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#8 - fatspartan
Reply +22
(03/12/2013) [-]
Better have a high enough repair skill to disarm those traps!
#34 to #8 - doctadeathbench
Reply +2
(03/13/2013) [-]
you mean traps skill, right?
#49 to #34 - fatspartan
Reply 0
(03/13/2013) [-]
Was there a skill like that in the original? I never played it, so I have no idea. (Like how Big Guns was removed in New Vegas)
#50 to #49 - doctadeathbench
Reply 0
(03/13/2013) [-]
man you have no idea how many skills we had (around 15ish most of em useless)
#52 to #50 - fatspartan
Reply 0
(03/13/2013) [-]
. _ .

...wow
#54 to #52 - doctadeathbench
Reply 0
(03/13/2013) [-]
example, the throwing skill all but use less in the first game since most throwing knives are acquired after enemy's start using mid level Armor

though in 2 since our PC is a tribal his main wep during the early hours off the game is a spear, though it become useless when one finds a 10mm pistol (but not the pipe gun at the point you find i t your small gun skill will be horrendously lw
#19 to #8 - europeanswallow
Reply +1
(03/12/2013) [-]
Disarm'n them traps
#11 to #8 - yourafaggotharry
Reply +1
(03/12/2013) [-]
lock pick level 100      would that work?
lock pick level 100 would that work?
#13 to #11 - fatspartan
Reply +1
(03/12/2013) [-]
Nope, lockpick means you can open any door and/or chest. Repair allows you to disable traps and can even break them down into weapons and munitions
#16 to #13 - yourafaggotharry
Reply +4
(03/12/2013) [-]
i knew that
i knew that