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#13159 - dooood
Reply 0
(7 hours ago) [-]
Hey guys, I play pathfinder with my friends as a gm and we are starting a pirate/seafaring campaign soon. This is the first time naval combat has really been a staple of our group and I was wondering what naval combat systems y'all recommend. I've looked into skulls and shackles but I know there are a few others that are more popular.
#13155 - psykobear
Reply +1
(08/24/2016) [-]
Hey, in one of my games, my character is CN and a party member (LG cleric or paladin, i forget) is getting too touchy and forcing my character into situations because he is physically stronger. My character is an Alchemist plague doctor and I need to come up with a way to put the fear of God (or lack thereof) into him to get him to quit manhandling me, but I don't wanna kill him. How can I do this?

Keep in mind that I am physically weaker than him, but have access to potions and posions. The system is Pathfinder (Level 4, atm) and I already checked with my DM. He's fully behind me teaching the character a lesson, and this DM regularly allows homebrwe things if the player asks.

I considered tying up with rope as part of it, but the DM in question makes nat 20s crit on skills and AB checks, so he has a 5% chance of getting free from that. Want something more concrete.
#13158 to #13155 - iwaswithyourmum
Reply 0
(08/25/2016) [-]
Add Charisma poison to his food, make him pliable, voilla, one divine bitch
#13157 to #13155 - shadowfireball ONLINE
Reply 0
(08/24/2016) [-]
1) make a poison
2) label "potion"
3) ?????
4) profit
#13139 - shadowfireball ONLINE
Reply 0
(08/23/2016) [-]
Ey, dudes
What would be appropriate monsters for a low level group to run into while sailing the ocean?
5E monsters plz
#13160 to #13139 - dooood
Reply 0
(7 hours ago) [-]
Lucifer?
#13149 to #13139 - whatsyourstory
Reply 0
(08/24/2016) [-]
goblin pirates
#13151 to #13149 - shadowfireball ONLINE
Reply 0
(08/24/2016) [-]
Oh that's a good idea. Pirates.
Why didn't I think of the simplest thing
#13152 to #13151 - whatsyourstory
Reply 0
(08/24/2016) [-]
and if you get past them you can alwys throw in a Kraken
#13153 to #13152 - shadowfireball ONLINE
Reply 0
(08/24/2016) [-]
I'm not throwing a kraken and the low lvl group
That's just cruel
#13154 to #13153 - whatsyourstory
Reply 0
(08/24/2016) [-]
you can always make the kraken attack into a series of ability checks via escapeing from ship attacked by kraken to for example the goblin's ship. Nothing is cruel if your players can think outside of the box.
#13156 to #13154 - shadowfireball ONLINE
Reply 0
(08/24/2016) [-]
While that is a good idea, I think I'll keep it simple for my first game
#13147 to #13139 - anonusedhug
Reply +1
(08/24/2016) [-]
use your imagination! perhaps some sirens or mermaids or harpies or just be evil and make half the ship a mimic
#13150 to #13147 - shadowfireball ONLINE
Reply 0
(08/24/2016) [-]
Half the ship cannot be a mimic. As I'm giving them the folding boat.
However your other suggestions sounds good
#13145 to #13139 - rockmanfan
Reply 0
(08/24/2016) [-]
kraken
#13146 to #13145 - shadowfireball ONLINE
Reply 0
(08/24/2016) [-]
Uh I think that's a bit much...
#13132 - thewraithofmoocow
Reply +1
(08/22/2016) [-]
So a friend of mine introduced me to OVA: The Anime Role-Playing Game We're all Weebs, let's just get that out of the way. . I want to be the game master, but this is my first time doing any kind of table top roleplay. Is there a site where I can find pre-made worlds and storylines I can use to get a feel for the types of storylines and characters to create.?
#13141 to #13132 - manwhoisamoth
Reply 0
(08/23/2016) [-]
to looking into the original publishers website to see if they have any extra material for the system itself, but if this system was made to be generic anime roleplaying game then you will have to build your own world.

if you have trouble with GM stuff or world building feel free to make a post to the GM help and worldbuilding forums on giant in the playground www.giantitp.com/forums/ plenty of friendly people there that could probably help you more
#13131 - kothaex ONLINE
Reply 0
(08/22/2016) [-]
I bought a box.
Friend paid £20 so I gave him 8 packs
I've got 16 packs left, anything I should be looking out for?

