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darkoblivion

Last status update:
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Gender: male
Age: 24
Date Signed Up:2/23/2011
Last Login:9/27/2016
Location:Connecticut
Stats
Content Ranking:#1931
Comment Ranking:#4515
Highest Content Rank:#1915
Highest Comment Rank:#611
Content Thumbs: 1726 total,  2107 ,  381
Comment Thumbs: 13853 total,  15637 ,  1784
Content Level Progress: 19% (19/100)
Level 116 Content: Funny Junkie → Level 117 Content: Funny Junkie
Comment Level Progress: 27.2% (272/1000)
Level 313 Comments: Wizard → Level 314 Comments: Wizard
Subscribers:4
Content Views:148207
Times Content Favorited:165 times
Total Comments Made:11278
FJ Points:7117
Favorite Tags: steven universe (5) | Pokemon (4) | power rangers (4) | monty oum (3) | My Little Pony (3) | final fantasy (2) | i (2) | Not (2) | removal (2)
I wish i had cool content to post need a better content level for roll-playing

latest user's comments

#363 - without a word, oblivion prepares his next spell, magical rune…  [+] (2 replies) 09/09/2016 on FJ Roll-Playing:... 0
User avatar
#364 - tyrson (09/16/2016) [-]
The boulder is difficult for you to move, even in your divine form, but you manage to roll it enough to crush the Zombie. What little bits of zombie remain are quickly dealt with by Sabre, who seems pleased with his work.
You have emerged victorious, albeit drained and wounded.

Oblivion - 3/5 HP, 2/8 MP -
Sabre -1/3 Dur -
User avatar
#365 - darkoblivion (09/16/2016) [-]
Oblivion's electrically charges form begins to shrink once he sees that the zombie patron is beaten. In a silvery flash, the oversized form collapses into a cloud of silvery dust that swirls around as it slowly recollects in the shape of oblivion's body. his flesh taking on the appropriate colors though his injuries remain. Scratching the back of his head Oblivion sighs, as sabre' s walks over to his side , reverting to her unenhanced state.

"You're out of practice." She chuckles in her own canine way.

"And you're still a bitch..." Oblivion chuckles back.

"So what next?"

