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Rockaman    

Rank #9956 on Comments
Rockaman Avatar Level 261 Comments: Pure Win
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Gender: male
Age: 23
Date Signed Up:9/04/2010
Last Login:11/24/2014
Location:New Eden
Funnyjunk Career Stats
Comment Ranking:#9956
Highest Content Rank:#10723
Highest Comment Rank:#2286
Content Thumbs: 300 total,  366 ,  66
Comment Thumbs: 6486 total,  9183 ,  2697
Content Level Progress: 10% (1/10)
Level 30 Content: Peasant → Level 31 Content: Peasant
Comment Level Progress: 78% (78/100)
Level 261 Comments: Pure Win → Level 262 Comments: Pure Win
Subscribers:1
Content Views:14258
Times Content Favorited:49 times
Total Comments Made:2837
FJ Points:6488

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  • Views: 832
    Thumbs Up 8 Thumbs Down 3 Total: +5
    Comments: 3
    Favorites: 1
    Uploaded: 04/29/11
    Nyan Dubsteb Nyan Dubsteb

latest user's comments

#24 - If I was him, I would have gone up and apologized extr…  [+] (1 new reply) 11/19/2014 on Don't tell me what to do! +7
User avatar #77 - yumpod (11/20/2014) [-]
if u turn around and then moonwalk u go forward...
#36 - BJ was born in New York. That means he can go onto bigger thin… 11/17/2014 on BJ for Prime Minister +2
#3 - Apparently, they were not prepared! Even after multiple expans… 11/15/2014 on Much lag. Such confuse.... +1
#1 - Re-subbed to try it out, not managed to log on once even thoug…  [+] (2 new replies) 11/15/2014 on Much lag. Such confuse.... 0
User avatar #2 - destaice (11/15/2014) [-]
A blue confirmed that they were receiving DDoS attacks during the time of expansion release.

This, on top of lag issues which are already common with new expansions, caused a complete meltdown.

Then you get 6-8 million people all trying to log into the servers at the same time....not good.
#3 - Rockaman (11/15/2014) [-]
Apparently, they were not prepared! Even after multiple expansions with fairly successful launches, and that now WoW subscribers are lower than what they were.

I think they need to rethink their strategies here, and possibly spend some of their billions of assets on better equipment...
#56 - I would disagree on skill not being a factor - in larger fight… 11/15/2014 on not like other MMOs 0
#44 - I enjoy the mechanics - they are extremely technical, taking t…  [+] (3 new replies) 11/13/2014 on not like other MMOs 0
#47 - alexanderh (11/13/2014) [-]
When I say game mechanics, I mean the actual combat and gameplay, not the planning part. Combat is incredibly basic and has not evolved at all since 2003. The servers run on a 1 Hz tick rate, which means things can only happen once per second. Skill barely comes into play during the actual engagement, it's all about making the perfect loadout and choosing to engage or not (sometimes not your choice).
Large engagements are mostly down to numbers, current doctrine/flavour of the month, and the skill of ONE guy choosing who to shoot at. I tried large engagements, and it was just boring. No risk since losses were compensated by my alliance, and I didn't actually have to do anything since I was told who to orbit, at what distance, and who to shoot at.
The missions were incredibly dull, once you get the right loadout and ship it was just a matter of orbiting something, turning on all modules, and pressing the f1, f2, and f3 buttons whenever something blew up, and targeting new stuff, smallest to largest.
Mining is the only time I've actually been able to play a game at school, while also being able to keep up with the class. Dullest thing I ever experienced.
In-station trading was even worse, you could log on every hour or so, refresh your orders, and be done with it. station-to-station trading was either you, clicking on stuff occasionally, or pressing the autopilot button and waiting a couple of hours for the ship to dock by itself.
Earning money by doing PvP is pretty much impossible when you first start out, and you have to be fairly good to turn a profit if you're working alone. If you're not working alone, it becomes a game of numbers; can you catch gangs that have less strength than you while dodging gangs with more strength? That was the only part I actually found to be fun, running around in low-sec, trying to catch some guys weaker than me. But the mechanics were still very basic.

Continued in next post.
#49 - alexanderh (11/14/2014) [-]
And don't even get me started on planetary interaction. That has to be the most dull minigame ever made. Set up a colony, and check back on it every couple of hours, depending on how often you want to.

A lot of the advantages you get comes from being subscribed to the game the longest. You get experience by being subscribed and adding skills to your queue. Again, this doesn't take any skill beyond planning when to get what skills and what order to get them in. With enough time, this doesn't matter because you will have all skills that are even slightly relevant to whatever you're trying to accomplish. The only skill where you might not want it trained to max is afterburners, because it increases the time the afterburner is active, and sometimes you want it to be active for slightly less time.

The only thing I agree with is that you do get a rush. Losses DO mean something, and it makes the game very punishing. But you can also really get fucked over and be forced to start over with a starter ship, working your way back incredibly slowly.

