his friends…||12/20/2014 on Video Games Board - console...||+1|
|#1129019 - asylums end is bad, beating a dead horse there m8, but m…||12/20/2014 on Video Games Board - console...||+1|
|#1129016 - not unless you stand next to him, he's bound to come down soon… [+] (2 new replies)||12/20/2014 on Video Games Board - console...||+1|
|#1129012 - hey fj lets guess my least favorite champion to play against i… [+] (4 new replies)||12/20/2014 on Video Games Board - console...||+1|
#1129016 - heroicvenom (12/20/2014) [-]
buddha golden pants ahuehuehuehue
|#1129010 - gee the new batman game seems great is it really like that? [+] (3 new replies)||12/20/2014 on Video Games Board - console...||+1|
#1129014 - hirollin (12/20/2014) [-]
Arkham Asylum wasn't that great, a lot of it didn't make sense. It was like metroid in that you had to find items along the way to further the plot and storyline.
The most fun I had in Asylum was solving the riddles, however the intial aspects on how to solve them weren't explained very well. Furthermore, riddler trophies are often hidden in plain sight, but can't be aquired because you don't have certain gear. So often you were left puzzled as to whether or not you could get it and it was difficult to get, or you had to wait ill later in the game.
Also, you start off in Asylum with just batarangs. The whole schtick of batman was that he was always prepared. This is mildly rectified in city (the one im on now) as he starts off with the gadgets from the previous game, but really that's about all there is. In a few hours into it, and it's really just a sandboxy version of Asylum. There are a few combat enhancements, but really they aren't needed and I rarely use them.
Asylums end sucks too.
As for my current troubles, yes batman internal monologues quite a bit more often than in Asylum. What I was refering to in my comment was a level that really wasn't designed that well. In fact, I'm wondering if it was even playtested that much. It doesn't make quite a bit of sense both mechanics wise, prompting wise, etc.
How you had to solve that batarang problem was throw it into electricity, well you turned off the electricity earlier in the level, and you were supposed to know to turn it back on. Well, in neither game do you ever "unhack" a terminal to turn something back on, it doesn't occur to the player to do this. But his monologue tells you that throwing a batarang at the fuzebox is how to continue, not to throw it into an electrical current and then hit the fuzebox. (Also the current is like 2 rooms away mind you.)
This whole level wasn't designed well, and I hope it doesn't continue like this throughout the rest of the game.
|#10073349 - guys hug me im scared 3 is out run for cover||11/20/2014 on autism autism autism autism||0|
|#9096 - **heroicvenom rolls 404,270,204** i hope sempai notices my rolll||11/15/2014 on $25 Visa Card Give-Away||0|
|#2543 - I'd rate myself 3 out of five neckbeards||05/31/2014 on Post your selfie here||0|
|#209 - Picture||03/31/2014 on well, that escalated quickly||0|
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