"I rest, you rest, we fight something else another day." Oblivion says clutching the exposed flesh around the area he was bitten.
#24 - " alright, i think that's everything." irathia says …  [+] (2 replies) 09/09/2016 on FJ Rollplaying - Game On! +1
User avatar
#25 - tyrson (09/09/2016) [-]
"Just up the street. I think that other fellow, Jack, headed that way a minute ago. Let me know if you have any more questions."
User avatar
#28 - darkoblivion (09/09/2016) [-]
Irathia tanks dotty for her help and heads out looking for the gym.
#17 - Irathia listens to dotty carefully eyeing one of the orbs in …  [+] (4 replies) 09/09/2016 on FJ Rollplaying - Game On! +1
User avatar
#19 - tyrson (09/09/2016) [-]
"Oh sure, yeah. And don't ask me to explain it, but you can't get contaminated by your own Digigotchi. That means you could... I don't know, heal them or something with your own powers -if you're able-, without catchin' ill. Any wild Digigotchi you catch will get programmed as 'yours' so the same benefit will extend to them. You can pick up new Spheres o' Trappin' at the Surplus Shop, or if you got a Digigotchi you don't want anymore just throw their Sphere at the new one. It don't always work, though, but you don't lose the old one until you get a second in its Sphere. Better Spheres cost a pretty penny, though, but they also got more program slots for powerin' up the Digigotchi inside."
Unlike Pokeballs, Spheres of Trapping are reusable. Each Sphere builds up one capturing charge per encounter, so each one's only good once per fight. But afterwards you can pick them up and use them against the next creature.
Also, you can use a Sphere to capture a second Digigotchi, then examine their stats to determine which one to delete. You dont' get Evo Codes for captured Digigotchi, and can't capture Digigotchi that have fallen Unconscious from 0 HP or MP.
Lastly, Spheres have "program slots" that you can buy or find programs for which will power up whatever creature they're holding. The most common are restorative Programs that grants Clairty or Regen after each encounter, but ones for rage, initiative, or defense also exist.
The catch rate for a Basic Sphere of Trapping (8 Cr.) is 1d4, and the result must be greater than the target's combined HP + MP. You get a +1 if the target is suitably inhibited (Crippled, Fault, Fearful, Stunned, or Trapped).
User avatar
#24 - darkoblivion (09/09/2016) [-]
" alright, i think that's everything." irathia says putting the orbs in her bag. "Where's the closest gym?"
User avatar
#25 - tyrson (09/09/2016) [-]
"Just up the street. I think that other fellow, Jack, headed that way a minute ago. Let me know if you have any more questions."
User avatar
#28 - darkoblivion (09/09/2016) [-]
Irathia tanks dotty for her help and heads out looking for the gym.
#14 - Irathia blinks rapidly as she's pelted with information, her m…  [+] (6 replies) 09/09/2016 on FJ Rollplaying - Game On! +1
User avatar
#15 - tyrson (09/09/2016) [-]
Dotty chuckles, and explains.
"Unlike most worlds, where creatures 'level up' with experience, here, they use Evo Codes. They're... I guess you'd call them incantations, strings of information that elicit a particular response from the subject. A Digigotchi's types tell you what kind of codes you might get from defeating it. For example, if you were to defeat someone else's Digth, you'd get an earth or feline Evo Code."
"The best use for Evo Codes is to evolve your digigotchi into a new form with assorted advantages. This takes 3 Codes, and they MUST be the same type(s) of codes that your digigotchi yields. You can't use Bird codes to evolve a Digth. But you can use any type of code to improve particular aspects of your Digigotchi. A code might grant more HP or MP, or a bonus to some stat... maybe some extra Defense, or improve the Digigotchi's resistances to some element. You can also use codes to power up your digigotchi's abilities, or use two codes to give them a new one. Someone with an Earth and a Feline Evo Code might combine them to teach their Digigotchi 'Dirty Claws' like your Digth knows. If you used them, you could make Dirty Claws more powerful..."
She shrugged. "Really, the Evo Codes are so awe-inspiringly useful, you can do damn near anything with them. That's why I opened this shop. I study Evo Codes and what they can be made into. I've got scans of most of you guys' physiologies... I could craft you some items or powers when you leave here, if you have the Evo Codes and the Credits to make it worth my time."
These codes contain data for a wide variety of elements, aspects, and creature types. Most codes are obtained by defeating creatures, but they can also be stored on cheap modules for exchange or barter. Evo codes are primarily used to upgrade, train, and evolve Digigotchi, but can also be compiled or refined into Powers or other benefits for personal use. When you apply an Evo Code to a Digigotchi, you may choose how the code should be used.
Training: +0.5 HP or MP, +1 to a stat, +15 to Defense, or Resistance, determined by the code used
Abilities: Modify an existing ability of your choice in a manner determined by the code used. For 2 codes, create a new ability of the DM's choice or design, determined by the codes used
Evolution: For 3 codes, evolve into a better Digigotchi, total gain approx 5 or 6 codes' worth. Codes must be of a type that matches one or more of the target's Evo Codes.

