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#12941 - gilgameshxplains
Reply 0
(06/30/2016) [-]
I'm going to be DM'ing a D&D campaign for the first time soon, I'm both excited and nervous. I've been told that I'm great at writing and making stories before but now I have to make a story that 7 people dynamically effect in real time and also make sure these 7 people don't get too out of hand.
#12945 to #12941 - ukobarrywewa
Reply +1
(06/30/2016) [-]
I've done a little dming in the past, but never for 7 people.I expected my first time to be a total train wreck, but it turned out pretty well. The hardest part is rolling with the punches. I like to make contingency plans for what if they do things that might screw things up
#12942 to #12941 - manwhoisamoth
Reply +1
(06/30/2016) [-]
DMing can be daunting but gets easier with practice, if you're already good at writing then coming up with adventure ideas should be no problem

don't be afraid to keep it simple, if your story gets too complicated players will have a hard time following

make sure you know a general idea of what your players want, if they want politics and courtly intrigue don't throw them into the tomb of horrors that kind of thing

and most importantly just make sure you and your players are having fun, if its not fun for either party then its no longer a game and becomes a chore

i have no idea who you are but i know you'll do great and i believe in you
#12936 - classlessfaggot ONLINE
Reply 0
(06/28/2016) [-]
#12934 - Sperit
Reply 0
(06/28/2016) [-]
Im doing a table top game on table top simulator
any advise on how to set it up?
#12940 to #12934 - shadowallyx
Reply 0
(06/29/2016) [-]
Either set things up before the game, or just have a general idea of what you're doing and learn to improvise without taking much time doing so. The latter can go a long way, its how i have dmed my games and i managed to keep my players interested for more than a year. It also expands your possibilities should the player do something you didnt plan (they probably) or do something stupid. Or both. I also suggest you at have stats for at least 1 stronger enemy (or several strong ones), modified by yourself to make a fitting challenge, instead of just taking bare bones monsters (as shown in the books) and placing them, players minmax, and such a monster that says its a good challenge for a lv 7 party will get obliterated by your lv 7 (or even lower level) party. Fudge rolls if you need to (for good or for bad) or if you're showing your rolls openly, fudge the bonuses so they succeed, just dont it too often. If something else comes up in my mind (all this was on the top of my head) ill let you know, have fun! And have a gardevoir as a good luck charm.
#12935 to #12934 - floran ONLINE
Reply +1
(06/28/2016) [-]
I suggest helping the dumbass floran to make a character
#12922 - meierme
Reply 0
(06/27/2016) [-]
So I have a character that is an elf rogue wizard. I am level 9 (4 rogue 5 wizard) and I am playing an evil campaign where I pissed off a very powerful family. I am also the only blue skinned elf on the planet with a 3 in my charisma so I can’t bluff or diplomacy my way out of anything. I have come up with the idea of making a deal with a devil. what I plan to do is become a soul broker in the name of the devil. I was going to ask for an increase in intelligence wisdom and charisma so I can make very good contracts with the locals in exchange for their soul. with this I was asking for the level 13 druid special ability of many faces so I can alter my appearance at will. I would in turn forfeit the other abilities a soul broker would have like using souls as currency. all the souls I collect will go straight to the devil. the last thing I am asking for is that the only thing that can take my soul is that devil himself (my soul is 100% bound to my body). in exchange for him not killing me right when I sign that pact I (as a level 9 player) stole the soul of a level 15 very famous paladin to offer up.

My DM said he isn’t a fan of making us have quotas because it clogs up the game so I won’t have to worry about that. but I know he is going to try to screw me. I was asking for help in the wording and ideas for securing the contract in my favor. one so I don't get screwed and two that I would be able to get out of the contract in a way and keep the abilities. If not right away I planned to spend a lot of time preparing to kill that devil so I am immortal.
#12923 to #12922 - meierme
Reply 0
(06/27/2016) [-]
d&d 3.5
#12921 - goldfangz
Reply +1
(06/26/2016) [-]
is this where people talk about dnd or also actualy play dnd?

i wanna play dnd
#12943 to #12921 - manwhoisamoth
Reply 0
(06/30/2016) [-]
try roll20.net if you're new to the game, plenty of people that are willing to help beginners

or try the Giant in The Playground player recruitment forums if you're a little bit more experienced
#12944 to #12943 - goldfangz
Reply 0
(06/30/2016) [-]
alright, thanks
#12919 - jackthexiv
Reply 0
(06/24/2016) [-]
Hey Guys, I read this Greentext a While ago and i didnt Save it, I was wondering if anyone had a Copy,
Basically the Story was about these two Friends a Dwarf and an elf i think, THey had a Ring that was cursed and the only way to drop it was to drop something of great value. and it ended with The Dwarf Sacrificing all of his Memories of his friend in order to save his life
I would be eternally Greatful to anyone who had a Copy of this story
#12917 - canaritaugemileona
Reply +6
(06/21/2016) [-]
>My friend asks me to dm his homebrew game rules
>I've never done it before but ok and ad libbed an entire campaign
>hfw he asked for heavy fantasy and I roleplayed a rat folk godfather
#12916 - datben
Reply 0
(06/20/2016) [-]
me and a buddy of mine are looking to start playing warhammer 40 table top. I like the tau army and he likes eldar any advice on building armies, how the game works, and building a table for it? and does anyone know of a place to buy cheap figures?
#12918 to #12916 - drldrl
Reply +6
(06/22/2016) [-]
>Cheap
>Warhammer
You picked the wrongest of things to get into.
#12924 to #12918 - datben
Reply 0
(06/27/2016) [-]
haha yeah I figured. kinda used to the cost of things I like to build ww2 models and some of those aren't cheap lol
#12914 - dremnus
Reply +1
(06/18/2016) [-]
So, I'm making a character sheet for pathfinder and I'm considering taking the Martial Versatility feat. I was wondering which weapon groups it applies to though. Does it mean the fighter weapon group or weapons in the same category?
#12920 to #12914 - manwhoisamoth
Reply 0
(06/26/2016) [-]
check the complete fighter weapon groups in the ultimate equipment

here's a direct link to the Pathfinder Reference Document paizo.com/pathfinderRPG/prd/ultimateEquipment/armsAndArmor/weapons.html they are at the very bottom of the page
#12915 to #12914 - drldrl
Reply 0
(06/19/2016) [-]
It is the fighter groups.
#12913 - dagold
Reply 0
(06/16/2016) [-]
So I was told to bring this here but I'm running a space based rp writing board (think D&D but in space without rolls or stats if you don't know what forum RP is) and was wanting to check for interest. I recruited from FJ for my d&d group with great results so I'm hoping for something similar.