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herecomesjohnny

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Date Signed Up:7/07/2011
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Content Ranking:#1588
Comment Ranking:#152
Highest Content Rank:#1592
Highest Comment Rank:#31
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Level 153 Content: Faptastic → Level 154 Content: Faptastic
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Times Content Favorited:698 times
Total Comments Made:52767
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latest user's comments

#1312186 - even that's bland, work on NOT having your town just houses li…  [+] (3 new replies) 09/24/2015 on Video Games Board - console... 0
User avatar
#1312196 - misterfail (09/24/2015) [-]
I'm going to create ways to differentiate between the important buildings, and at some point I'll replace the textures with different, more interesting ones. But that will probably more of a polishing thing that I do between the middle and the end. But thanks for ideas about elevation and such. The bridge you see on the right...or top in this case... actually goes to the other side of the town. I just haven't done any work on that side and so didn't include it in the picture.
User avatar
#1312201 - herecomesjohnny (09/24/2015) [-]
i'm not talking textures, i'm talking general structure and organization. Four houses, one bigger house, a small park, not enough if you want to make a pretty town bruh. Put in a graveyard, a town square, a sewer opening, an abandoned house, a cop station, a romantic spot, sunflowers, a pedo van, a cliff, do as much as you can do make this stuff not uninteresting. If you're genuinely gonna put this stuff in a portfolio then might as well be honest and helpful, this is bland looking. Sorry for the harsh words though, good day
User avatar
#1312204 - misterfail (09/24/2015) [-]
No it's fine man. I know it isn't exactly AAA development and I don't mind the constructive criticism.

Anyways, It's meant to be set in more of a medieval/fantasy type world so I can't do some of this. But I'll see what I can come up with. Thanks for the input and have a good one!
#14 - they took a good joke and squeezed it too much  [+] (1 new reply) 09/24/2015 on Anime in fights +17
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#42 - rebornpotato (09/24/2015) [-]
The beginning and end were funny, the middle got a bit iffy.
#1312181 - >hides the horn not cool  [+] (7 new replies) 09/24/2015 on Video Games Board - console... 0
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#1312235 - yeorgh (09/24/2015) [-]
It doesn't.
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#1312242 - herecomesjohnny (09/24/2015) [-]
yes it does, noticeably
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#1312243 - yeorgh (09/24/2015) [-]
It's right there.
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#1312244 - herecomesjohnny (09/24/2015) [-]
sure but the bandana still hides it a lot
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#1312245 - yeorgh (09/24/2015) [-]
Not the important part.
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#1312246 - herecomesjohnny (09/24/2015) [-]
it hides a black shard emerging from snake's forehead, how is a bandana cooler than that?
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#1312247 - yeorgh (09/24/2015) [-]
It doesn't fit Venom "child rescuer, nuke disposer" Snake anyway.
#1312179 - why not just have fun with the architecture? make parks, house…  [+] (6 new replies) 09/24/2015 on Video Games Board - console... 0
User avatar
#1312185 - misterfail (09/24/2015) [-]
I get what you're saying. But again it's just a rough outline. I haven't really done any detail work. But where the tree is, I intend to create a small park. At the time I took the picture, I was mostly concerned with building positioning and such.
User avatar
#1312189 - herecomesjohnny (09/24/2015) [-]
play with elevation, bridges, have different shape houses not all facing the same way, with personality to them like a clear indication of hospital/mayor/etc, that sort of stuff.
User avatar
#1312186 - herecomesjohnny (09/24/2015) [-]
even that's bland, work on NOT having your town just houses lined up in an uninteresting way. Imagine if the fucking town maps of Final Fantasy 1 were created in a AAA game nowadays, it'd piss off everyone.
User avatar
#1312196 - misterfail (09/24/2015) [-]
I'm going to create ways to differentiate between the important buildings, and at some point I'll replace the textures with different, more interesting ones. But that will probably more of a polishing thing that I do between the middle and the end. But thanks for ideas about elevation and such. The bridge you see on the right...or top in this case... actually goes to the other side of the town. I just haven't done any work on that side and so didn't include it in the picture.
User avatar
#1312201 - herecomesjohnny (09/24/2015) [-]
i'm not talking textures, i'm talking general structure and organization. Four houses, one bigger house, a small park, not enough if you want to make a pretty town bruh. Put in a graveyard, a town square, a sewer opening, an abandoned house, a cop station, a romantic spot, sunflowers, a pedo van, a cliff, do as much as you can do make this stuff not uninteresting. If you're genuinely gonna put this stuff in a portfolio then might as well be honest and helpful, this is bland looking. Sorry for the harsh words though, good day
User avatar
#1312204 - misterfail (09/24/2015) [-]
No it's fine man. I know it isn't exactly AAA development and I don't mind the constructive criticism.

Anyways, It's meant to be set in more of a medieval/fantasy type world so I can't do some of this. But I'll see what I can come up with. Thanks for the input and have a good one!
#77 - 139k scraps with only 73 pop. Everyone has flamethrowers. Good times. 09/24/2015 on Get Fallout Shelter 0
#37 - ITT: "I don't know how the european Parliament works" 09/24/2015 on Right in time +36
#98 - it's an old joke. 09/24/2015 on first try 0
#1179532 - yeah i read the rest of the thread, and okay gotta say worick …  [+] (1 new reply) 09/24/2015 on Anime & Manga - anime... 0
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#1179533 - yeorgh (09/24/2015) [-]
Life smacked him on the face too many times.
#1179530 - ;___;7 09/24/2015 on Anime & Manga - anime... 0
#1179529 - deaf boy looks ******* thirty. I'm kinda disappointed here too.  [+] (3 new replies) 09/24/2015 on Anime & Manga - anime... +1
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#1179531 - yeorgh (09/24/2015) [-]
They're both around 30 johnny, those are just old pics.
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#1179532 - herecomesjohnny (09/24/2015) [-]
yeah i read the rest of the thread, and okay gotta say worick doesn't look a bit like he does now
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#1179533 - yeorgh (09/24/2015) [-]
Life smacked him on the face too many times.