Dotty is an accomplished Technomancer and can create items and powers out of Evo Codes, for a price.
User avatar
#17 - darkoblivion (09/09/2016) [-]
Irathia listens to dotty carefully eyeing one of the orbs in her hands. "Are all of these creature out there infected? what if i encounter another one and i want to take it along with me?" She holds up an orb, "Could i find or make more of these?"
User avatar
#19 - tyrson (09/09/2016) [-]
"Oh sure, yeah. And don't ask me to explain it, but you can't get contaminated by your own Digigotchi. That means you could... I don't know, heal them or something with your own powers -if you're able-, without catchin' ill. Any wild Digigotchi you catch will get programmed as 'yours' so the same benefit will extend to them. You can pick up new Spheres o' Trappin' at the Surplus Shop, or if you got a Digigotchi you don't want anymore just throw their Sphere at the new one. It don't always work, though, but you don't lose the old one until you get a second in its Sphere. Better Spheres cost a pretty penny, though, but they also got more program slots for powerin' up the Digigotchi inside."
Unlike Pokeballs, Spheres of Trapping are reusable. Each Sphere builds up one capturing charge per encounter, so each one's only good once per fight. But afterwards you can pick them up and use them against the next creature.
Also, you can use a Sphere to capture a second Digigotchi, then examine their stats to determine which one to delete. You dont' get Evo Codes for captured Digigotchi, and can't capture Digigotchi that have fallen Unconscious from 0 HP or MP.
Lastly, Spheres have "program slots" that you can buy or find programs for which will power up whatever creature they're holding. The most common are restorative Programs that grants Clairty or Regen after each encounter, but ones for rage, initiative, or defense also exist.
The catch rate for a Basic Sphere of Trapping (8 Cr.) is 1d4, and the result must be greater than the target's combined HP + MP. You get a +1 if the target is suitably inhibited (Crippled, Fault, Fearful, Stunned, or Trapped).
User avatar
#24 - darkoblivion (09/09/2016) [-]
" alright, i think that's everything." irathia says putting the orbs in her bag. "Where's the closest gym?"
User avatar
#25 - tyrson (09/09/2016) [-]
"Just up the street. I think that other fellow, Jack, headed that way a minute ago. Let me know if you have any more questions."
User avatar
#28 - darkoblivion (09/09/2016) [-]
Irathia tanks dotty for her help and heads out looking for the gym.
#9 - Irathia collects her three orbs with a slight smile and a nod.…  [+] (8 replies) 09/09/2016 on FJ Rollplaying - Game On! +1
User avatar
#11 - tyrson (09/09/2016) [-]
She ponders for a moment, tapping her chin.
"It's always safer to travel in groups. Digigotchi might gang up on you, but you'll be better prepared to deal with them. Don't be afraid to explore; there's some really handy stuff out there. Healing isn't always free, so fighting at the gym to power up and make some extra cash can really come in handy. Get to know each town before you move on, and don't be too worried about which paths you take... they all converge at the same end goal, more or less. Evolving is more cost effective for your Evo Codes than just powering up a single aspect of your Digigotchi, but you don't always control how it turns out..."
She pauses to catch her breath.
"Oh, and keep an eye on the time. It takes 2 hours, minimum, to travel a path, and 1 hour to explore the Data Tower. Gym fights have to be scheduled, and usually take an hour or so as well. Shopping and stuff, that's a good bit faster. Don't be afraid to ask questions... I'm sure there's a lot I may have overlooked."
User avatar
#14 - darkoblivion (09/09/2016) [-]
Irathia blinks rapidly as she's pelted with information, her mind struggling to comprehend all the concepts being thrown at her. "What do you mean by gyms and evo codes? This all seems like a bit much."
User avatar
#15 - tyrson (09/09/2016) [-]
Dotty chuckles, and explains.
"Unlike most worlds, where creatures 'level up' with experience, here, they use Evo Codes. They're... I guess you'd call them incantations, strings of information that elicit a particular response from the subject. A Digigotchi's types tell you what kind of codes you might get from defeating it. For example, if you were to defeat someone else's Digth, you'd get an earth or feline Evo Code."
"The best use for Evo Codes is to evolve your digigotchi into a new form with assorted advantages. This takes 3 Codes, and they MUST be the same type(s) of codes that your digigotchi yields. You can't use Bird codes to evolve a Digth. But you can use any type of code to improve particular aspects of your Digigotchi. A code might grant more HP or MP, or a bonus to some stat... maybe some extra Defense, or improve the Digigotchi's resistances to some element. You can also use codes to power up your digigotchi's abilities, or use two codes to give them a new one. Someone with an Earth and a Feline Evo Code might combine them to teach their Digigotchi 'Dirty Claws' like your Digth knows. If you used them, you could make Dirty Claws more powerful..."
She shrugged. "Really, the Evo Codes are so awe-inspiringly useful, you can do damn near anything with them. That's why I opened this shop. I study Evo Codes and what they can be made into. I've got scans of most of you guys' physiologies... I could craft you some items or powers when you leave here, if you have the Evo Codes and the Credits to make it worth my time."
These codes contain data for a wide variety of elements, aspects, and creature types. Most codes are obtained by defeating creatures, but they can also be stored on cheap modules for exchange or barter. Evo codes are primarily used to upgrade, train, and evolve Digigotchi, but can also be compiled or refined into Powers or other benefits for personal use. When you apply an Evo Code to a Digigotchi, you may choose how the code should be used.
Training: +0.5 HP or MP, +1 to a stat, +15 to Defense, or Resistance, determined by the code used
Abilities: Modify an existing ability of your choice in a manner determined by the code used. For 2 codes, create a new ability of the DM's choice or design, determined by the codes used
Evolution: For 3 codes, evolve into a better Digigotchi, total gain approx 5 or 6 codes' worth. Codes must be of a type that matches one or more of the target's Evo Codes.