I already got the mythic rare angel babe Gisela, but not her other half (friend did, salty)
only 2 foils so far, a land and a Collective Defiace

Hurro
drldrl
#13140 to #13131 - Hurro
Reply 0
(08/23/2016) [-]
Are you just starting out or trying to flip or what? If you're just playing casually with friends, go with the flavor and what looks cool to you. If you're flipping or trying to do tournaments, net deck pretty much.
#13143 to #13140 - kothaex ONLINE
Reply 0
(08/23/2016) [-]
oh and I'm just starting out
I'm just really bad with money
#13142 to #13140 - kothaex ONLINE
Reply 0
(08/23/2016) [-]
I just meant are there any particularly outstanding cards, either for monetary value or power
I probably won't be fucked to sell any but it's nice to know I got lucky
I'll be playing casually pretty much
I might go to a friday night magic this week, I just found a nice store (where I bought the box)
#13133 to #13131 - drldrl
Reply 0
(08/22/2016) [-]
Lilliana, Emrakul, Tamiyo, Grim Flayer, Gisela, Ishkanah, and Spell Queller are all the high value cards.
Selfless Spirit, Eldritch Evolution, Elder Deep-Fiend, Thalia, Tree of Perdition, Decimator of Provinces, Gisa and Geralf, Bedlam Reveler, Nahiri's Wrath, and Mirrowing Dragon are all worth a few dollars too.
I don't know if all these cards will have the same value in Europe though.
#13135 to #13133 - kothaex ONLINE
Reply 0
(08/22/2016) [-]
oh ya you already know about the other liliana I didn't read the name
#13134 to #13133 - kothaex ONLINE
Reply 0
(08/22/2016) [-]
I got another liliana, so I've got two now
one's foil, I got it in a pack before the box like a week ago
#13136 to #13134 - drldrl
Reply 0
(08/22/2016) [-]
Damn, best thing I've pulled this year was Avacyn at the SOI pre-release. That was only $20.
#13138 to #13136 - kothaex ONLINE
Reply 0
(08/22/2016) [-]
Gisela, Mind Dilation, Mirrorwing Dragon, Deploy the Gatewatch, Grim Flayer, Liliana are my mythics for the box
I seem to have misplaced my foil liliana smh i'm a fucking idiot
I don't think my manager would have stolen it but who knos
#13137 to #13136 - kothaex ONLINE
Reply 0
(08/22/2016) [-]
I'll organize them all by color then card type in a lil bit
I'll also find all of my mythics and rares (I got about 5 mythics maybe?), pop em in card sleeves, and reply with them
#13127 - ljxjlos ONLINE
Reply 0
(08/21/2016) [-]
So, through some extreme bullshittery, our group somehow ended up with a teleporting, magic house. We´re only lvl 7-8.

We´re playing Faerun and where just supposed to clean it out before the Red Magicians of Thay arrived. Well, things went over board and we teleported into the great rift by mistake - we also helped a dwarven village out some adventures ago and they send letters of recomendation to all dwarven settlements because we´re trying to recruit an army to stop some kind of vague threat.

Either way, now we have a magical mansion filled with a small-to-bigg-ish dwarven army and NO logic reason not to use it - and I´m supposed to DM the next Adventure.

My question: HOW THE FUCK do I balance lvl. 7-8 Characters with a magical artifact that´s like a dozen levels over their head and a fucking dwarven Army in their backpack.

I´m pretty sure everything below a dragon would get wiped out by around 1000 dwarven warriors - but even tho our army will destroy everything, we still can´t go against anything strong because personally, we´re kind of wimps.
#13128 to #13127 - linkofcourage ONLINE
Reply +2
(08/22/2016) [-]
For the dwarven warriors: pre-occupy them. That's all i can think of, give a reason for the dwarven army to be fighting its own battle and unable to help for a while, to make it so that the characters have to level up themselves for a little while.

For the teleporting magical house: Make a creative threat that enables the use of the house artifact thing, but doesn't enable it to be abused. like perhaps a sorcerer strong enough to enter the realm the house is in (i'm guessing that by teleporting house, you mean it's in a different dimension and gateways pop up by using the artifact you referred to), though somehow weak enough for the players to fight, perhaps you could do a phased fight that takes place both in and out of the pocket dimension house, where when you enter the pocket dimension, the sorcerer becomes severely weakened by casting the spell to enter.

