Video Game World Size Comparisons. .. I smell hate brewing up Minecraft?
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[ 514 comments ]
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#112 - waffies (02/09/2013) [-]
I just got done replaying Just Cause 2 on hardest difficulty! i love how massive that game is. Though there's a lot of features it COULD have had... such as some logical physics, it was certainly the definition of "open world" games
I just got done replaying Just Cause 2 on hardest difficulty! i love how massive that game is. Though there's a lot of features it COULD have had... such as some logical physics, it was certainly the definition of "open world" games
User avatar #487 to #112 - daentraya (02/09/2013) [-]
I felt like buying the game after watching the gameplay of someone having stupid fun with it. Realism is boring. I wanna grapplehook and parachute myself around
#159 to #112 - racrox (02/09/2013) [-]
Good physics in an open world game is boring, hell I can't play Saints Row 2 without Low-Grav on all the time, shame the feature was taken out of SR3...
Good physics in an open world game is boring, hell I can't play Saints Row 2 without Low-Grav on all the time, shame the feature was taken out of SR3...
#60 - cantfindausername ONLINE (02/08/2013) [-]
What about Shadow of the Colossus?

I don't expect it to be massive in comparison, but it sure as hell felt massive.
User avatar #311 to #60 - gardenmanly (02/09/2013) [-]
That was a good ******* game...

But I can't see the map being too big. Though it might have just felt small because of being able to ride your faithful horse Hagro
User avatar #467 to #311 - cantfindausername ONLINE (02/09/2013) [-]
Agro*

It's my favorite game ever. I think it felt big because you only traveled so fast.
#343 to #60 - realproblem (02/09/2013) [-]
That's what she said
#391 to #60 - anon (02/09/2013) [-]
I think it feels that way because it is relatively empty. Other than the Colossi, there is not much else.
I do remember it being somewhat large, though.
#10 - darthtomale (02/08/2013) [-]
Anyone know how big farcry 3's was?
User avatar #27 to #10 - brothergrimm ONLINE (02/08/2013) [-]
i was just wondering the same thing, i shall see what i can find
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#28 to #10 - brothergrimm has deleted their comment [-]
+5
#32 to #10 - iron **User deleted account** has deleted their comment [-]
User avatar #98 to #90 - herecomesjohnny (02/09/2013) [-]
eh, a huuuge part of daggerfall's randomly generated
User avatar #401 to #90 - zombifier (02/09/2013) [-]
Tyria is much bigger than Elona...
+16
#476 - icewraith has deleted their comment [-]
User avatar #512 to #476 - synapse (02/09/2013) [-]
Minecraft World isn't premade so it doesn't count. No effort to make a world that big. Also, quit being a WoW fanboy because there MMOs like GW2 and Aion and Tera which have maps a billion times bigger.
#91 - ninjabadger ONLINE (02/09/2013) [-]
I know someone who thought Google maps was a game....

User avatar #472 to #91 - undeadwill (02/09/2013) [-]
You know... It had a flight simulator on it.
User avatar #9 - anomypingas (02/08/2013) [-]
I smell hate brewing up

Minecraft?
User avatar #13 to #9 - lemonlord (02/08/2013) [-]
Doesn't count because it never ends, it doesn't have a set map and the maps are constantly random (without using the same seeds).
#18 to #13 - TheUndeadSerpent (02/08/2013) [-]
actually it dose.
htwins.net/scale2/ (shows the size)
User avatar #303 to #18 - LOLWUTS (02/09/2013) [-]
someone needs at add "Your mom" at the end of that.
User avatar #19 to #18 - lemonlord (02/08/2013) [-]
I stand corrected.
User avatar #497 to #18 - tragono **User deleted account** (02/09/2013) [-]
But that's a glitch.
#218 to #18 - anon (02/09/2013) [-]
2545136000000000 mi(sq) is the minecraft map
#110 to #13 - alexanderh (02/09/2013) [-]
They're not actually infinite, they go 32 million blocks in each direction. Which means that they are 64 million x 64 million.
One block is approximately one meter, so the map is 64.000 km by 64.000 km, or [url deleted] square kilometers.

The reason they're not infinite is the way they are stored. When you go past that number of blocks, all subsequent blocks become "ghost blocks", and eventually, you get stuck outside the world, and the game crashes, no matter how much ram you've given it. Not to mention the horrible lag around this area, the ram usage is enormous. It's the same reason we had what was called the Far Lands, the terrain generator doesn't work when you're this far out.
User avatar #181 to #110 - lemonlord (02/09/2013) [-]
Okay we've established it does ends about 8 ******* hours ago there was no ******* need for this and FYI this was the reason given by Guinness world records when asked why minecraft wasn't being considered.
so was it utter ******** or was the game changed since that statement IDK!
#532 to #181 - alexanderh (02/10/2013) [-]
The game world has never been infinite, ever.

