Video Game World Size Comparisons. .. I smell hate brewing up Minecraft? Video Game World Size Comparisons I smell hate brewing up Minecraft?
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#9 - anomypingas
Reply +115
(02/08/2013) [-]
I smell hate brewing up

Minecraft?
#13 to #9 - lemonlord
Reply +12
(02/08/2013) [-]
Doesn't count because it never ends, it doesn't have a set map and the maps are constantly random (without using the same seeds).
#18 to #13 - TheUndeadSerpent
Reply +36
(02/08/2013) [-]
actually it dose.
htwins.net/scale2/ (shows the size)
#19 to #18 - lemonlord
Reply +6
(02/08/2013) [-]
I stand corrected.
#303 to #18 - LOLWUTS
Reply +5
(02/09/2013) [-]
someone needs at add "Your mom" at the end of that.
#497 to #18 - tragono **User deleted account**
Reply 0
(02/09/2013) [-]
But that's a glitch.
#218 to #18 - anon
Reply 0
(02/09/2013) [-]
2545136000000000 mi(sq) is the minecraft map
#110 to #13 - alexanderh
Reply +3
(02/09/2013) [-]
They're not actually infinite, they go 32 million blocks in each direction. Which means that they are 64 million x 64 million.
One block is approximately one meter, so the map is 64.000 km by 64.000 km, or [url deleted] square kilometers.

The reason they're not infinite is the way they are stored. When you go past that number of blocks, all subsequent blocks become "ghost blocks", and eventually, you get stuck outside the world, and the game crashes, no matter how much ram you've given it. Not to mention the horrible lag around this area, the ram usage is enormous. It's the same reason we had what was called the Far Lands, the terrain generator doesn't work when you're this far out.
#181 to #110 - lemonlord
Reply -9
(02/09/2013) [-]
Okay we've established it does ends about 8 ******* hours ago there was no ******* need for this and FYI this was the reason given by Guinness world records when asked why minecraft wasn't being considered.
so was it utter ******** or was the game changed since that statement IDK!
#532 to #181 - alexanderh
Reply 0
(02/10/2013) [-]
The game world has never been infinite, ever.

Also, why are you so hostile? I pointed out that you were wrong, nothing more.
#540 to #532 - lemonlord
Reply 0
(02/11/2013) [-]
I don't even remember typing this, I think I was drunk when I responded. I know I don't like reading when drunk so that's probably why I was so aggressive anyway sorry about that. It was actually quite interesting and thank you for posting it. Really? I thought when it went first went into BETA the map wouldn't end and it ended up causing a lot of problems for players.
#547 to #540 - alexanderh
Reply 0
(02/12/2013) [-]
No problem.
Around the time minecraft went into alpha, the map was made "infinite". You could keep going until you hit the far lands. If you managed to keep going, you would eventually crash, because of the limits with coordinate systems and computer code.
Around the end of beta, something was done to increase this radius, which got rid of the far lands. Currently, the radius is 30 million blocks in any direction, and the game will act strangely and will stutter, and eventually run out of memory. If you do reach 30 million blocks, the blocks will appear, but they are "ghost blocks", and has no physics. If you go too far out (I think 4 blocks or something like that), you will be frozen in place and will crash. If this is singleplayer, you need to externally move your character to a place closer to spawn. If it is multiplayer, someone else needs to do this, if the server doesn't just crash completely.
#45 to #13 - sinonyx
Reply -5
(02/08/2013) [-]
minecraft doesn end, and if because it is randomly generated, then daggerfall wouldn't count either
#49 to #45 - tyraxio
Reply +2
(02/08/2013) [-]
It does end, in fact.
#65 to #49 - sinonyx
Reply +1
(02/08/2013) [-]
typo, was supposed to be 'does'
#64 - remilia
Reply +89
(02/08/2013) [-]
This image has expired
WHAT ABOUT MINECRAFT HUH???

