Them Good ol' Days. . dad! The TAIM') lvii I an dollar! THE (FEED ELI} Daley Nowadays They fry ' as much mane}: nu? ca»? V. garam as Thar can. In flu; 59951 old
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Them Good ol' Days

dad! The TAIM')
lvii I an dollar!
THE (FEED ELI} Daley
Nowadays They fry '
as much mane}: nu?
ca»? V. garam as Thar can.
In flu; 59951 old days, an
never had his deal. ' l
...
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Views: 79598
Favorited: 132
Submitted: 05/07/2013
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Comments(185):

[ 185 comments ]

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#16 - holler (05/07/2013) [+] (12 replies)
#2 - nicopwnz (05/07/2013) [+] (36 replies)
I'm afraid of whats to come in the future of gaming.
#11 - Forfunaccount (05/07/2013) [+] (2 replies)
My mind wanders a lot.
#12 - Forfunaccount (05/07/2013) [+] (4 replies)
How is that not picked up yet?
It's literally right by the change box.
#57 - maxoverderp (05/08/2013) [+] (16 replies)
Game companies have started charging us for more content because they need a way to make more money out of their property. When people pirate their games or companies like Gamestop resell their games, they don't see a single dime.   
   
I'm not saying companies should ship unfinished games, but as far as EXTRA content goes, we should all take it as a way to support the game designers who make the games we love, instead of complaining as if they're trying to jew us out of money that they live on.
Game companies have started charging us for more content because they need a way to make more money out of their property. When people pirate their games or companies like Gamestop resell their games, they don't see a single dime.

I'm not saying companies should ship unfinished games, but as far as EXTRA content goes, we should all take it as a way to support the game designers who make the games we love, instead of complaining as if they're trying to jew us out of money that they live on.
#75 to #57 - taintedangel (05/08/2013) [-]
The ones who lose money from piracy aren't the devs, but rather the retailer that sells the games.   The retailers buys the game en mass and sells them at a slightly higher price to make a little profit on it themselves.  The more the retailers buy the game means it was hyped up to be a great game and the number sold is what the retailers tell the devs so they can get their numbers.   The devs get their money way before the games are even on the shelves.
The ones who lose money from piracy aren't the devs, but rather the retailer that sells the games. The retailers buys the game en mass and sells them at a slightly higher price to make a little profit on it themselves. The more the retailers buy the game means it was hyped up to be a great game and the number sold is what the retailers tell the devs so they can get their numbers. The devs get their money way before the games are even on the shelves.
#47 - fuzzum (05/08/2013) [+] (6 replies)
The problem is, and has been for a while.   
   
Game companies figured out how to 						****					 us.   
   
They did not want to raise. Scratch that.   
   
They -wanted- to raise the prices of new AAA games to about $70-75 a pop, and EVERYONE 						****					 their pants about it. So what they did is sat down and went "how can we still get that $75,  without changing the games selling price!"    
   
They figured out, quite slyly. "Let' take out, semi non vital elements of the game, that are very fun, and sell them as day 1, or future DLC, at atbout $10-15 each, we could make even more than $75 per game that way, and don't even have to develop anything new or extra!"   
   
they rejoiced and that's why you have games like we do today.
The problem is, and has been for a while.

Game companies figured out how to **** us.

They did not want to raise. Scratch that.

They -wanted- to raise the prices of new AAA games to about $70-75 a pop, and EVERYONE **** their pants about it. So what they did is sat down and went "how can we still get that $75, without changing the games selling price!"

They figured out, quite slyly. "Let' take out, semi non vital elements of the game, that are very fun, and sell them as day 1, or future DLC, at atbout $10-15 each, we could make even more than $75 per game that way, and don't even have to develop anything new or extra!"

they rejoiced and that's why you have games like we do today.
#19 - sirfistalot ONLINE (05/07/2013) [-]
good old days
good old days
#80 - bigbeaufort (05/08/2013) [+] (2 replies)
What the hell is Chaz Finster doing in this comic?
#95 - greatcornholio (05/08/2013) [+] (6 replies)
the only ea game I have is spore

the rest is valve
User avatar #27 - screwyouman ONLINE (05/08/2013) [-]
When I was a kid, my mom gave me a coin purse, and I'd have a **** ton of quarters whenever I did my homework, do my chores, play outside, watch T.V, and go to bed. It was hard, but it was so worth it whenever I went to the arcade.

In spring break, my friends laughed at me because I'd carry the purse with me. We went to the arcade and five minutes later, the bastards are asking me for quarters.
#1 - fightmeimtwelve (05/07/2013) [+] (1 reply)
I get it
I get it
User avatar #10 to #1 - Forfunaccount (05/07/2013) [-]
cool.
#33 - Anemophobia (05/08/2013) [+] (1 reply)
that feel when you when you had 3 quarters left and the 3rd would feel lonely and you wouldn't get to play the extra game
User avatar #171 - callofdutyfan (05/08/2013) [+] (1 reply)
Those days were not good at all. Terrible games those games. call of duty is the best!
User avatar #173 to #171 - gazajunk (05/08/2013) [-]
Just... wow...
#152 - supersnake (05/08/2013) [+] (7 replies)
back then games were long lasting fun that was worth it, nowadays you play through the campaign and you get bored when your finished, then its MEGA ULTIMATE LIMITED DOUBLE EDITION DLC FOR $24:99 GIVES YOU TWO EXTRA GUNS AND ACCESS TO CONTENT THAT SHOULD ALREADY BE IN THE GAME BUT ISNT
back then games were long lasting fun that was worth it, nowadays you play through the campaign and you get bored when your finished, then its MEGA ULTIMATE LIMITED DOUBLE EDITION DLC FOR $24:99 GIVES YOU TWO EXTRA GUNS AND ACCESS TO CONTENT THAT SHOULD ALREADY BE IN THE GAME BUT ISNT
#170 to #152 - kraetyz (05/08/2013) [-]
"Long lasting fun"
How much do you normally get out of Skyrim, Fallout 3? 50 hours? 100? That should be for how long the game's fun.
Try playing Pac-Man for 100 hours and then tell me that's FUN.
User avatar #150 - savethepandas (05/08/2013) [+] (5 replies)
Do people really hate when someone says they pirate games? I've seen comments on gaming related content saying about pirating games and getting thumbed down to China.
#137 - gmaxx (05/08/2013) [+] (4 replies)
What is with the description nowdays??
What is with the description nowdays??
#177 - carmineshelmet (05/08/2013) [-]
Behold the nostalgia of many 80's action films and games and various other pop culture references
User avatar #94 - murrlogic (05/08/2013) [+] (12 replies)
Back in "The Good Old Days" Arcade Games sucked your money from you because they were ******* HARD

Nowadays the most recent FPS that is released is literally a cake walk on the hardest difficulty that you can breeze through in 3 hours.
#121 to #119 - graphenz (05/08/2013) [-]
Well we've never really had that in Denmark, we had some but I grew up in a secluded area where an arcade was out of the question. But I remember back when I was 6 and my father bought his first computer. I had this uncle who would copy his games to extra floppies and give them to me. Commander Keen was a beast game.
#86 - kalendric (05/08/2013) [-]
read the lightbulb words with an increasingly angry german accent.
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