Dotty is an accomplished Technomancer and can create items and powers out of Evo Codes, for a price.
User avatar
#17 - darkoblivion (09/09/2016) [-]
Irathia listens to dotty carefully eyeing one of the orbs in her hands. "Are all of these creature out there infected? what if i encounter another one and i want to take it along with me?" She holds up an orb, "Could i find or make more of these?"
User avatar
#19 - tyrson (09/09/2016) [-]
"Oh sure, yeah. And don't ask me to explain it, but you can't get contaminated by your own Digigotchi. That means you could... I don't know, heal them or something with your own powers -if you're able-, without catchin' ill. Any wild Digigotchi you catch will get programmed as 'yours' so the same benefit will extend to them. You can pick up new Spheres o' Trappin' at the Surplus Shop, or if you got a Digigotchi you don't want anymore just throw their Sphere at the new one. It don't always work, though, but you don't lose the old one until you get a second in its Sphere. Better Spheres cost a pretty penny, though, but they also got more program slots for powerin' up the Digigotchi inside."
Unlike Pokeballs, Spheres of Trapping are reusable. Each Sphere builds up one capturing charge per encounter, so each one's only good once per fight. But afterwards you can pick them up and use them against the next creature.
Also, you can use a Sphere to capture a second Digigotchi, then examine their stats to determine which one to delete. You dont' get Evo Codes for captured Digigotchi, and can't capture Digigotchi that have fallen Unconscious from 0 HP or MP.
Lastly, Spheres have "program slots" that you can buy or find programs for which will power up whatever creature they're holding. The most common are restorative Programs that grants Clairty or Regen after each encounter, but ones for rage, initiative, or defense also exist.
The catch rate for a Basic Sphere of Trapping (8 Cr.) is 1d4, and the result must be greater than the target's combined HP + MP. You get a +1 if the target is suitably inhibited (Crippled, Fault, Fearful, Stunned, or Trapped).
User avatar
#24 - darkoblivion (09/09/2016) [-]
" alright, i think that's everything." irathia says putting the orbs in her bag. "Where's the closest gym?"
User avatar
#25 - tyrson (09/09/2016) [-]
"Just up the street. I think that other fellow, Jack, headed that way a minute ago. Let me know if you have any more questions."
User avatar
#28 - darkoblivion (09/09/2016) [-]
Irathia tanks dotty for her help and heads out looking for the gym.
#4 - Irathia enters the shack and approaches dotty, taking a moment…  [+] (10 replies) 09/09/2016 on FJ Rollplaying - Game On! +1
User avatar
#7 - tyrson (09/09/2016) [-]
"Guardians? Hah, don't know that I'd call them that... per-se. They're just your run-of-the-mill Digigotchi. Yours are... well, they're a little odd if you ask me, but that one little dude is kinda' cute. They're your basic combat pets, good at following orders but not much else. Each one has its own abilities, usually based on its types. You can make them stronger with Evo Codes, which you'll gain whenever you defeat another Digigotchi."
"The main thing is, they can interact with other Digigotchi without getting contaminated by the curse. If you were to attack a wild or enemy Digigotchi yourself, you'd risk getting infected. And that's bad."