HUUUUUUUHHH??
#73 to #64 - anon
Reply 0
(02/09/2013) [-]
Well The Minecraft world stops at 32,000,000 Blocks any direction

1 block = 1 meter

So Minecraft 32,000,000squared
unless im wrong
#75 to #73 - anon
Reply 0
(02/09/2013) [-]
64,000,000 metres Squared, you're forgetting that it's a noneuclidean radius.
#93 to #75 - roflstorm
Reply 0
(02/09/2013) [-]
Something like that.
#92 to #75 - roflstorm
Reply 0
(02/09/2013) [-]
So minecraft is only 24. 7 sq miles?
#114 to #92 - kevintoday
Reply +1
(02/09/2013) [-]
I think you're missing a few digits. It's 24710.528 square miles.
#201 to #114 - roflstorm
Reply 0
(02/09/2013) [-]
Oops.
Put the decimal a tad too far away huh?
#333 to #201 - bothemastaofall
Reply 0
(02/09/2013) [-]
You guys did it wrong that way too. It's not a square. It's more of a circle. you can go in 32,000,000 meters in ANY direction.

pi x 32,000,000^2 = 3.2x10^15 square meters

32,000,000 is about equal to 20,000 miles.
Which would make Minecraft about 1,256,637,061 square miles
#437 to #333 - gunzas
Reply 0
(02/09/2013) [-]
Wut? How is it a circle, if you can't go round it? It's a square, we don't count the depth/height, when we go for surface area.
#522 to #437 - bothemastaofall
Reply 0
(02/09/2013) [-]
Definition of a circle means that the perimeter is equidistant from the center at all points. If the center is spawn, and you can go 32million meters maximum in any direction, that means that 32milion is a radius. If it was a square, 32million would be half the length of one of the sides. If it were a square, it would have corners, which would be further from center than 32million meters, which I'm assuming is not possible.

Let me say this. If I were to walk straight on the positive y-axis for 32million meters, I would hit the end. Now say I return to spawn, and I proceed to go the opposite direction, but this time I go plus or minus 45 degrees in either direction. IF it were a square, I should now be able to go more than 32 million meters in that direction, because I would be heading to one of the corners of the square. This is not possible. 32million is max distance, in ANY DIRECTION.

I know it's not perfect, but here's a drawing
#529 to #522 - gunzas
Reply 0
(02/10/2013) [-]
As much as i'm aware the units in minecraft are measured only for the X,Y,Z... su goin 30 million x; and 30 million y; would provide you with sqrt(30^2+30^2) which is more than 32? Though i don't know how exactly minecraft percieves distance enabling debug mode only gives x;y;z and i'm pretty sure THOSE can't exceed 32 mil.
#530 to #529 - bothemastaofall
Reply 0
(02/10/2013) [-]
uhhh. wtf were you trying to calculate there? That wouldn't give you an area, that gives you the length between the tip of the x and y axis.
#433 to #333 - kevintoday
0
has deleted their comment [-]
#124 to #114 - kevintoday
Reply 0
(02/09/2013) [-]
Roughly
#101 to #92 - alexanderh
Reply 0
(02/09/2013) [-]
[url deleted] square kilometers.
I did the math, and it is explained a little further up.
#141 to #64 - anon
Reply 0
(02/09/2013) [-]
The hard limit where chunks are overwritten is at X/Z of ±34,359,738,368, making the world at most 68,719,476,736 meters wide and long, which is about 4,722,366,482,869,645 km2. When compared to Earth's total surface area, 510,072,000 km2, this works out to be about 9,258,235 times that
#339 to #141 - thinegame
Reply +1
(02/09/2013) [-]
In short: The MC world is about as big as uranus.
#198 to #141 - johnnyafire
Reply 0
(02/09/2013) [-]
Nice copying and pasting.
#473 to #64 - brosanction
Reply 0
(02/09/2013) [-]
I don't think minecraft counts due to the fact that it's not designed, it's just generated terrain
#69 to #64 - ragingflamingos
Reply +5
(02/08/2013) [-]
My desktop background!
My desktop background!
#10 - darthtomale
Reply +55
(02/08/2013) [-]
Anyone know how big farcry 3's was?
#27 to #10 - brothergrimm
Reply 0
(02/08/2013) [-]
i was just wondering the same thing, i shall see what i can find
#28 to #10 - brothergrimm
0
has deleted their comment [-]
#32 to #10 - iron **User deleted account**
+5
has deleted their comment [-]
#60 - cantfindausername
Reply +48
(02/08/2013) [-]
What about Shadow of the Colossus?