Also, why are you so hostile? I pointed out that you were wrong, nothing more.
User avatar #540 to #532 - lemonlord (02/11/2013) [-]
I don't even remember typing this, I think I was drunk when I responded. I know I don't like reading when drunk so that's probably why I was so aggressive anyway sorry about that. It was actually quite interesting and thank you for posting it. Really? I thought when it went first went into BETA the map wouldn't end and it ended up causing a lot of problems for players.
#547 to #540 - alexanderh (02/12/2013) [-]
No problem.
Around the time minecraft went into alpha, the map was made "infinite". You could keep going until you hit the far lands. If you managed to keep going, you would eventually crash, because of the limits with coordinate systems and computer code.
Around the end of beta, something was done to increase this radius, which got rid of the far lands. Currently, the radius is 30 million blocks in any direction, and the game will act strangely and will stutter, and eventually run out of memory. If you do reach 30 million blocks, the blocks will appear, but they are "ghost blocks", and has no physics. If you go too far out (I think 4 blocks or something like that), you will be frozen in place and will crash. If this is singleplayer, you need to externally move your character to a place closer to spawn. If it is multiplayer, someone else needs to do this, if the server doesn't just crash completely.
User avatar #45 to #13 - sinonyx (02/08/2013) [-]
minecraft doesn end, and if because it is randomly generated, then daggerfall wouldn't count either
#49 to #45 - tyraxio (02/08/2013) [-]
It does end, in fact.
User avatar #65 to #49 - sinonyx (02/08/2013) [-]
typo, was supposed to be 'does'
User avatar #379 - kerfufflemachtwo (02/09/2013) [-]
Minecraft.

Place is bigger than the planet Neptune.

I don't think any game gets bigger than that.
User avatar #386 to #379 - nucularwar (02/09/2013) [-]
Minecraft's infinite now if your processor's good enough
User avatar #420 to #386 - rhiaanor (02/09/2013) [-]
its been infinite, it just turns into fallout 3 all over again once you get to the "end" of the world

its like a matrix(unless it was changed)
#458 to #420 - rdobet (02/09/2013) [-]
There's still a theoretical limit of ~4,722,366,482,869,645 km^2
Although after a certain point the map stops generating anything of worth and just makes dirt stone sand and water
User avatar #157 - aesguitar (02/09/2013) [-]
Anyone forgetting Arma II (DayZ for the uneducated).

Game map was at least 9mi x 9mi or 15km x 15km.
#444 to #157 - anon (02/09/2013) [-]
It's 250 square kilometer. Arma 3 is going to be 420 square kilometer. **** , I can't wait for it.
#427 - VaultTechy (02/09/2013) [-]
There's NO WAY that Burnout Paradise is that much bigger than Grand Theft Auto San Andreas, or even GTA III for that matter, you can do a lap around Paradise in a clean 8 minutes even if you're leisurely about it. inb4 "of course you can it's a racing game", the speeds of several Paradise and GTA cars are comparable, so unless the perspective is ****** , like we're talking "cars in Paradise City are five storeys high" ****** , it don't be like it do
User avatar #393 - xXMAQXx (02/09/2013) [-]
what about OP's asshole?
User avatar #447 to #393 - PartyPanda (02/09/2013) [-]
Look, xXMAQXx. Everything the light touches is OP's bung-hole.
#64 - remilia ONLINE (02/08/2013) [-]
This image has expired
WHAT ABOUT MINECRAFT HUH???

HUUUUUUUHHH??
#73 to #64 - anon (02/09/2013) [-]
Well The Minecraft world stops at 32,000,000 Blocks any direction

1 block = 1 meter

So Minecraft 32,000,000squared
unless im wrong
#75 to #73 - anon (02/09/2013) [-]
64,000,000 metres Squared, you're forgetting that it's a noneuclidean radius.
User avatar #93 to #75 - roflstorm (02/09/2013) [-]
Something like that.
User avatar #92 to #75 - roflstorm (02/09/2013) [-]
So minecraft is only 24. 7 sq miles?
#114 to #92 - kevintoday (02/09/2013) [-]
I think you're missing a few digits. It's 24710.528 square miles.
User avatar #201 to #114 - roflstorm (02/09/2013) [-]
Oops.
Put the decimal a tad too far away huh?
User avatar #333 to #201 - bothemastaofall (02/09/2013) [-]
You guys did it wrong that way too. It's not a square. It's more of a circle. you can go in 32,000,000 meters in ANY direction.

pi x 32,000,000^2 = 3.2x10^15 square meters

32,000,000 is about equal to 20,000 miles.
Which would make Minecraft about 1,256,637,061 square miles
User avatar #437 to #333 - gunzas (02/09/2013) [-]
Wut? How is it a circle, if you can't go round it? It's a square, we don't count the depth/height, when we go for surface area.
#522 to #437 - bothemastaofall (02/09/2013) [-]
Definition of a circle means that the perimeter is equidistant from the center at all points. If the center is spawn, and you can go 32million meters maximum in any direction, that means that 32milion is a radius. If it was a square, 32million would be half the length of one of the sides. If it were a square, it would have corners, which would be further from center than 32million meters, which I'm assuming is not possible.

