# Metapod vs. Magikarp

Therefore Metapod will begin to use struggle first.

However, Struggle recoils for ¼ hp.

Using this damage Formula ((((((((Level x 2 ÷ 5) + ) x BasePower x [SP]ATK ÷ 50) ÷ [Sp]Def) x Mod1) + 2) x CH x Mod2 x R ÷ 100) x STAB x Type1 x Type2 x Mod3)

For Metapod, using these values:

Level:9, because it will evolve at 10.

Base Power: 50, because that’s what Struggle has.

Atk: 20, Metapod’s base attack power.

Def: 55. Magikarp’s base defense.

Mod 1: 1, because Struggle takes no modifications.

CH: 1, because it is not a Critical Hit.

Mod 2: 1, because no modifications.

R: 92, Because it is a random number between 85 and 100, and I’m taking the median.

STAB: 1, because Struggle is typeless.

Type 1: 1, typeless.

Type 2: 1, Typeless.

Mod 3: 1, struggle takes no modifications.

Therefore, a LV9 Magikarp and a LV9 Metapod would have:

Magikarp: 30 HP.

Metapod: 60 HP.

And each turn Stuggle would hit Magikarp for 1.2 damage, rounded down, but recoil metapod for 15. After 4 turns of this, Magikarp would have 26 HP and Metapod would die.

Magikarp would win in 34 turns.

Source:

bulbapedia.bulbagarden.net/wiki/Metapod_%28Pok%C3%A9mon%29

bulbapedia.bulbagarden.net/wiki/Magikarp_%28Pok%C3%A9mon%29

bulbapedia.bulbagarden.net/wiki/Damage

bulbapedia.bulbagarden.net/wiki/Splash_%28move%29

bulbapedia.bulbagarden.net/wiki/Harden_%28move%29

bulbapedia.bulbagarden.net/wiki/Struggle_%28move%29