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#37 - restfullwicked (06/21/2013) [-]
more to the point, piracy doesn't cost anyone anything because you can never prove that it was a lost sale. people that pirate would always have pirated it. if there was never a chance they would have ever paid for it it cant be a lost sale.
User avatar #364 to #37 - jesusnipple (06/21/2013) [-]
Just because they weren't planning on buying it doesn't mean it wasn't a "lost sale." If they weren't going to buy it, they would spend $0, if they pirate it, it's the same price. The difference here is that only in one of these situations is the item still being taken. Looking at it as music, they need money to use a studio, the better ones cost more money. The manager also has to pay the band, himself, and anyone else who has helped out. Since they didn't get anything from that sale, their work was worthless for that person. It hardly does any damage when looked at with just one person, but if they start noticing more and more people pirating it, thousands upon thousands, it starts to take its toll.

TL;DR They still lose money if you pirate the album because they need to cover expenses
#366 to #364 - restfullwicked (06/21/2013) [-]
i dont think you get what im saying. with a digital product especially, its not costing anything to store. only to produce and to advertise and so on. yes its money that they could use. but you cant say that it is a sale of a product that they lost because people who pirate were never going to spend any money.
Piracy is almost always something on the part of the distributer. Valve has proved that before by making it so much simpler, not to mention give rewards to people to just pay in the first place.

i dont advocate piracy of anything, but its not like stealing something off a shelf. nothing has gone missing. and it dosnt cost money to replace.
that is all money they would never have gotten anyway. Total Biscuit has even spoken about it before and explains it better than i do.
User avatar #367 to #366 - jesusnipple (06/21/2013) [-]
That still doesn't mean that there was any damage though. The expenses to record, produce, and advertise an album, and even moreso a movie, are pretty huge. Without an income from the product, they lose a lot of money. Other expenses include paying those on board as I mentioned before, buying new electronics (instruments, cameras, etc.), and reserving venues for live performances after the album is put out. Those numbers get pretty big, and if a large percentage of their fanbase is pirating their product, they won't have enough to pay for all of this. They don't lose a sale, but the money they don't get from people enjoying their work still hits them hard.
#368 to #367 - restfullwicked (06/21/2013) [-]
not as hard as they want you to think. infact you will find that its the publishers that whine more than the actual talent. like the guy that made hotline miami made the patches work on pirated versions. most people couldnt care less. its just business that want more money than they actually earn.
User avatar #369 to #368 - jesusnipple (06/21/2013) [-]
That's because when they have publishers and producers involved, that's more people to pay, so they need to make more money to do so. Though there are other indie developers that take the hit much harder than anyone else since they might not get many sales to begin with
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