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Rank #12753 on CommentsLevel 225 Comments: Mind Blower
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|Last status update:|| |
|Date Signed Up:||3/06/2010|
|Funnyjunk Career Stats|
|Highest Content Rank:||#19808|
|Highest Comment Rank:||#2956|
|Content Thumbs:||23 total, 38 , 15|
|Comment Thumbs:||2856 total, 3490 , 634|
|Content Level Progress:|| 47.45% (28/59) |
Level 0 Content: Untouched account → Level 1 Content: New Here
|Comment Level Progress:|| 44% (44/100) |
Level 225 Comments: Mind Blower → Level 226 Comments: Mind Blower
|Times Content Favorited:||1 times|
|Total Comments Made:||961|
- Views: 1018Cup of soup
7 3 Total: +4
latest user's comments
|#25 - Called it.||04/28/2015 on WE DID IT||0|
|#90 - It's fake. He's just messing around. He wants you to laugh at it.||04/25/2015 on RIP modding community||0|
|#85 - People are overreacting to this... Seriously, it's re… [+] (13 new replies)||04/25/2015 on RIP modding community||+47|
#217 - Ken M (04/26/2015) [-]
The platform isn't their IP, but the mod itself is.
Using your same logic video game developers should get nothing either, since they use programming tools and languages as well as game engines that are developed by other people.
People put a lot of work into mods. If they want to monetize and the developers OK it, then more power to them, I think that's great.
#202 - sinonyx (04/26/2015) [-]
in response to your first point
chesko: Belt-Fastened Quivers (300k downloads), Lore-Based Loading Screens (230k downloads), Wearable Lanterns (970k downloads), Frostfall (1.5 million downloads).... he is/was one of the first authors to have a paid mod, that later got taken down because he used assets from another mod
isoku: iNeed (170k downloads), Realistic Water Two (830k downloads), Splash of Rain (310k downloads), Wet and Cold (1.6 million downloads)
the auhor for skyui (which is currently at 9million downloads) has said that the next version of skyui will only be paid mod
Forbes said best what i fear could happen
"Here’s some fun with theoretical extrapolations of this concept. Let’s say that Bethesda wants to make another Skyrim DLC expansion involving some new order of warriors. They want to make their signature weapon a flail, but the oddly behaving weapon is proving difficult to animate and operate effectively on PC. Under this new system do they A) work really hard to get past the issue and release the flail at launch or B) say “oh the modders have flails, let’s just promote their mod in the store.” Under the old system, Bethesda would have been motivated to make the flail themselves, but under the new one, someone is doing it for them, and they’re taking up to 75% of the revenue for each flail sold. I’m not saying this would for sure be their philosophy going forward, but when a company can charge handily for someone adding extra content into their game, you can bet that the opportunity for exploitation is there."
also, just read the whole article on it, it does a good job on explaining why this is an issue
#224 - Ken M (04/26/2015) [-]
Thanks for the info. There are still a lot of modders speaking out against it though.
I understand the problems behind it, but I'm saying that a lot, and I mean A LOT of people are overreacting to this. Bad decisions by Valve and Bethesda will be reflected in their revenues and reviews. No need to start sending people death threats en masse or cry about how video games will cease to exist as we know them.
There's no telling what will happen. I doubt developers will rely on something as unreliable as paid mods to boost content. If a game costs $60 and to have it playable you need to spend $80, very few people are going to buy that game and it's going to most likely flop or get horrible reviews and hurt you significantly in the long run. Though I do see how it might have a small impact on game companies releasing content, you just don't run a successful business with short-term thinking like that.
Also, modders are NOT being forced to monetize their mods if they want to work through Steam. Sure, there are still admittedly glaring downsides to having paid mods in the marketplace, such as IP theft and overabundance (look at the Android Store for an example), but people are acting like mods will ONLY work like paid DLC from now on, which just isn't the case.
I think it's great that Valve was thinking about the modding community, and seeing some mainstream way of supporting modders sounds very appealing. But the way they implemented everything is just not very well thought out. It's too much work to be worth it when things like Patreon (which takes a pretty hefty chunk of donations as well) work just fine.
#145 - Ken M (04/26/2015) [-]
They will only revert it if people make it clear enough to them that it's a fucked thing to do.
And by "fucked thing to do" I mostly mean the way they did it, the cut they're taking and the shit level of quality control that can't really be called quality control because it's practically, if not outright non-existent.
#134 - unclewalrus (04/26/2015) [-]
I frankly don't even mind the insidious 75% cut tho, really, 60-65% should have been the value. Steam and Zenimax (Not Bethesda, btw. We need to remember this.) can have their pound of flesh, and the modder gets about a third of the revenue.
The 400$ limit is also, frankly, understandable, since setting up online payment platforms is not cheap.
Best thing is, this could've been the start of something beautiful. Effectively, people coming in and "working" for the publisher and the developer, creating new content using the former's distribution network and the latter's assets and coding, and developing new content potentially indefinitely, and fully legally. We'd be rid of the gray area of Fair Use that modding is precariously holding on to now.
But some board member decided to see how far they could go with shafting everyone possible but themselves.
The users get shafted since there's no restrictions of quality control and compatibility.
The modders get shafted by the piddling amount of revenue they get, and by the fact that there's no protection for free mods.
Bethesda gets shafted by associating its flagship franchise with this level of shoddy business.
This is Steam Greenlight all over again. Poorly thought-out, dubiously useful and woefully implemented. And again, it's ending up hurting both content creators and consumers.
|#19 - The term "proven science" is completely unscientific…||04/24/2015 on Obama||0|
|#67 - How do you figure?||04/24/2015 on Even Austin Powers knew||0|
|#51 - It is partially the drunk person's fault sure, but all the bla… [+] (3 new replies)||04/24/2015 on Even Austin Powers knew||+1|
#98 - whyfalsewhy (04/24/2015) [-]
I was using the Motorbike as an example of how in any other way that person would be considered responsible for their own actions.
Of course if someone is so wasted that they can't move then yes it's rape but if they are flirtatious and consciously know whats happening then they can consent to someone in a similar state, however i would say if the other person is sober then they are taking advantage and it would depend on the case.
#64 - Ken M (04/24/2015) [-]
That is solely the dunk person's fault.
|#25 - It's a joke. That's the Enterprise from Star Trek. [+] (1 new reply)||04/21/2015 on Stargate||+3|
|#122 - A lot of animals do that. Elephants, orca, otters, dolphins, c…||03/17/2015 on cat people vs dog people...||+5|
|#31 - Nice story but the moral seems to have no relation to the post... [+] (1 new reply)||03/17/2015 on Marx||+3|
|#70 - Race may not be a cause of crime, but poverty and mental illne…||03/11/2015 on Misunderstood Urban Youth||-1|