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arandomanon

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Date Signed Up:9/16/2012
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latest user's comments

#27 - I can see why a DM wants people to be serious. I mean, it's hi…  [+] (1 new reply) 8 hours ago on D&D Life 0
User avatar
#31 - HUH (6 hours ago) [-]
I am a DM, and I feel the same way. When playing, I'm damn near 100% serious, but still laugh at the jokes my players make. As long as they're talking over me or interrupting, make all the jokes you want. It helps liven the mood.
#21 - I guess. To be honest, I've only played with 2 different group…  [+] (3 new replies) 8 hours ago on D&D Life 0
#22 - installation (8 hours ago) [-]
Yeah I can see what you mean.

I left a group once after one session because the DM was taking the game too seriously, it wasn't fun.
#27 - arandomanon (8 hours ago) [-]
I can see why a DM wants people to be serious. I mean, it's his game after all, hist story, hist stuff (I've been DM for nearly a decade and I know how it feels pretty well) but if you're a DM you can't stop people from having fun either. You can't ban jokes because they are "anticlimatic" nor you can't forbid people to do what they want because even if it's your story, it's their game. They are the main characters, not you nor your silly NPCs. A good role game is not about DM vs the players, but rather the DM working together with the players in order to both, the DM and the players, have fun. And that means a bit of seriousness, because you can't laugh at everything in the game, but jokes are fun and so are the stupid and crazy shit that sometimes happens. A good role game must have jokes, seriousness and an interesting story that keeps the player hooked to the game, all in a balance. And that's something many characters or DMs don't understand, and probably the source of 99% of problems during games or sessions.

Maybe you already know all this, but I'm still posting it for anyone who's interested in playing/directing a role game, so they keep it in mind. And remember, the only unbreakable rule in a game is: you MUST have fun. If you have more fun doing X instead of Y, fuck whatever the manual says or whatever Mr. knows-it-all says: just do it and have fun.
User avatar
#31 - HUH (6 hours ago) [-]
I am a DM, and I feel the same way. When playing, I'm damn near 100% serious, but still laugh at the jokes my players make. As long as they're talking over me or interrupting, make all the jokes you want. It helps liven the mood.
#20 - In my case it was really easy because someone, a lot of years … 8 hours ago on D&D Life 0
#18 - >serious about playing I'll honestly rather not. I like…  [+] (5 new replies) 8 hours ago on D&D Life 0
#19 - installation (8 hours ago) [-]
I think what >>#1 meant was make sure to find a group that actually wants to play, and doesn't treat sessions as backup plans.

Find a group that wants to play, not a group that might want to play.
User avatar
#21 - arandomanon (8 hours ago) [-]
I guess. To be honest, I've only played with 2 different group of people, one with my usual friends and the ones I play with and once I tried a random group I found through different contacts. They were so picky and rigid about the gameplay, the turns and the rules, it felt like it was a job or something. And unless you talked to the GM, you couldn't even talk "off role" so you weren't allowed to make jokes and many more stuff. It was rather stressing and unfunny.
#22 - installation (8 hours ago) [-]
Yeah I can see what you mean.

I left a group once after one session because the DM was taking the game too seriously, it wasn't fun.
#27 - arandomanon (8 hours ago) [-]
I can see why a DM wants people to be serious. I mean, it's his game after all, hist story, hist stuff (I've been DM for nearly a decade and I know how it feels pretty well) but if you're a DM you can't stop people from having fun either. You can't ban jokes because they are "anticlimatic" nor you can't forbid people to do what they want because even if it's your story, it's their game. They are the main characters, not you nor your silly NPCs. A good role game is not about DM vs the players, but rather the DM working together with the players in order to both, the DM and the players, have fun. And that means a bit of seriousness, because you can't laugh at everything in the game, but jokes are fun and so are the stupid and crazy shit that sometimes happens. A good role game must have jokes, seriousness and an interesting story that keeps the player hooked to the game, all in a balance. And that's something many characters or DMs don't understand, and probably the source of 99% of problems during games or sessions.

Maybe you already know all this, but I'm still posting it for anyone who's interested in playing/directing a role game, so they keep it in mind. And remember, the only unbreakable rule in a game is: you MUST have fun. If you have more fun doing X instead of Y, fuck whatever the manual says or whatever Mr. knows-it-all says: just do it and have fun.
User avatar
#31 - HUH (6 hours ago) [-]
I am a DM, and I feel the same way. When playing, I'm damn near 100% serious, but still laugh at the jokes my players make. As long as they're talking over me or interrupting, make all the jokes you want. It helps liven the mood.
#7 - As a history student, I don't know if I should laugh or cry at… 9 hours ago on Genius +60
#26 - All this cancer 9 hours ago on Wilson 0
#18 - That's what the post said, not me. I have no clue, nobody talk… 11 hours ago on The Inhumanity 0
#16 - Because the media talks on quantity alone, judging by the post…  [+] (2 new replies) 12 hours ago on The Inhumanity 0
#17 - sifterthesniperz (12 hours ago) [-]
But... the media doesn't. It doesn't promote artists based on the number of songs they make.
User avatar
#18 - arandomanon (11 hours ago) [-]
That's what the post said, not me. I have no clue, nobody talks about Beyoncé where I live.
#14 - How about quantity AND quality? Or you're arguing John Dowland…  [+] (4 new replies) 12 hours ago on The Inhumanity +6
#15 - sifterthesniperz (12 hours ago) [-]
No, but OP's argument is simply 200 > one album every few years. He says nothing about quality. I am not taking sides on this.
User avatar
#16 - arandomanon (12 hours ago) [-]
Because the media talks on quantity alone, judging by the post. That's why he didn't bring quality.
#17 - sifterthesniperz (12 hours ago) [-]
But... the media doesn't. It doesn't promote artists based on the number of songs they make.
User avatar
#18 - arandomanon (11 hours ago) [-]
That's what the post said, not me. I have no clue, nobody talks about Beyoncé where I live.
#12 - hih.  [+] (1 new reply) 15 hours ago on Cheese of Truth 0
#16 - anon (14 hours ago) [-]
*HEUGH* *HEUGH*
"Excuse me."