But the thing I dislike the most about the game is the playerbase. The people are horrible to each other, and the game mechanics actively support this. Scamming is a huge thing in EVE. I never look at Jita chat because it is spammed to hell by scammers. You can not trust anyone in that game that you cannot go punch in the face in real life, because there are not consequences to being a dick.
And high security space wars are broken as hell. You can get stuck in one without any way of getting out and without having done anything at all to deserve it, other than being in a system. If they're sufficiently larger than you, you can do nothing but either wait it out, or leave your corporation and return at a later date.
User avatar #56 - Rockaman (11/15/2014) [-]
I would disagree on skill not being a factor - in larger fights, it makes a smaller difference but in small gang roams, player skill makes all the difference in a fight, I have seen and been in roams where we are outnumbered 2:1 or more against ships equal or overall stronger than the winning side, due to vast differences in experience (my favourite fight was in a highsec war where my alliance, outnumbered in Talwars, beat our opponents who were in pirate BSes and T3s, due to them making massive tactical errors and our pilots being experienced enough to exploit them).

Also, I disagree on the playerbase. Because so much of the playerbase is extremely hostile, it brings people who are working together much closer than any other MMO out there. In WoW or Guild Wars, there is no real drive for proper teamwork as the only reason for teamwork is to get better loot. In EVE, you can loose enormous amounts of assets without a solid team to trust. There are consequences of being a dick in the meta game, where you'll find you'll have less and less friends for backup.

I like the fact that highsec wars are like that as it's very realistic. No one asked Belgium in WW1 if they consented to a much larger power declaring war on them, why should it be any different in game?

I would agree with you that combat mechanics are fairly dull and dated, except for the fact that the buzz you get from a good fight more than makes up for it - I've never experienced buzzes that strong from a game before!
#42 - Shame you had such a bad experience. I would rate EVE amongst … 11/13/2014 on not like other MMOs 0
#41 - Comment deleted  [+] (5 new replies) 11/13/2014 on not like other MMOs 0
#43 - alexanderh (11/13/2014) [-]
I didn't have a bad experience. The game mechanics just aren't very good at all. It has been described several times, unironically, as "spreadsheets in space" and it's an accurate description. It's not a good game. But it is the best one of its kind that is still around.
User avatar #44 - Rockaman (11/13/2014) [-]
I enjoy the mechanics - they are extremely technical, taking training, experience and perseverance to master and are not troubled with 'who has the least lag has the most advantage' that most MMOs and multiplayer games have. Also, very few games give me quite the same adrenaline buzz as in EVE, loss actually means something, and not that you'll just respawn with the same kit as before you died.
#47 - alexanderh (11/13/2014) [-]
When I say game mechanics, I mean the actual combat and gameplay, not the planning part. Combat is incredibly basic and has not evolved at all since 2003. The servers run on a 1 Hz tick rate, which means things can only happen once per second. Skill barely comes into play during the actual engagement, it's all about making the perfect loadout and choosing to engage or not (sometimes not your choice).
Large engagements are mostly down to numbers, current doctrine/flavour of the month, and the skill of ONE guy choosing who to shoot at. I tried large engagements, and it was just boring. No risk since losses were compensated by my alliance, and I didn't actually have to do anything since I was told who to orbit, at what distance, and who to shoot at.
The missions were incredibly dull, once you get the right loadout and ship it was just a matter of orbiting something, turning on all modules, and pressing the f1, f2, and f3 buttons whenever something blew up, and targeting new stuff, smallest to largest.
Mining is the only time I've actually been able to play a game at school, while also being able to keep up with the class. Dullest thing I ever experienced.
In-station trading was even worse, you could log on every hour or so, refresh your orders, and be done with it. station-to-station trading was either you, clicking on stuff occasionally, or pressing the autopilot button and waiting a couple of hours for the ship to dock by itself.
Earning money by doing PvP is pretty much impossible when you first start out, and you have to be fairly good to turn a profit if you're working alone. If you're not working alone, it becomes a game of numbers; can you catch gangs that have less strength than you while dodging gangs with more strength? That was the only part I actually found to be fun, running around in low-sec, trying to catch some guys weaker than me. But the mechanics were still very basic.

Continued in next post.
#49 - alexanderh (11/14/2014) [-]
And don't even get me started on planetary interaction. That has to be the most dull minigame ever made. Set up a colony, and check back on it every couple of hours, depending on how often you want to.

A lot of the advantages you get comes from being subscribed to the game the longest. You get experience by being subscribed and adding skills to your queue. Again, this doesn't take any skill beyond planning when to get what skills and what order to get them in. With enough time, this doesn't matter because you will have all skills that are even slightly relevant to whatever you're trying to accomplish. The only skill where you might not want it trained to max is afterburners, because it increases the time the afterburner is active, and sometimes you want it to be active for slightly less time.

The only thing I agree with is that you do get a rush. Losses DO mean something, and it makes the game very punishing. But you can also really get fucked over and be forced to start over with a starter ship, working your way back incredibly slowly.