I don't expect it to be massive in comparison, but it sure as hell felt massive.
#343 to #60 - realproblem
Reply -4
(02/09/2013) [-]
That's what she said
#311 to #60 - gardenmanly
Reply -1
(02/09/2013) [-]
That was a good ******* game...

But I can't see the map being too big. Though it might have just felt small because of being able to ride your faithful horse Hagro
#467 to #311 - cantfindausername
Reply +1
(02/09/2013) [-]
Agro*

It's my favorite game ever. I think it felt big because you only traveled so fast.
#391 to #60 - anon
Reply 0
(02/09/2013) [-]
I think it feels that way because it is relatively empty. Other than the Colossi, there is not much else.
I do remember it being somewhat large, though.
#23 - ploppin
Reply 0
(02/08/2013) [-]
You guys are so cute
You guys are so cute
#24 to #23 - ilolzville
Reply -3
(02/08/2013) [-]
YOU BEAT ME TO IT YOU GLORIOUS BASTARD
#25 to #24 - ploppin
Reply -3
(02/08/2013) [-]
I love beating it..
#88 to #23 - qwopdude **User deleted account**
Reply -1
(02/09/2013) [-]
I love you for this
#330 to #23 - nebuchadnezzaurus
Reply +1
(02/09/2013) [-]
Except it's procedurally generated, so by your logic, at the very top we could place the original version of Elite with its millions of galaxies that fit on a few disks.
Not saying it's a bad game. But it's much, MUCH easier to create a procedurally generated world than to make one of equivalent size by hand.
#26 to #23 - nalenthi
Reply +40
(02/08/2013) [-]
It's on the bottom right under "Even Larger" you idiot.
#478 to #26 - ploppin
Reply -1
(02/09/2013) [-]
Yes I saw it and you don't have to be mad I did not insult you, I just tried to make a little joke.
#187 - godspeak
Reply +36
(02/09/2013) [-]
None of these can compare to The Elder Scrolls game Daggerfall though. Its world map was roughly the size of Great Britain at 188,000 square miles.
#334 to #187 - nebuchadnezzaurus
Reply 0
(02/09/2013) [-]
Procedurally generated, meaning - towns that are almost exactly the same every time. Gets boring.
#421 to #187 - fistymcbeefpunch ONLINE
Reply 0
(02/09/2013) [-]
The Elder Scrolls: Arena was 6 million square kilometers. That's a little smaller than Australia.
#308 to #187 - lordfaggotmaster
Reply +1
(02/09/2013) [-]
I read that it took a day in real life to travel to some regions of the game unless you fast traveled
#191 to #187 - PieceOfMind
Reply +16
(02/09/2013) [-]
they mentioned Daggerfall on the right of the post
#134 - immortalfear
Reply +29
(02/09/2013) [-]
What about Skyrim?
What about Skyrim?
#375 to #134 - failtolawl
Reply 0
(02/09/2013) [-]
skyrim would be in between far cry 2 and WoW at 40 km squared
#495 to #134 - drloomis
Reply 0
(02/09/2013) [-]
Comment Picture
#144 to #134 - Zedotelhado
Reply +4
(02/09/2013) [-]
Slightly smaller than Oblivion.
#146 to #134 - daniboyi
Reply +6
(02/09/2013) [-]
"Now that's a fine shield you got there. And not merely dwarwen isn't it?"
"No. Get that accursed maze away from me!"
#151 to #134 - mcstorms
Reply +9
(02/09/2013) [-]
daggerfall or morrowind I forget which was three times that of skyrim
#161 to #151 - unknownmercury
Reply +6
(02/09/2013) [-]
And Arena was even bigger. And ESO is going to be bigger than that!
#164 to #161 - mcstorms
Reply +3
(02/09/2013) [-]
Also it says dagger fall is the biggest ever
#168 to #164 - unknownmercury
Reply +3
