Upload
Login or register

arbyworks

Last status update:
-
Gender: male
Age: 21
Date Signed Up:5/22/2011
Last Login:9/24/2016
Location:Canada
Stats
Comment Ranking:#3609
Highest Content Rank:#2702
Highest Comment Rank:#3179
Content Thumbs: 1019 total,  1119 ,  100
Comment Thumbs: 2499 total,  2654 ,  155
Content Level Progress: 20% (2/10)
Level 100 Content: Funny Junkie → Level 101 Content: Funny Junkie
Comment Level Progress: 84% (84/100)
Level 221 Comments: Mind Blower → Level 222 Comments: Mind Blower
Subscribers:1
Content Views:58918
Times Content Favorited:55 times
Total Comments Made:506
FJ Points:3072
Favorite Tags: bad (2)
A cash craving whore.

First2[ 10 ]

latest user's comments

#18 - I'm from Canada, will the God-Emperor hold my hand?  [+] (2 replies) 09/17/2016 on ha +7
User avatar
#20 - marioslmg (09/17/2016) [-]
He'll fucking hug you because he likes your culture.
User avatar
#44 - iqequalzero (09/17/2016) [-]
The Glorious Emperor doesnt approve of apologists you damn heretic.
#99 - When this tech is refined enough to be easy to make and easy f…  [+] (8 replies) 09/10/2016 on star citizen face... +1
User avatar
#114 - catfishy (09/10/2016) [-]
That is very nice but you dodged the point,
this is a crowd funded in dev game to do with space simulation and exploration, should we really
be ramping up the time, money and system costs for ultra HD mega eye details just as an
example?

I want gameplay and nice graphics, if they have mastered both so soon then fine go as fancy
as they want with other bits but i srsly doubt that they have reached that level yet, you do
not want another NMS or one of the billion failed games on steam early access do you?
User avatar
#122 - weeirdaboo (09/11/2016) [-]
the game is supposed to push the boundarys and set new standards in fidellity.

also they are modifying the whole cry engine rendering by removing DX9 and DX11 code to port it ultimatively for Vulcan and DX12

They are removing the software bottlenecks while pushing the fidellity
User avatar
#124 - catfishy (09/11/2016) [-]
A small independent team being crowd funded are trying to push the next generation of graphic
fidelity with modifying top end software and millions of backer support dollars (who want a
GAME out of this might i add) and you find nothing absurd here?

But you know, i am the type of man who likes being surprised so lets see if this thing they
are building comes out even half the evolution that you fans are trying to set them up to be. I mean, not like we have heard this song and dance fail a thousand times before or anything.
Not like realistic graphics gets dated super fast and is way harder to make that stylized either.
User avatar
#126 - weeirdaboo (09/11/2016) [-]
what exactly is your point?

my point was about system resources,
they overhaul their engine ongoing to make those high fidelity happen, this happens by a small team of 2-5 engineers, so it isnt taking away to much resources

Theyr end goal is for the game to take as much resources as the system provides and use them.
I do not know so much games that benefit from a hex core cpu at all, yet star citizen while still in alpha does already split tasks on 12+ core cpus


User avatar
#129 - catfishy (09/11/2016) [-]
My point is that it feels out of place, if all this stuff they are doing is so great then why have none
of the big companies done it?
Why take a small team with money being fed from the public to try and work all this stuff out now
and then on top of that build a giant amazing game as they claim with this brand new stuff?
If the answer is that it is too risky or not profitable for the big companies then how do you
expect me to believe a small lone team can do it?
User avatar
#130 - weeirdaboo (09/11/2016) [-]
first of all, their team is not that small anymore by no means. The last number i heared was about 350 employees with the addition of subcontractors we dont hear much about. For example, according to Wikipedia, the Witcher 3 took 230 developers on their already developed, own engine. EA DICE has 350 Employees (2014)

then, i got no clue why big companys are not doing anything like this but im sure it will boil down to multiple factors like the need to split resources in multiplatform development, target audience (SC has by now 500K people who paid for the game/game development, the 1.5mio are just registred accounts), the release modell(the game is supposed to be worked on 10years after release, while big publishers mostly focus on a new game every few years per franchise), the absolute unique paying model (SC does purly rely on "whales" people who spent a ridicolus amount of money) after all by the time they launch their singleplayer game SQ42, the game is already funded 100% without any depts or the need to appeal to a dozen millions for making big cash+

then, the motion capturing tech is nothing brand new, it was done before.
They just happen to have the guys who did this in RISE and that stuff is improving continuosly.
They also got some of the guys who engineered the Cry engine, because they catched them when crytech went in financial trouble

then, i dont want you to believe anything, this inst about convert you or anything lol, i just find it highly interesting to follow the development, see what works and where they screw up big without the need to adress their issues

im sure the sucess or fail of this game will have a big impact on the industry
3am, time to sleep
User avatar
#131 - catfishy (09/11/2016) [-]
Interesting, i have defo not been checking them enough.
I do hope it is good but i hope all games are good.
User avatar
#115 - catfishy (09/10/2016) [-]
And for that matter, the game needs to be able to run on at least high-meduim tier systems
in some form or another, what is the point if you need crazy high systems to even get this to
work...