Let me say this. If I were to walk straight on the positive y-axis for 32million meters, I would hit the end. Now say I return to spawn, and I proceed to go the opposite direction, but this time I go plus or minus 45 degrees in either direction. IF it were a square, I should now be able to go more than 32 million meters in that direction, because I would be heading to one of the corners of the square. This is not possible. 32million is max distance, in ANY DIRECTION.

I know it's not perfect, but here's a drawing
User avatar #529 to #522 - gunzas (02/10/2013) [-]
As much as i'm aware the units in minecraft are measured only for the X,Y,Z... su goin 30 million x; and 30 million y; would provide you with sqrt(30^2+30^2) which is more than 32? Though i don't know how exactly minecraft percieves distance enabling debug mode only gives x;y;z and i'm pretty sure THOSE can't exceed 32 mil.
#530 to #529 - bothemastaofall (02/10/2013) [-]
uhhh. wtf were you trying to calculate there? That wouldn't give you an area, that gives you the length between the tip of the x and y axis.
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#433 to #333 - kevintoday has deleted their comment [-]
#124 to #114 - kevintoday (02/09/2013) [-]
Roughly
#101 to #92 - alexanderh (02/09/2013) [-]
[url deleted] square kilometers.
I did the math, and it is explained a little further up.
#141 to #64 - anon (02/09/2013) [-]
The hard limit where chunks are overwritten is at X/Z of ±34,359,738,368, making the world at most 68,719,476,736 meters wide and long, which is about 4,722,366,482,869,645 km2. When compared to Earth's total surface area, 510,072,000 km2, this works out to be about 9,258,235 times that
User avatar #339 to #141 - thinegame (02/09/2013) [-]
In short: The MC world is about as big as uranus.
#198 to #141 - johnnyafire (02/09/2013) [-]
Nice copying and pasting.
User avatar #473 to #64 - brosanction (02/09/2013) [-]
I don't think minecraft counts due to the fact that it's not designed, it's just generated terrain
#69 to #64 - ragingflamingos (02/08/2013) [-]
My desktop background!
My desktop background!
#187 - godspeak (02/09/2013) [-]
None of these can compare to The Elder Scrolls game Daggerfall though. Its world map was roughly the size of Great Britain at 188,000 square miles.
User avatar #421 to #187 - fistymcbeefpunch ONLINE (02/09/2013) [-]
The Elder Scrolls: Arena was 6 million square kilometers. That's a little smaller than Australia.
User avatar #334 to #187 - nebuchadnezzaurus (02/09/2013) [-]
Procedurally generated, meaning - towns that are almost exactly the same every time. Gets boring.
User avatar #308 to #187 - lordfaggotmaster (02/09/2013) [-]
I read that it took a day in real life to travel to some regions of the game unless you fast traveled
User avatar #191 to #187 - PieceOfMind (02/09/2013) [-]
they mentioned Daggerfall on the right of the post
User avatar #368 - somethingfunny (02/09/2013) [-]
spore ... just saying
User avatar #174 - opiethepug (02/09/2013) [-]
Then, Flight Simulator comes in and ***** **** up.
User avatar #436 - shikurukato ONLINE (02/09/2013) [-]
Well, want me to beat all of those?
Elder Scrolls 1, Arena.

6 million square in-game kilometres covered, it literally takes 16 days of real time to walk from the eastern-most edge of the map to the most western point on the map.
#451 to #436 - anon (02/09/2013) [-]
Daggerfall
User avatar #528 to #451 - shikurukato ONLINE (02/10/2013) [-]
Daggerfall actually is substantially less than Arena.