(02/09/2013) [-]
Daggerfall was around 62 miles. They literally weren't able to come up with numbers for Arena.
#548 to #168 - boydaranga
Reply 0
(02/21/2013) [-]
Maybe because Arena's regions were randomly generated and never ended...
I could be wrong, i was walking in one direction for about an hour once and **** still looked the same, daggerfall had more diversity though, you came across dungeons often.
#169 to #168 - mcstorms
Reply 0
(02/09/2013) [-]
62 thousand miles and not possible all games need to have a maximum out put for a map.
#332 to #169 - nebuchadnezzaurus
Reply +1
(02/09/2013) [-]
It was procedurally (randomly) generated every time somebody started a new game. So not much actual space was needed.
#516 to #332 - mcstorms
Reply 0
(02/09/2013) [-]
Minecraft is the same way but even that has it's limits
#170 to #169 - unknownmercury
Reply 0
(02/09/2013) [-]
I missed something in the content. I'm burnt out from work, haha. www.g4tv.com/thefeed/blog/post/697303/elder-scrolls-ii-daggerfalls-map-is-massive-hows-it-compare-to-oblivion/ Here's my source. But you have to think: Daggerfall was randomly generated, and it's also only one province of the world. Arena was randomly generated and it was the WHOLE world of Tamriel.
#162 to #161 - mcstorms
Reply 0
(02/09/2013) [-]
ESO?
#163 to #162 - unknownmercury
Reply +1
(02/09/2013) [-]
Elder Scrolls Online.
#165 to #163 - mcstorms
Reply 0
(02/09/2013) [-]
Ah
#112 - waffies
Reply +25
(02/09/2013) [-]
I just got done replaying Just Cause 2 on hardest difficulty! i love how massive that game is. Though there's a lot of features it COULD have had... such as some logical physics, it was certainly the definition of "open world" games
I just got done replaying Just Cause 2 on hardest difficulty! i love how massive that game is. Though there's a lot of features it COULD have had... such as some logical physics, it was certainly the definition of "open world" games
#487 to #112 - daentraya
Reply 0
(02/09/2013) [-]
I felt like buying the game after watching the gameplay of someone having stupid fun with it. Realism is boring. I wanna grapplehook and parachute myself around
#159 to #112 - racrox
Reply +1
(02/09/2013) [-]
Good physics in an open world game is boring, hell I can't play Saints Row 2 without Low-Grav on all the time, shame the feature was taken out of SR3...
Good physics in an open world game is boring, hell I can't play Saints Row 2 without Low-Grav on all the time, shame the feature was taken out of SR3...
#90 - ihasapie
Reply +20
(02/09/2013) [-]
#98 to #90 - herecomesjohnny
Reply 0
(02/09/2013) [-]
eh, a huuuge part of daggerfall's randomly generated
#401 to #90 - zombifier
Reply +1
(02/09/2013) [-]
Tyria is much bigger than Elona...
#1 - supermegasherman
Reply 0
(02/08/2013) [-]
what about arma 2? 200 square km
#2 to #1 - myactualname
Reply 0
(02/08/2013) [-]
its only 124 square miles, just over quarter of just cause 2....
#17 to #2 - bobthedilder
Reply 0
(02/08/2013) [-]
you have to consider though how dense that map is with woods and towns
#3 to #2 - supermegasherman
Reply 0
(02/08/2013) [-]
oh ****
#4 to #3 - myactualname
Reply +1
(02/08/2013) [-]
DERP MOMENT?
DERP MOMENT?
#5 to #4 - supermegasherman
Reply +1
(02/08/2013) [-]
i had no idea it was that small
#7 to #5 - tiredandhungry
Reply +18
(02/08/2013) [-]