docs.google.com/document/d/1e7IgX8x9wRbeUUdJJnZuYq1FT6NaTebpF0LVqXKm0LE/edit?usp=sharing
User avatar
#9 - darkoblivion (09/09/2016) [-]
Irathia collects her three orbs with a slight smile and a nod. "Let the local wildlife fight the local wildlife. Got it. Do you have any advice for me before i head out into...whatever this place is?"
User avatar
#11 - tyrson (09/09/2016) [-]
She ponders for a moment, tapping her chin.
"It's always safer to travel in groups. Digigotchi might gang up on you, but you'll be better prepared to deal with them. Don't be afraid to explore; there's some really handy stuff out there. Healing isn't always free, so fighting at the gym to power up and make some extra cash can really come in handy. Get to know each town before you move on, and don't be too worried about which paths you take... they all converge at the same end goal, more or less. Evolving is more cost effective for your Evo Codes than just powering up a single aspect of your Digigotchi, but you don't always control how it turns out..."
She pauses to catch her breath.
"Oh, and keep an eye on the time. It takes 2 hours, minimum, to travel a path, and 1 hour to explore the Data Tower. Gym fights have to be scheduled, and usually take an hour or so as well. Shopping and stuff, that's a good bit faster. Don't be afraid to ask questions... I'm sure there's a lot I may have overlooked."
User avatar
#14 - darkoblivion (09/09/2016) [-]
Irathia blinks rapidly as she's pelted with information, her mind struggling to comprehend all the concepts being thrown at her. "What do you mean by gyms and evo codes? This all seems like a bit much."
User avatar
#15 - tyrson (09/09/2016) [-]
Dotty chuckles, and explains.
"Unlike most worlds, where creatures 'level up' with experience, here, they use Evo Codes. They're... I guess you'd call them incantations, strings of information that elicit a particular response from the subject. A Digigotchi's types tell you what kind of codes you might get from defeating it. For example, if you were to defeat someone else's Digth, you'd get an earth or feline Evo Code."
"The best use for Evo Codes is to evolve your digigotchi into a new form with assorted advantages. This takes 3 Codes, and they MUST be the same type(s) of codes that your digigotchi yields. You can't use Bird codes to evolve a Digth. But you can use any type of code to improve particular aspects of your Digigotchi. A code might grant more HP or MP, or a bonus to some stat... maybe some extra Defense, or improve the Digigotchi's resistances to some element. You can also use codes to power up your digigotchi's abilities, or use two codes to give them a new one. Someone with an Earth and a Feline Evo Code might combine them to teach their Digigotchi 'Dirty Claws' like your Digth knows. If you used them, you could make Dirty Claws more powerful..."
She shrugged. "Really, the Evo Codes are so awe-inspiringly useful, you can do damn near anything with them. That's why I opened this shop. I study Evo Codes and what they can be made into. I've got scans of most of you guys' physiologies... I could craft you some items or powers when you leave here, if you have the Evo Codes and the Credits to make it worth my time."
These codes contain data for a wide variety of elements, aspects, and creature types. Most codes are obtained by defeating creatures, but they can also be stored on cheap modules for exchange or barter. Evo codes are primarily used to upgrade, train, and evolve Digigotchi, but can also be compiled or refined into Powers or other benefits for personal use. When you apply an Evo Code to a Digigotchi, you may choose how the code should be used.
Training: +0.5 HP or MP, +1 to a stat, +15 to Defense, or Resistance, determined by the code used
Abilities: Modify an existing ability of your choice in a manner determined by the code used. For 2 codes, create a new ability of the DM's choice or design, determined by the codes used
Evolution: For 3 codes, evolve into a better Digigotchi, total gain approx 5 or 6 codes' worth. Codes must be of a type that matches one or more of the target's Evo Codes.

