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What do you think? Give us your opinion. Anonymous comments allowed.
User avatar #21 - gravitystereo (06/21/2013) [-]
trading in your games is the reason hard copies are $60
they have to make up for people just buying used games
that's why the Xbox One wasn't going to allow used games
if they can be more like Steam, they can sell games for their actual prices ($5 - $30)
User avatar #107 to #21 - glasgowrangers (06/21/2013) [-]
why are they selling the new xbox one games at the same price then
User avatar #100 to #21 - rhiaanor ONLINE (06/21/2013) [-]
thats funny because, game on steam are ALSO 60 dollars. Amazing.
User avatar #75 to #21 - WtfStrawberries (06/21/2013) [-]
they still make a profit from the original person who bought that game.
Its not like that person made copies and just gave it out to their friends, not everyone does that. If you own it, you should have the right to sell it. Like buying used furniture, the original maker cant ban other people from buying pieces of their furniture that were pre owned.

The problem is piracy, but buying used items is a part of any physical market.
User avatar #57 to #21 - Lintutu (06/21/2013) [-]
The ONLY reason I would ever buy a game used is if the original artwork is on the box, and the box is in good condition. The last used game i bought was wind waker. And the box looked AMAZING. It still had the manual and everything
#51 to #21 - anon (06/21/2013) [-]
No the reason hard copies are 60$ is because people are willing to pay 60$
#227 to #51 - anon (06/21/2013) [-]
That and because when you buy a game from game stop you need to give money to game stop and the developer.

Xbone would remove game stop so you're purchasing directly from the developer similar to steam. Prices would go down.
When you return a game, Microsoft doesn't care, they don't lose money because game stop is buying it back from you.
User avatar #249 to #227 - rockamekishiko (06/21/2013) [-]
you can still buy full games online just like right now on PSN and Xlive... so, i don't get this.

they could sell the online copies for 40 bucks and i would still pay the extra $20 for the hard copy
User avatar #259 to #249 - Fgner ONLINE (06/23/2013) [-]
Like people keep trying to say:

The game industry already tried doing this. Steam tried, game devs tried, publishers tried. Game retailers like Gamestop threatened to pull the game off the shelves if they did - which would kill the game (no physical release).

It's not as simple as people seem to think.
User avatar #183 to #51 - Fgner ONLINE (06/21/2013) [-]
Actually game developers & publishers tried to reduce release-day retail to about $40. They'd get more money in the long term because more people would buy new copies closer to release than people buying old copies (which don't make them a dime) currently.

Of course retailers like Gamestops all said that they wouldn't even shelf games if they didn't release at $60. Because the higher the retail price, the higher the used game price, the more money in their pockets.

Over here in the game industry, it's pretty ******* rediculous.
User avatar #110 to #51 - ruebezahl (06/21/2013) [-]
And they are willing to pay $60, because they know that they can later sell the games again.
#47 to #21 - anon (06/21/2013) [-]
While they might've been able to sell the games for that price I guarantee they'd still sell for $60.
User avatar #41 to #21 - brockyboi (06/21/2013) [-]
As nice as a concept that may be, it was only speculation that they would do that. And since you could find year old COD games on their market place still selling for $60, it's hard to say that they would have a change of heart without any proof. Also, all the games that were up for preorder for the xbone were all $60, so I don't think they were ever planning it. Woulda been nice though. Also, since all gamers would have LOVED that, why would they never bring it up if it were their plan?
#35 to #21 - anon (06/21/2013) [-]
User avatar #28 to #21 - retributionthepimp (06/21/2013) [-]
Except they wouldn't sell the games at their actual prices.
User avatar #26 to #21 - supamonkey (06/21/2013) [-]
True, but if they only had online sales, everyone who didn't have a decent internet connection would be ****** . It would take me probably 2+ days to download a 6GB game, when I can go to shops and back in 1.75 hours.
#38 to #26 - anon (06/21/2013) [-]
Which was why they had 24 hour check ins to see if you still owned your game or if you sold it to someone else. The data that is sent to verify that information is only a couple of Kilobytes. A dial up system could have done the job...
User avatar #25 to #21 - xxleeroyjenkinsxx (06/21/2013) [-]
skyrim was still 50$ on steam for the first year.
#39 to #25 - anon (06/21/2013) [-]
Skyrim has its own issues that it needs to deal with. I'm sure that a good deal of people on consoles resold the game and let their friends play their game.
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