Clever bethesda. That's not a desk!. TIL how Bethesda made most of the tables of Skyrim
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Clever bethesda

That's not a desk!

TIL how Bethesda made most of the tables of Skyrim
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Views: 42762
Favorited: 116
Submitted: 03/22/2013
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Comments(93):

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#1 - daftiduck (03/22/2013) [+] (6 replies)
#21 - snizard (03/22/2013) [+] (4 replies)
Kinda reminds me of how none of the shopkeepers in OOT have legs. Why waste time on something that nobody will see?
#6 - Neodude (03/22/2013) [+] (2 replies)
That is actually a very common practice in any video game development. Making assets its damned expensive, so you get every single possible use out of every last piece. So long as players can't see it, it's fine.
#26 - saxong ONLINE (03/22/2013) [-]
User avatar #4 - ningyoaijin (03/22/2013) [+] (4 replies)
It's the Mario clouds and bushes all over again.
#22 - manofparody (03/22/2013) [+] (17 replies)
Everything I know is a lie
Everything I know is a lie
#62 - epicburana ONLINE (03/23/2013) [-]
Dev's face when
User avatar #16 - caelinnis (03/22/2013) [+] (9 replies)
>most of the tables
except that's wrong. and the ones who are like that, so what? I mean really, what's the big deal? A dev can't take advantage of something like that, why not? Does ti affect the story, or gameplay, or atmoshpere? No. So then why the fuck is such a big deal?
User avatar #17 to #16 - satrenkotheone (03/22/2013) [-]
It affected my story.

I was crowned king of tables... then alduin the jarl of markath invaded me and the almderi dominion from morrowind kicked his ass.
#63 - Cleavland Steamer (03/23/2013) [+] (1 reply)
reminds me of this
#45 - zerokelvin (03/23/2013) [-]
Super jumping on Halo 2   
   
Seeing parts of the maps that were never intended to be seen
Super jumping on Halo 2

Seeing parts of the maps that were never intended to be seen
#58 - Hidnight (03/23/2013) [-]
"Isn't it scary when you tell yourself a lie so often that even you begin to believe it..."

-Jigglyduck
+20
#80 - vicviper **User deleted account** has deleted their comment [+] (5 replies)
User avatar #76 - psykobear (03/23/2013) [+] (2 replies)
That's half clever, half lazy.
User avatar #78 to #76 - generaljosh (03/23/2013) [-]
It saves on memory usage, so much more clever than lazy
#59 - tealkangaroo (03/23/2013) [-]
wut
#3 - arsyro (03/22/2013) [+] (2 replies)
Comment Picture
User avatar #57 - HeartOfTheDL (03/23/2013) [-]
It's a pretty common thing in game design. You have a poly limit and you want to make sure everything is optimised. It looks good and you save time and file space also seeing as the world is huge cutting corners and creatively is a good thing.

An easier way to think about it is that you have a limited amount of lego blocks and if you can use that one block to do many functions then you are good to go. Also building a level is like lego blocks you have many pieces that you put together in different combinations to create different and interesting levels.
User avatar #25 - Zyaph ONLINE (03/22/2013) [-]
I'll never look at a table to same way again..
User avatar #47 - xapplemanx (03/23/2013) [+] (10 replies)
does anyone know where to get skyrim for a cheap price, online download
#61 to #54 - blackandwhitegod (03/23/2013) [-]
because you posted a stupid question.
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