Dotty is an accomplished Technomancer and can create items and powers out of Evo Codes, for a price.
User avatar
#17 - darkoblivion (09/09/2016) [-]
Irathia listens to dotty carefully eyeing one of the orbs in her hands. "Are all of these creature out there infected? what if i encounter another one and i want to take it along with me?" She holds up an orb, "Could i find or make more of these?"
User avatar
#19 - tyrson (09/09/2016) [-]
"Oh sure, yeah. And don't ask me to explain it, but you can't get contaminated by your own Digigotchi. That means you could... I don't know, heal them or something with your own powers -if you're able-, without catchin' ill. Any wild Digigotchi you catch will get programmed as 'yours' so the same benefit will extend to them. You can pick up new Spheres o' Trappin' at the Surplus Shop, or if you got a Digigotchi you don't want anymore just throw their Sphere at the new one. It don't always work, though, but you don't lose the old one until you get a second in its Sphere. Better Spheres cost a pretty penny, though, but they also got more program slots for powerin' up the Digigotchi inside."
Unlike Pokeballs, Spheres of Trapping are reusable. Each Sphere builds up one capturing charge per encounter, so each one's only good once per fight. But afterwards you can pick them up and use them against the next creature.
Also, you can use a Sphere to capture a second Digigotchi, then examine their stats to determine which one to delete. You dont' get Evo Codes for captured Digigotchi, and can't capture Digigotchi that have fallen Unconscious from 0 HP or MP.
Lastly, Spheres have "program slots" that you can buy or find programs for which will power up whatever creature they're holding. The most common are restorative Programs that grants Clairty or Regen after each encounter, but ones for rage, initiative, or defense also exist.
The catch rate for a Basic Sphere of Trapping (8 Cr.) is 1d4, and the result must be greater than the target's combined HP + MP. You get a +1 if the target is suitably inhibited (Crippled, Fault, Fearful, Stunned, or Trapped).
User avatar
#24 - darkoblivion (09/09/2016) [-]
" alright, i think that's everything." irathia says putting the orbs in her bag. "Where's the closest gym?"
User avatar
#25 - tyrson (09/09/2016) [-]
"Just up the street. I think that other fellow, Jack, headed that way a minute ago. Let me know if you have any more questions."
User avatar
#28 - darkoblivion (09/09/2016) [-]
Irathia tanks dotty for her help and heads out looking for the gym.
#318 - oops. 09/07/2016 on tyrson's profile 0
#316 - in case they need rewrites If you choose to have chil…  [+] (2 replies) 09/07/2016 on tyrson's profile 0
User avatar
#317 - tyrson (09/07/2016) [-]
Since they mostly don't matter, I'll let the re-rolls stick. But technically when you use the free rerolls, you're supposed to roll the other type (cis or male).

Daddy Day-Care
If you have children, you will praised for caring for them, instead of being expected to be the full-time caretaker.

Valued Worker
You can expect to be paid equitably for the work you do, and not paid less because of your sex, race, or alignment.

Fair Deals
You can go to an armorer or other merchant of "male" interests and assume you’ll get a fair deal and not be taken advantage of.
User avatar
#318 - darkoblivion (09/07/2016) [-]
oops.
#315 - **darkoblivion used "*roll 2, male privilege*"** **darkobli…  [+] (3 replies) 09/07/2016 on tyrson's profile 0
User avatar
#316 - darkoblivion (09/07/2016) [-]
in case they need rewrites

If you choose to have children, you will praised for caring for your children, instead of being expected to be the full-time caretaker

You can expect to be paid equitably for the work you do, and not paid less because of your sex


You can go to a car dealership or mechanic and assume you’ll get a fair deal and not be taken advantage of

User avatar
#317 - tyrson (09/07/2016) [-]
Since they mostly don't matter, I'll let the re-rolls stick. But technically when you use the free rerolls, you're supposed to roll the other type (cis or male).

Daddy Day-Care
If you have children, you will praised for caring for them, instead of being expected to be the full-time caretaker.

Valued Worker
You can expect to be paid equitably for the work you do, and not paid less because of your sex, race, or alignment.

Fair Deals
You can go to an armorer or other merchant of "male" interests and assume you’ll get a fair deal and not be taken advantage of.
User avatar
#318 - darkoblivion (09/07/2016) [-]
oops.