But the thing I dislike the most about the game is the playerbase. The people are horrible to each other, and the game mechanics actively support this. Scamming is a huge thing in EVE. I never look at Jita chat because it is spammed to hell by scammers. You can not trust anyone in that game that you cannot go punch in the face in real life, because there are not consequences to being a dick.
And high security space wars are broken as hell. You can get stuck in one without any way of getting out and without having done anything at all to deserve it, other than being in a system. If they're sufficiently larger than you, you can do nothing but either wait it out, or leave your corporation and return at a later date.
User avatar #56 - Rockaman (11/15/2014) [-]
I would disagree on skill not being a factor - in larger fights, it makes a smaller difference but in small gang roams, player skill makes all the difference in a fight, I have seen and been in roams where we are outnumbered 2:1 or more against ships equal or overall stronger than the winning side, due to vast differences in experience (my favourite fight was in a highsec war where my alliance, outnumbered in Talwars, beat our opponents who were in pirate BSes and T3s, due to them making massive tactical errors and our pilots being experienced enough to exploit them).

Also, I disagree on the playerbase. Because so much of the playerbase is extremely hostile, it brings people who are working together much closer than any other MMO out there. In WoW or Guild Wars, there is no real drive for proper teamwork as the only reason for teamwork is to get better loot. In EVE, you can loose enormous amounts of assets without a solid team to trust. There are consequences of being a dick in the meta game, where you'll find you'll have less and less friends for backup.

I like the fact that highsec wars are like that as it's very realistic. No one asked Belgium in WW1 if they consented to a much larger power declaring war on them, why should it be any different in game?

I would agree with you that combat mechanics are fairly dull and dated, except for the fact that the buzz you get from a good fight more than makes up for it - I've never experienced buzzes that strong from a game before!
#39 - Vengeance! 11/13/2014 on not like other MMOs 0
#17 - Favourite ship thread? Favourite ship thread! Mine is…  [+] (2 new replies) 11/13/2014 on not like other MMOs +5
#36 - kimilsung (11/13/2014) [-]
I like the Millenium Falcon. You know, because star wars and shit.
#20 - shigiddy (11/13/2014) [-]
Gonna see you Wolf and raise you a Vengeance. Toss an armor rep and some resistance, you got yourself a monster of an AF.

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User avatar #21 - hotpost (01/22/2014) [-]
gay
#20 - Darkreview **User deleted account** has deleted their comment [-]
#8 - spior (08/28/2011) [-]
If you hate ponies so much, skip GLORIOUS FAGGOT content. The site isn't made only for you.
User avatar #9 to #8 - Rockaman (08/28/2011) [-]
problem is is that I wasn't expecting anything to do with ponies so I watched it and now the matrix feels ruined. Thats why I say **** PONIES.
User avatar #10 to #9 - spior (08/28/2011) [-]
-_-
1. See title
2. See it has something pony related
3. Skip
4. ????
5. Stop bitching
User avatar #11 to #10 - Rockaman (08/28/2011) [-]
Funnily enough I don't know ponies well and had no clue it was ponies from the title.
User avatar #12 to #11 - spior (08/28/2011) [-]
1. See ponies in the comments
2. ?????
3. Discover the internet
User avatar #13 to #12 - Rockaman (08/28/2011) [-]
like most people, I look at the content b4 the comments section. I normally skip MLP crap but this snuck up on me. Also every comments section has stupid ponies on it so that won't exactly work.
User avatar #14 to #13 - spior (08/28/2011) [-]
All you haters say that.
I, on the other hand, hardly ever see any ponies in the comments.
Also since I'm not a gigantic faggot, here's a list of the things to look out for:
Gay Pony
pinkie poo
Flutter Shy
Rarity
Luna
Equestria
Celestia
Twilight

^ see any of these, skip.
User avatar #16 to #14 - Rockaman (08/28/2011) [-]
Nice to know. Will do in the future. Think I get it when I see gay pony tho lol!
User avatar #17 to #16 - spior (08/28/2011) [-]
Heh yea probably :d
User avatar #15 to #14 - spior (08/28/2011) [-]
rawr damn ad­min
First was Rain­bow Dash and second was Pin­kie Pie
User avatar #18 to #15 - Rockaman (08/28/2011) [-]
lol, think Red Spy agrees that ponies are gay!
User avatar #19 to #18 - spior (08/28/2011) [-]
Nah, he just did it to mess around with us. A bro­nie made some video and well, we got new word filters.
User avatar #6 - KingOfLulz (05/02/2011) [-]
Thanks for the compliment on my profile bro.
User avatar #7 to #6 - Rockaman (05/03/2011) [-]
np, your genuinely funny!
User avatar #3 - ThankYouComeAgain (04/14/2011) [-]
bigger
User avatar #4 to #3 - ThankYouComeAgain (04/14/2011) [-]
haha whoops, silly me

don't take any offense to that "bigger" comment

i meant to say

******
User avatar #5 to #4 - Rockaman (04/14/2011) [-]
lol wut???
#1 - wolfiethepirate **User deleted account** (11/03/2010) [-]
I shall haunt your comment section
User avatar #2 to #1 - Rockaman (11/03/2010) [-]
lol
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