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#12 - doctorhax
(04/15/2011) [-]
I still have trouble sleeping after playing amnesia when i got it in december XD
#14 to #12 - SofaDoG
(04/15/2011) [-]
hehe, yee, i played it back in december too. some scary ass ****, could only play an hour at a time. i really hope they make a sequel to this or another one so that i can be afraid once more ;)
#16 to #14 - doctorhax
(04/15/2011) [-]
Well the guys who made it also have another scary ass game series called penumbra, theres 3 of them, overture, black plague, and something else, but ONLY play overture and black plague, the third one was literally a ****** puzzler game with no horror or action whatsoever, black plague's the best one. I also **** myself with the iron maiden part in dark descent
#17 to #16 - SofaDoG
(04/15/2011) [-]
yeah, i've heard of penumbra and i'm planning on playing it soon. hope it'll give me some chills ;)
#18 to #17 - doctorhax
(04/15/2011) [-]
Not as scary as amnesia as you do get weapons, but you need to try and avoid combat as much as possible, one plus side to it is enemies have their penises hanging out
#19 to #18 - SofaDoG
(04/15/2011) [-]
penises? yes!!
#20 to #19 - doctorhax
(04/16/2011) [-]
The only problem with them is the endings, the ending to the first onhe, ur walking down a corridor, then u quickly hear a door open behind you, u get hit on the back of the head, fades to black, then goes to credits GAY!
#21 to #20 - SofaDoG
(04/16/2011) [-]
yeah, that does kinda suck. these days you expect the games to reward you at the end, which is why these endings seem disappointing.
#22 to #21 - doctorhax
(04/16/2011) [-]
Twist endings are the best, bioshock had an epic twist, but that was like 1 hour before the ending
#23 to #22 - SofaDoG
(04/16/2011) [-]
i agree. i'm usually fine with whatever ending the game offers, so long as it makes sense. to be fair, i was kinda disappointed with amnesia's ending at first, but thinking back to it, a different ending wouldn't make sense.
#24 to #23 - doctorhax
(04/16/2011) [-]
I dont like endings ending with commentaries
#25 to #24 - SofaDoG
(04/16/2011) [-]
i actually kinda like those, since they oftentimes explain how the world/hero progressed forward after the game ends.
#26 to #25 - doctorhax
(04/16/2011) [-]
I prefer it being expressed in a visual sense
#27 to #26 - SofaDoG
(04/16/2011) [-]
as long as it fits with the setting the game uses, why not ;)
#47 to #27 - doctorhax
(04/16/2011) [-]
Indeed