Hope i helped
#13129 to #13128 - ljxjlos ONLINE
Reply 0
(08/22/2016) [-]
Yeah, the problem is that we´re changing DMs all the time - and the last DM already had the Leader of the Dwarves agree with us. I could give a threat to the dwarves that starts just at the moment that we set of with them, but then my group would probably stay to help...
The second idea is quite good, tho, thanks.
#13130 to #13129 - linkofcourage ONLINE
Reply +1
(08/22/2016) [-]
Perhaps then you make a threat that the dwarven army should be able to match the strength of, your party tipping the scales, as well as your party gaining experience while having to wait, since the dwarves won't get there immediately.

This is a hard one since they're so low level, but the sorcerer one can work since I dont think a dwarven army can travel to a pocket dimension
#13126 - fisheh
Reply 0
(08/21/2016) [-]
hey guys, me and a few friends are going to be starting a campaign soon and one of them wants to make his character inspired by a saiyan from DBZ. they have no experience in dnd what so ever so i dont want to suggest homebrew stuff to them yet but im thinking about suggesting to him a human druid/monk mix up. what do you all think? we are also probably going to be playing 5E if that helps
#13123 - marconde
Reply -1
(08/21/2016) [-]
**marconde used "*roll 1, rpg name*"**
**marconde rolls Ayiana**
So i'm doing a paladin sheet, any ideas how to? I'm a newfag on D&D
#13124 to #13123 - rockmanfan
Reply 0
(08/21/2016) [-]
what edition?
#13120 - linkgamer
Reply +1
(08/20/2016) [-]
D&D help: how the hell does a round work? I keep reading about standard action and minor actions, ect, but I'm still new as in I don't play much/often, would love to fix that though . I'm looking at 3.5 but really just trying to learn the whole thing.
#13121 to #13120 - manwhoisamoth
Reply +1
(08/20/2016) [-]
one round in most initiative based combat systems is all involved characters/monsters/npcs taking a turn

for D&D 3.5 at the start of combat you roll the d20 and add your initiative bonus (your dexterity modifier plus any other relevant modifiers) then the DM will take all the players rolls and his own rolls for the enemies you're facing and order them from greatest to least , the higher the score the higher you are up on the list.
#13122 to #13121 - linkgamer
Reply 0
(08/20/2016) [-]
oh, wrong terminology.
I meant the turn, like how many actions and what actions can be done in a turn. I know I can move and attack, or attack and then move, or just move (run) , but things like free actions, that's what I don't get
#13125 to #13122 - rockmanfan
Reply +1
(08/21/2016) [-]
you get one standard action (most spells/ single attacks) and one move action (up to your base movement speed)
OR
a full round action (very few spells, a full-round attack, or a charge attack)
free actions are actions you can do as many times as you want in a round, no restriction (like talking)
swift actions are like free actions, in that they dont interfere with standard/movement/fullround actions, but can only be done once per turn.
#13144 to #13125 - linkgamer
Reply 0
(08/24/2016) [-]
Alright, that clears things up a lot. thanks
#13118 - theforklift
Reply 0
(08/18/2016) [-]
Three thousand years ago there was a mighty dwarven king, who ruled over his kingdom. Now, three thousand years later, the old kings clan no longer holds rule over the kingdom, a king from a different clan sits at the top.
The current king is selfish, he does not give aid to other kingdoms in their time of need, and is basically tolerated only because of tradition.
One day, the catacombs tremble, as the old king rises from his rest, and tears through the city to reclaim his throne.
Now, upon the throne there sits an old, undead and extremely badass dwarf, who is respected because of his power and leadership. Oh, and he is kinda evil.
What I have trouble figuring out is, how exactly does the old king rise up? Necromancers? An old curse?
All I currently have is that he WILL rise up and he WILL be badass.
#13119 to #13118 - shadowfireball ONLINE
Reply +1
(08/19/2016) [-]
prophecy?
what comes to mind is the plot to oblivion
the bloodline is no longer on the throne so bad shit happens
maybe the same? or similar?