Rank #7785 on CommentsLevel 267 Comments: Pure Win
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|Last status update:|| |
|Date Signed Up:||11/21/2011|
|FunnyJunk Career Stats|
|Highest Content Rank:||#1836|
|Highest Comment Rank:||#1871|
|Content Thumbs:||5236 total, 5784 , 548|
|Comment Thumbs:||7280 total, 8620 , 1340|
|Content Level Progress:|| 36% (36/100) |
Level 152 Content: Faptastic → Level 153 Content: Faptastic
|Comment Level Progress:|| 25% (25/100) |
Level 267 Comments: Pure Win → Level 268 Comments: Pure Win
|Times Content Favorited:||192 times|
|Total Comments Made:||1250|
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latest user's comments
|#10 - You can easily show that the shape you are converging towards … [+] (1 new reply)||08/28/2016 on puzzle||+5|
|#9 - I think it is: Ping Pong The Animation||08/26/2016 on table tennis||0|
|#35 - Did he do the same thing to desktops? [+] (1 new reply)||08/23/2016 on Lumr Miaceyst Tasho||+1|
|#74 - Picture||08/17/2016 on poland||+13|
|#2 - She killed herself later [+] (4 new replies)||08/11/2016 on Dam son.||+45|
|#8 - How old is that last one? It has been years since i last s… [+] (3 new replies)||08/11/2016 on webms sonny boy||+27|
|#30 - source* not sourch||07/05/2016 on SS time||-1|
|#29 - Anyone have sourch on the audio? [+] (4 new replies)||07/05/2016 on SS time||0|
|#12 - I cant comment on the quality of the console version, how is o… [+] (6 new replies)||07/02/2016 on :'c||0|
#14 - dehnoobshow (07/02/2016) [-]
Like I said last time "Console shooters are impossible" was said.
As a person who played a shooter on every platform, even old gens, Trust me.
It works perfectly.
However every platform has it's advantages, I can not rocket jump on Consoles. Forget it, not happening. "Increase sensitivity to 10 to be able to snap your view" some would say. And basically aim like shit because it's way too sensitive to what I'm used to? Nah, fuck that.
However, precision shooting, for me, is much better on consoles. I have shaky hands, and the mere movement of my mouse can make me miss a headshot. And the low sensitivity of my control schemes allows me to shoot well.
The only "Aim Assist" on consoles is a neat trick that allows the hitboxes to match up the the models.
If you truly believe you can shoot three feet in front of someone and headshot them, I will point to largely popular PC FPS, Team Fortress 2. That game has wacky hitboxes.
#75 - dehnoobshow (07/02/2016) [-]
You see, about 50% of scout's head hitbox is empty, while generic Console FPS has the hitboxes a bit smaller than the model, but hitting near the hitbox, that means in the model, adjusts your aim post-shot to hit the model. It's a work-around.
Most modern shooters on PC have exactly the model on the hitbox and no aim adjust, which ends up being the same thing as console's mechanics, but just extra perfection.
#76 - karenoniks (07/02/2016) [-]
I still don't see how TF2 hitboxes are wackier than Overwatch hitboxes.
On PC Overwatch has far worse hitboxes.
Of course, Huntsman's hitbox is huge, but it's still smaller than Hanzo's arrow hitbox, and in TF2 it's one weapon on one class, while pretty much half of the classes in Overwatch use arrow like projectiles, and they all have headshots, while in TF2 only Sniper (on all primary weapon except one) and Spy (on one weapon) have headshots.
|#46 - All of the sciences listed there tell us something about the w… [+] (1 new reply)||06/17/2016 on Things you might say if you...||+10|
#113 - anon (06/17/2016) [-]
"to say that physics don't tell us anything because math, is simply wrong" - no one said that bruh!
The view that physics is all about creating mathematical (or loosely mathematical) models of reality is hard to deny. My favorite quote in this regard: Max Tegmark, vimeo.com/album/2675497/video/83602583 , "the only properties the electron has, are mathematical properties."
But anyways, there are fields called: "quantum chemistry", "quantum bio", "mathematical physics", so come on, the comic is fine. (To any uninitiated: You don't actually solve the schrodinger equation in those fields, but you use tricks: the renormalization group, which lets you figure out the macro properties of micro classical or quantum systems. Numerical methods, like numerical path integral sampling. Or quasiclassical methods, where you leave one part of the system quantum and assume everything else to be classical)