6 million square kilometres vs 160,000 kilometres
User avatar #453 to #436 - woodywoodlinson (02/09/2013) [-]
There are bigger ones on the side of the picture
#456 to #453 - rdobet (02/09/2013) [-]
Arena still isn't mentioned.
Technically there's also Spore (an entire galaxy) and Minecraft (~4,722,366,482,869,645 km^2)
User avatar #462 to #456 - illegalartist (02/09/2013) [-]
i dont even know how you would measure spore. i mean god, the creature stage felt big and then you went to the tribal stage and realized that was just one small part of the region, and then you went to the civilization stage and discovered that it was just one small part of the continent, and then one small continent on the world, and then one planet in the solar system, then one solar system of a region of systems and then just one tiny region on one of the galaxy's arms.
User avatar #459 to #456 - woodywoodlinson (02/09/2013) [-]
Spore maybe, but Minecraft is randomly generated and Arena and Daggerfall are mostly randomly generated. They don't fit really.
#457 to #456 - rdobet (02/09/2013) [-]
Also, I'm not even going to bother checking, but pretty sure Minecraft's been mentioned anyway.
#480 to #436 - itsalwayslupus (02/09/2013) [-]
and that is why... fast travel
User avatar #341 - frenzysalem ONLINE (02/09/2013) [-]
anyone else look for the runescape map from the good ol days?
#134 - immortalfear (02/09/2013) [-]
What about Skyrim?
What about Skyrim?
User avatar #375 to #134 - failtolawl (02/09/2013) [-]
skyrim would be in between far cry 2 and WoW at 40 km squared
User avatar #144 to #134 - Zedotelhado (02/09/2013) [-]
Slightly smaller than Oblivion.
#146 to #134 - daniboyi ONLINE (02/09/2013) [-]
"Now that's a fine shield you got there. And not merely dwarwen isn't it?"
"No. Get that accursed maze away from me!"
User avatar #151 to #134 - mcstorms (02/09/2013) [-]
daggerfall or morrowind I forget which was three times that of skyrim
User avatar #161 to #151 - unknownmercury (02/09/2013) [-]
And Arena was even bigger. And ESO is going to be bigger than that!
User avatar #164 to #161 - mcstorms (02/09/2013) [-]
Also it says dagger fall is the biggest ever
User avatar #168 to #164 - unknownmercury (02/09/2013) [-]
Daggerfall was around 62 miles. They literally weren't able to come up with numbers for Arena.
User avatar #548 to #168 - boydaranga (02/21/2013) [-]
Maybe because Arena's regions were randomly generated and never ended...
I could be wrong, i was walking in one direction for about an hour once and **** still looked the same, daggerfall had more diversity though, you came across dungeons often.
User avatar #169 to #168 - mcstorms (02/09/2013) [-]
62 thousand miles and not possible all games need to have a maximum out put for a map.
User avatar #332 to #169 - nebuchadnezzaurus (02/09/2013) [-]
It was procedurally (randomly) generated every time somebody started a new game. So not much actual space was needed.
User avatar #516 to #332 - mcstorms (02/09/2013) [-]
Minecraft is the same way but even that has it's limits
User avatar #170 to #169 - unknownmercury (02/09/2013) [-]
I missed something in the content. I'm burnt out from work, haha. www.g4tv.com/thefeed/blog/post/697303/elder-scrolls-ii-daggerfalls-map-is-massive-hows-it-compare-to-oblivion/ Here's my source. But you have to think: Daggerfall was randomly generated, and it's also only one province of the world. Arena was randomly generated and it was the WHOLE world of Tamriel.
User avatar #162 to #161 - mcstorms (02/09/2013) [-]
ESO?
User avatar #163 to #162 - unknownmercury (02/09/2013) [-]
Elder Scrolls Online.
User avatar #165 to #163 - mcstorms (02/09/2013) [-]
Ah
#133 - anon (02/09/2013) [-]
EVE online...... case closed
User avatar #139 to #133 - bigstudmuffin (02/09/2013) [-]
that **** is roughly TO SCALE with an actual galaxy
User avatar #6 - mikhailovych (02/08/2013) [-]
EVE: A metric bloody *******
#12 to #6 - saeuruk (02/08/2013) [-]
Systems are AU wide... and light years apart. Biggest map evar! especially when you throw in WH space.
#111 to #12 - alexanderh (02/09/2013) [-]
And, you can play in every part of every system, there are no restrictions at all.
#119 to #111 - saeuruk (02/09/2013) [-]
Actually there are, each system is limitted to a 2kAU sphere, or at least were when I tested it (thank you black holes in WH space and dramiels with MWDS) Granted it took me like three weeks straight to get there... but still
#126 to #119 - alexanderh (02/09/2013) [-]
Okay, so there is a limit. Way larger than what we're ever going to use, but there is a limit. Now we can calculate how large every system is, and multiply by the number of systems, and we have the total volume! Somebody do that, cause I'm not going to.
#129 to #126 - saeuruk (02/09/2013) [-]
Its also a cubic space instead of a square space
#131 to #129 - alexanderh (02/09/2013) [-]
Indeed. It's actually so large, that it cannot be compared to all the other games listed here, simply because a single system is so much larger, and EVE has about 7000 of them.
#143 to #131 - saeuruk (02/09/2013) [-]
... Im trying to imagine just how many Daggerfalls that is for just one system...
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